Longknife Posted September 29, 2012 Share Posted September 29, 2012 (edited) Long knife, frankly I don't see what you're talking about. The critical hits and its visual effects are a longtime feature from the IE and even original Fallouts. It's not actiony or even new-fangled. It's nothing like how you described in the Bethesda games, which btw, I despise. Anything that goes away from that is always a good thing in my book. Again, it's a relatively inexpensive way to indicate a critical hit and adds flavor without really breaking the fourth wall, so to speak. Not saying they are similar, either. But you asked why people are so stand-offish about all sorts of things like this, I answered why. Yes it's paranoid and overly-cautious, but I personally don't care because I agree with it, nor do I care if there's no indicator besides text that says "Critical." I would not mind at all if such indicators or whatever were the bare minimum, but would I mind if they were over the top or annoying? Yes. As I said, I'd like the devs to ask themselves if an indicator is annoying, potentially repetitive, eats time or impacts gameplay. If it does any of those, do NOT include it. Different sound cues, imo, tend to be superior for this because they don't eat time, sounds don't get repetitive or annoying (unless you're using a freaking cat's mating call as your crit sound...) and don't effect gameplay. If they insist on something like the original Fallouts for example, then perhaps it'd be wise (both sides of the argument would appreciate it) if triggering one of those didn't lock you into place and force you to watch some guy writhe in pain, but rather he did so as your battle continues. Edited September 29, 2012 by Longknife "The Courier was the worst of all of them. The worst by far. When he died the first time, he must have met the devil, and then killed him." Is your mom hot? It may explain why guys were following her ? Link to comment Share on other sites More sharing options...
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