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About sollus

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  1. That would make sense if your computer could read your thoughts and transmit them into game, and your response could be anything that comes out of your mouth, instead of having to read and digest a list of possible dialogue choices... all choices are possible! I am all for computer-neural integration, however something to this effect is a fair way off Instead of real time conversations how about conversations free of the burdensome constraints of time! Lets have future conversations now!
  2. How about defining physical beauty in context with definition of the games races, physiology and technological advancement? I would prefer it fits with the game rather than something decided independently.
  3. Indeed, and PE is no hack and slash. So how am I completely wrong? Because you don't know if it is hack and slash or not. Especially with regenerating spammable (low level?) spells and regenerating stamina and no rest - "spamming" to boot, it has all the features of a hack and slash like DA2. Lets be realistic here. What is more likely , obsidian focusing on its goal to deliver a spiritual successor of the IE games. -Strategic challenging combat from IWD2, depth of story and characterization from PS:T + other elements from BG2. Or them creating a hack and slash and failing to
  4. If it hasnt already been said, the update says " there is no known raise dead spell" an important distinction.
  5. You've made the false assumption that you have to kill everything if you receive xp/kill, this is not true, xp/kill doesn't mean there isn't other ways to get xp in a well designed system. I'm really not sure why people keep jumping to this conclusion. Something we also need to recognize is that a lot of players will only play the game once, typically (well I am willing to bet) that the majority play with the objective in mind in order to beat the game, they need to have the best most skilled and most powerful team/character that is possible. Towards that end, if enemies are XP to ki
  6. I agree bro, there's no better incentive to explore areas full of monsters that want to kill you than awarding no xp for killing them. On the contrary, since monsters are monsters are monsters, what is your incentive to explore any particular area if you can get the same amount of XP from grinding monsters in an area you've already explored? Objective-based XP incentivizes you to go to new places and do new things. I know you are likely talking about grinding monsters in same area (implication of respawning monsters mmo style) as an example, but please... Just NO. Unless it i
  7. I think what a lot of people here are missing or pointedly ignoring, is that the objective of implementing the system as described by Josh is to prevent players who choose non-combat based solutions from feeling like they are at a disadvantage for not going back and killing enemies for More XP. Giving multiple options for players to meet an objective is in my opinion critical to RPG experience, both in terms of how the decision is representative of your character and also how it affects the game world and its story. If you allow a player to meet an objective and get twice as much experie
  8. If you are playing on a higher difficulty, I don't think you should be given rewards which in turn make that difficulty easier, it seems somewhat counter intuitive. I would be all for some additional difficulty specific content myself. Achievements are not enough motivation for multiple replays. Although when I play through a 2nd time to see different choices or play different classes I will typically try higher difficulty then.
  9. Typically you will find that the EULA for most games is for one installation on one system, this was the case before DRM was around as well. DRM free games available on GOG is pretty much on a good faith arrangement, it has been a while since I checked so they may have something similar. The game will be avail DRM free via GOG, sure if you have a laptop, and office and home pc it is reasonable to install on them. But if you want to share it with your friends that's a moral question to answer yourself.
  10. Last I saw they are targeting for something around 14th Century. However various cultures/civilizations are all at different levels of development.
  11. Just replaying Kotor 2 since I found out about the restored content patch and remembered how much I enjoyed the droid conversation dialogue.
  12. In terms of reputation it would be great if every faction / group didnt behave as if you had a live camera feed with you broadcasting onto the internet giving everyone complete awareness of your actions. If you do some good dead people will not always talk about it, likewise sometimes you do something insignificant and it gets blown out of proportion, I would like to see some of these complexities represented if possible. Also chances are that people in a major city arent that interested in how many hillbillies/farmers you helped out on the way into their city. Likewise if you do some
  13. I think what is important is how relevant your information source is to what you are trying to find out. E.g. Beggars good for recon in poor districts, perhaps patrol officers in the more well established areas through garnering reputation or bribes. Go to a historian, scholar, library, local ranger to find out information about resident dungeon etc.
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