Combat Oriented vs. Non-Combat Oriented, A Possible Implementation
Combat oriented, skill oriented, balanced traits for character creation?
53 members have voted
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1. Would a combat oriented, skill oriented, balanced set of traits for character creation ease the concerns of those concerned about character creation?
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Yes17
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Maybe, but it might raise other concerns for people29
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No7
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2. Would you like to see a combat oriented, skill oriented, balanced trait system for character creation in Project Eternity?
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Yes, absolutely16
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At least something along these lines that address the problem you are trying to fix12
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No, it would probably cause more problems2
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No, it wouldn't actually solve the problem you are trying to fix5
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I don't think the problem you are pointing out is actually a problem - I'd like combat and non-combat to be defined equally16
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Indifferent - wouldn't care if it was in there or not2
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