September 21, 201213 yr Would you be in favor to a tattoos system similar to the one in Planescape: Torment? The tattoos would have an influence on your mind, body or soul. Edited September 21, 201213 yr by Kopi
September 21, 201213 yr I wouldn't be against it, but I don't think it'd be necessary for me to have, either. I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
September 21, 201213 yr This is rather a "sure, why not?" thing for me. No reason why I wouldn't like it were included, but wouldn't notice or care if it wasn't.
September 21, 201213 yr The tattoos in PS:T worked because they were unique and interesting to that game. You didn't have armor, so instead you used tattoos. Here, we have armor, so tattoos seem like trying to shoe-horn in something that doesn't fit. I'd rather the devs stick to their vision and make character equipment and customization that fits with the game.
September 21, 201213 yr The tattoos in PS:T worked because they were unique and interesting to that game. You didn't have armor, so instead you used tattoos. Here, we have armor, so tattoos seem like trying to shoe-horn in something that doesn't fit. I'd rather the devs stick to their vision and make character equipment and customization that fits with the game. Well certainly it has to fit into the game; I could see tattoos as something that could work *if* there is a monk (unarmed, unarmored) type class as a way they could still have a large number of options, for example. I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
September 21, 201213 yr that made sense in PS:T's context, otherwise I would prefer no to have it. Project Eternity: Interactive/animated or descriptive? Check my poll and vote!
September 21, 201213 yr They were cool but they have to judge what fits the setting and game mechanics.
September 21, 201213 yr Where's the "I don't care" option? That said, I don't really think it makes a whole lot of sense, unless you happen to have a character that can rip off and re-apply said skin/tattoos.
September 21, 201213 yr I think tattoos should stay unique to PS:T. Based on what's been revealed about the game world, I don't think they'll fit in there.
September 21, 201213 yr Author Where's the "I don't care" option? That said, I don't really think it makes a whole lot of sense, unless you happen to have a character that can rip off and re-apply said skin/tattoos. Hmm, of course you will not actually rip off tattoos, you just remove them by magic or technique.
September 21, 201213 yr Tattoos would be awesome, why not include an already loved feature that can add unique bonuses and effects? Maybe some tattoos wouldn't work when covered by armor, bracers or something?
September 21, 201213 yr Great feature of PST and something that would definitely give PE that "spiritual successor to Planescape" feel. - Project Eternity, Wasteland 2 and Torment: Tides of Numenera; quality cRPGs are back !
September 21, 201213 yr If so, they should be easily moddable. I may want tattoo options that aren't available in game. DAWUSS Dawes ain't too bright. Hitting rock bottom is when you leave 2 tickets on the dash of your car, leave it unlocked hoping someone will steal them & when you come back, there are 4 tickets on your dashboard.
September 21, 201213 yr Sure, tattoos are cool and I loved the tattoo system in Torment but tattoos made sense in that universe - they were like pieces of armor. I'm not sure they would carry the same meaning in Eternity where they already have equipable armor (I assume). It would be cool to have them but we do not know enough of the game's world to know whether they would really fit. Peace... piece... of mind
September 22, 201213 yr If they make sense within the setting, sure. We don't really know enough about the specifics of P:E's world to say whether or not that would be the case.
September 22, 201213 yr The tattoos in PS:T worked because they were unique and interesting to that game. You didn't have armor, so instead you used tattoos. Here, we have armor, so tattoos seem like trying to shoe-horn in something that doesn't fit. I'd rather the devs stick to their vision and make character equipment and customization that fits with the game. I agree with this. I loved the tattoos in PS:T, and I would like something that follows in that tradition, but I think something as specific as tattoos will be a rehash of the past. Fionavar's Holliday Wishes to all members of our online community: Happy Holidays Join the revelry at the Obsidian Plays channel:Obsidian Plays Remembering tarna, Phosphor, Metadigital, and Visceris. Drink mead heartily in the halls of Valhalla, my friends!
September 22, 201213 yr If they're fitting for the setting sure. If not, no. If it were something similar, sure, as long as it's fitting for the setting. Given we have armor and such though (from what we've been told)? . . . I don't know that such a system would even be needed. Edited September 22, 201213 yr by Umberlin "Step away! She has brought truth and you condemn it? The arrogance! You will not harm her, you will not harm her ever again!"
September 22, 201213 yr I wouldn't want the tattoos to replace armour like in Planescape: Torment, but if it were an additional mechanic like hair in Fable, that'd be nice Red Mage of the Obsidian Order www.cherrytreestudio.eu "In the arena of logic, I fight unarmed." Red Mage, Episode 835: Refining Moment
September 22, 201213 yr The tatoos in P:T where there because of the story. They made sense and they were very important. I don't think they would make as much sense in P:E.
September 22, 201213 yr The tatoos in P:T where there because of the story. They made sense and they were very important. I don't think they would make as much sense in P:E. I agree with this.
Create an account or sign in to comment