Captain General Posted September 21, 2012 Share Posted September 21, 2012 Narration on the order of what was used in Icwind Dale would be fantastic! One of the best I've heard in any PC or console game. 1 Link to comment Share on other sites More sharing options...
Scryer Posted September 21, 2012 Share Posted September 21, 2012 And how about a small narrated sequence (accompanied by a concept art) describing major characters you encounter? Similar to the journal entries in Torment or something like a cutscene when you encounter said major character? Link to comment Share on other sites More sharing options...
Karranthain Posted September 21, 2012 Author Share Posted September 21, 2012 Similar to the journal entries in Torment or something like a cutscene when you encounter said major character? Something like that : http://forums.obsidian.net/topic/60371-narrated-sequences-instead-of-cutscenes-lets-use-our-imagination-again/page__st__60#entry1199801 Link to comment Share on other sites More sharing options...
Scryer Posted September 21, 2012 Share Posted September 21, 2012 Could be ok just as long it doesn't happen every 5 minute or every other character because then you just get to watch bloody movies. Link to comment Share on other sites More sharing options...
Karranthain Posted September 21, 2012 Author Share Posted September 21, 2012 Could be ok just as long it doesn't happen every 5 minute or every other character because then you just get to watch bloody movies. Absolutely. It could only be for companions or for other major characters (the villain etc.). Link to comment Share on other sites More sharing options...
alphyna Posted September 21, 2012 Share Posted September 21, 2012 Yep. My vote does here too. Actually, I don't even need voiceover — I can very well read a well-written text myself. you can watch my triumphant procession to Rome Link to comment Share on other sites More sharing options...
Karranthain Posted September 22, 2012 Author Share Posted September 22, 2012 Yep. My vote does here too. Actually, I don't even need voiceover — I can very well read a well-written text myself. Agreed, not all of these sequences need to be voiced. 1 Link to comment Share on other sites More sharing options...
Shadeheart Posted September 22, 2012 Share Posted September 22, 2012 (edited) I think it’s safe to say that the majority of old school gamers would love the return of narration. I’m of the same opinion though I’d be lying if I said I don’t like me some FMV. It comes down to balance I suppose. For example, would not have the same impact on me if was narrated. He might have been an absolute **** but towards the end, I really felt sorry for the heartless bastard. Speaking of which, can we please have David Warner as one of the voices? I heard the guys doing the BG2 revamp were trying to get him on board. (Gods, BG2…. that game was soooooooo good!) Edited September 22, 2012 by Shadeheart 1 Twitter Link to comment Share on other sites More sharing options...
Vargnatt Posted September 22, 2012 Share Posted September 22, 2012 Good narration (Michael Bell (Raziel in LoK series)? or David Warner, as Shadeheart said? or any other good voice actor!) + 1-2 beautiful artworks and music will be very, VERY appreciated Link to comment Share on other sites More sharing options...
Brockololly Posted September 23, 2012 Share Posted September 23, 2012 Speaking of which, can we please have David Warner as one of the voices? I heard the guys doing the BG2 revamp were trying to get him on board. David Warner is amazing. He would be an awesome narrator or NPC or whatever. Link to comment Share on other sites More sharing options...
Stiler Posted September 23, 2012 Share Posted September 23, 2012 On one hand I liked it back in soem of these games that used it well. On the other hand time has passed, we have moved on and many rpgs have moved to using cinematics. In modern games when they use them it's usually for a budget reason. Honestly I prefer cinematics over still frames/narrations and things. If they do go the narration point of view they really really need to get a good voice actor for it. Someone like the guy who voices Bastion, or Richard Ridings (the guy who was the voice in Dungeon Keeper, who's also a great actor as well). Link to comment Share on other sites More sharing options...
TCJ Posted September 23, 2012 Share Posted September 23, 2012 Narration works for me. It adds a bit of the story-telling element to the game. Link to comment Share on other sites More sharing options...
hideo kuze Posted September 23, 2012 Share Posted September 23, 2012 (edited) Expanding on the idea of small narrated sequences for every (major) area, I prepared this small example (excuse my poor writing skills, but it's just for the sake of a presentation) : You enter the ruins of Eír Glanfath, once a sprawling capital of an advanced civilization. Sharp wind howls in the remnants of great fortresses litterning the misty landscape - their size a testament of ambition, and perhaps hubris of its past inhabitants. The feeling of dread is almost palpable. You and your companions instincitvely reach for your weapons. Each sequence would feature concept art of the area and just a few sentences describing its general feel, while plays in the background. It could also be used as a vehicle for sneaking in some lore bits. What do you think? YES! This is something I also want to see. And Obsidian is free to expand from "the few sentences" to something meatier. While this thread explicitly says narration, I have to say I'm more than happy with just being presented with good music, nice artwork, and an interesting textual description of the scene. No need to voice over everything. Also, how about if some of the books you read also "spoil the player" with either sketches or concept art for the subject discussed in it? For items I think sketches are the best choice (like in BG), but for some of the characters or locations I believe they should be treated with some concept art. What can I say, I'm a sucker for concept art. Edited September 23, 2012 by hideo kuze PoE: Cast your vote on: Stretch Goals | Game Maturity | Party Creation | Level Scaling | World Map Interface | Magic System | Replayability and Choices | Quest Solving | Romances | Multiplayer | Art StyleProduction Beard at 4 million? Yes or No?Discuss: Time based mechanics | Narrated sequences | Weapon and armor design | Breaking from current molds | Different XP pools for combat and non-combat skills | Mounts and Combat | Races to be included (4th and 5th) PoE II: the party was already over when I arrived Link to comment Share on other sites More sharing options...
Karranthain Posted September 23, 2012 Author Share Posted September 23, 2012 Now imagine that sequence, only with proper (Obsidian) writing That'd be quite something, wouldn't it? Link to comment Share on other sites More sharing options...
Karranthain Posted September 26, 2012 Author Share Posted September 26, 2012 Narration works for me. It adds a bit of the story-telling element to the game. And it emulates the Pen & Paper experience, with the Gamemaster narrating the events. Link to comment Share on other sites More sharing options...
Romiras Posted September 26, 2012 Share Posted September 26, 2012 (edited) Hey guys, just imagine - party ventures towards some important point in the story and all of a sudden Narrator starts to speak like in this video: Of course this should not be for the WHOLE game like in Bastion but this approach will provide a fresh type of narrated sequence - letting you hear it all without taking control from you Edited September 26, 2012 by Romiras Been there. Seen that. Got the scars. Link to comment Share on other sites More sharing options...
Aedelric Posted September 26, 2012 Share Posted September 26, 2012 Professional narration with excellent concept art works just fine for me. Last thing I want is full voice acting and CGI scenes, Project Eternity is meant to herald back to the classics and the above video is an example of what that is. 2 Link to comment Share on other sites More sharing options...
Lohi Posted September 26, 2012 Share Posted September 26, 2012 I would like the narration with artwork, maybe a slideshow of artwork behind the narration. You can tell more story this way and it won't take up much space. The cutscenes tend to take up a significant amount of space and development time that could have been used for the game. Alternatively you could have a machanima style, creating the cut scene using the 3d engine itself and some simple scripting. Though with an overhead view style of game it might not be that effective. Link to comment Share on other sites More sharing options...
Karranthain Posted September 28, 2012 Author Share Posted September 28, 2012 Sawyer recalls a particular element of 1992 MicroProse RPG Darklands, whereby interactions were only subtly illustrated via text against loose watercolor illustrations. The images were enough to suggest key elements, but it was the text that carried the imagery. Older games with technical limitations had to get very creative about how to immerse players and capture their imaginations, says Sawyer, since they didn't have the option to be literal -- and that's something Obsidian wants to keep in mind through the old-school visuals and interface of Project Eternity. source : http://gamasutra.com...hp#.UGV_qa6GXQ0 Link to comment Share on other sites More sharing options...
hideo kuze Posted September 30, 2012 Share Posted September 30, 2012 Sawyer recalls a particular element of 1992 MicroProse RPG Darklands, whereby interactions were only subtly illustrated via text against loose watercolor illustrations. The images were enough to suggest key elements, but it was the text that carried the imagery. Older games with technical limitations had to get very creative about how to immerse players and capture their imaginations, says Sawyer, since they didn't have the option to be literal -- and that's something Obsidian wants to keep in mind through the old-school visuals and interface of Project Eternity. source : http://gamasutra.com...hp#.UGV_qa6GXQ0 This bodes well. Now we only need to hope for the artwork to be pleasing PoE: Cast your vote on: Stretch Goals | Game Maturity | Party Creation | Level Scaling | World Map Interface | Magic System | Replayability and Choices | Quest Solving | Romances | Multiplayer | Art StyleProduction Beard at 4 million? Yes or No?Discuss: Time based mechanics | Narrated sequences | Weapon and armor design | Breaking from current molds | Different XP pools for combat and non-combat skills | Mounts and Combat | Races to be included (4th and 5th) PoE II: the party was already over when I arrived Link to comment Share on other sites More sharing options...
Loranc Posted September 30, 2012 Share Posted September 30, 2012 I have to be honest, I tried really hard to listen to Baldurs Gate's narrations, I really did. In the end I always end up clicking past them, there just wasn't enough there to hold my attention. I love narrations when done with animations and not just a single screen you're forced to stare at. This is probably due to the fact that I hate books and never read them, there's just not enough there to hold my attention. So I agree completely with this statement: Professional narration with excellent concept art works just fine for me. http://www.youtube.com/watch?v=4doBkbcmuSg Last thing I want is full voice acting and CGI scenes, Project Eternity is meant to herald back to the classics and the above video is an example of what that is. Obsidian @Obsidian Current PayPal status: $140,000. 2,200 backers "Hmm so last Paypal information was 140,000 putting us at 4,126,929. We did well over and beyond 4 million, and still have an old backer number from Paypal. 76,186 backers. It's very possible that we have over 75,000 backers if I had new Paypal information. Which means we may have 15 Mega dungeon levels, and we already are going to have an amazing game + cats (I swear I will go stir crazy if Adam doesn't own up to the cats thing )." Switching to Paypal means that more of your money will go towards Project Eternity. (The more you know.) Paypal charges .30 cents per transaction and 2.2% for anything over 100,000 per month for U.S currency. Other currency is different, ranging from anywhere between 2.2-4.9%. Kick Starter is a fixed 5% charge at the end. Link to comment Share on other sites More sharing options...
dlux Posted September 30, 2012 Share Posted September 30, 2012 I absolutely loved the narrations in Baldur's Gate, they were absolutely awesome and extremely well done! :D Link to comment Share on other sites More sharing options...
Karranthain Posted September 30, 2012 Author Share Posted September 30, 2012 This bodes well. Now we only need to hope for the artwork to be pleasing It does, indeed. So how about...Justin Sweet? Link to comment Share on other sites More sharing options...
Karranthain Posted October 11, 2012 Author Share Posted October 11, 2012 By the way, who you'd like to see as the narrator? My vote's for Rodger Bumpass (he narrated MotB). And another thing, would you mind if some of the sequences were text-only? Link to comment Share on other sites More sharing options...
nikolokolus Posted October 11, 2012 Share Posted October 11, 2012 You all are very silly. Everybody knows you can't tell a good story without detailed cinematics and lots of jump cuts. I mean, just look at Peter Jackson's Lord of the Rings, how would his staff writer J.R.R. Rowling have been able to write the movie tie-in novels without those great visuals that he provided for him? ... Link to comment Share on other sites More sharing options...
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