Fromage Posted September 18, 2012 Share Posted September 18, 2012 (edited) Here's my pitch: Your characters each have a personal inventory that is limited to what they can wear, equipped weapons and armor mostly, but also small bags around the belt for ammo and potions perhaps (of which you could buy improved versions as the game progressed). and a backpack that can hold maybe an extra weapon or bit of armor. (or actual adventuring gear, like ropes and lanterns, if such things are going to actually be in the game) You would then have the option to hire a squire/servant who would, amoung things (could be a companion in his own right, give bonuses, conversation and what-not) spend the time you spend actually adventuring to haul stuff back to cart or the horses (if you've purchased the same). The inventroy in the cart would be tetrisized, but the personalized inventroy would just be slot based. Edited September 18, 2012 by Fromage Link to comment Share on other sites More sharing options...
molarBear Posted September 19, 2012 Share Posted September 19, 2012 i like the encumbrance factor (as in arcanum). none/light/medorate/heavy. but it shouldn't be an overkill. have only one unit for it (weight). not together with volume. "if everyone is dead then why don't i remember dying?" —a clueless sod to a dustman "if we're all alive then why don't i remember being born?" —the dustman's response Link to comment Share on other sites More sharing options...
septembervirgin Posted September 19, 2012 Share Posted September 19, 2012 Personally, I adored the inventory system in NWN. I liked arranging item shapes. I'd usually find room for what I needed to place in it. Also, gem bags and potion cases made the sorting system work well. I agree with the OP. Not only does a constrained inventory system make for fun gaming, it also permits greater immersion -- at least for me (and obviously for others too). "This is what most people do not understand about Colbert and Silverman. They only mock fictional celebrities, celebrities who destroy their selfhood to unify with the wants of the people, celebrities who are transfixed by the evil hungers of the public. Feed us a Gomorrah built up of luminous dreams, we beg. Here it is, they say, and it looks like your steaming brains." " If you've read Hart's Hope, Neveryona, Infinity Concerto, Tales of the Flat Earth, you've pretty much played Dragon Age." Link to comment Share on other sites More sharing options...
Pidesco Posted September 19, 2012 Share Posted September 19, 2012 Inventory similar to Ultima VII would be a plus. I'd just want one change to that model and that is different types of obtainable inventory bags, with multiple pouches to keep things organized. "My hovercraft is full of eels!" - Hungarian touristI am Dan Quayle of the Romans.I want to tattoo a map of the Netherlands on my nether lands.Heja Sverige!!Everyone should cuffawkle more.The wrench is your friend. Link to comment Share on other sites More sharing options...
Labadal Posted September 20, 2012 Share Posted September 20, 2012 I want no inventory limitations. Link to comment Share on other sites More sharing options...
cyberarmy Posted September 20, 2012 Share Posted September 20, 2012 (edited) Inventory tetris is OK. But please dont limit ammuntions, potions, scrolls with a stack number. Edit: and maybe special some containers, like scroll case, equipment box, gem bag. And also some dimensional bags of holding Edited September 20, 2012 by cyberarmy Nothing is true, everything is permited. Link to comment Share on other sites More sharing options...
Bos_hybrid Posted September 20, 2012 Share Posted September 20, 2012 Better this than a consolized list inventory. how is it consolized? windows, A PC operating system, has list view for its folders just make both, icons and lists, so people can use whatever they prefer The list inventory was implemented in RPGs to make inventories easier to sort through on consoles. This is a PC only game so doesn't have think of their needs. I loathe the the list inventories of DA, ME and Skyrim, I would prefer not to see them here. Link to comment Share on other sites More sharing options...
Jarmo Posted September 20, 2012 Share Posted September 20, 2012 The classic ie system was the worst. You'd never loot "unstackable" rings or necklaces, because they take the same slot as everything but aren't worth much. NWN tetris is much better, with big heavy items taking more space, and you actually seeing what's what. But the later party inventory is the best one. I don't want to spend time managing the inventory, I'd rather do something else. Like manage the stuff the party is wearing. Link to comment Share on other sites More sharing options...
Heinrich Bhaal Posted September 21, 2012 Share Posted September 21, 2012 What about the inventory of Neverwinter Nights 1? I think it is the best compromise. The Deus Ex Human Revolution Inventory is simply too bulky. Link to comment Share on other sites More sharing options...
salty Posted September 21, 2012 Author Share Posted September 21, 2012 Just imagine picking up a +3 rapier of soul rending and having to decide whether it's finally time to drop your Obsidian Commemorative Kickstarter Beer Stein at the bottom of some remote dungeon. Not that hard to imagine. Link to comment Share on other sites More sharing options...
Luckmann Posted September 21, 2012 Share Posted September 21, 2012 (edited) Sign me up for Inventory Tetris. System Shock 2. Deus Ex. Arcanum. Neverwinter Nights. There is no shortage of amazing games with inventory tetris. Unified party inventories or list-based inventories are the devil's work. Edited September 21, 2012 by Luckmann 1 Link to comment Share on other sites More sharing options...
alphyna Posted September 22, 2012 Share Posted September 22, 2012 I think this needs a poll. (Not a fan of IT here.) you can watch my triumphant procession to Rome Link to comment Share on other sites More sharing options...
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