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Obsidian is working on project for leading animation franchise


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Posted

I'm hoping for Avatar: The Last Airbender. They could have an elemental combination system like the combination attack system in Phantasy Star 4, Chrono Trigger, and Dragon Age. It could be done with either a party based RPG or an First/Third person shooter/RPG/adventure game. If it's a party based RPG then you can have different characters in the party execute attacks at the same time to create the new effect like they do in Phantasy Star 4 and Chrono Trigger if it's turn based, or like Dragon Age if it's real time. If it's a First/Third person shooter/RPG/adventure game then you'll probably be playing as the Avatar then you could tie different attacks to different buttons and if you press the buttons at the same time then it creates a combination attack. You can also have the option of tying a combination attack to a button once you've discovered it.

Posted

This would be horrible.

"only when you no-life you can exist forever, because what does not live cannot die."

Posted
Looks like its going to be (unsurprisingly) more of an action-rpg too. That said, considering the subject matter (animation franchise) thats probably not a bad decision.

 

Unless they release a fully indie game, I don't see any publisher giving them money to make a "proper" rpg.

Hate the living, love the dead.

Posted

Dave Hoffman from Square Enix said this on Twitter four hours ago:

 

"just got back from Dream Works Animation Studios. Saw a sneak peek screening of Puss in Boots. Two thumbs up on that movie!"

 

Maybe related?

Hate the living, love the dead.

Posted (edited)

I seriously doubt it.

 

EDIT: By the way, is it just me or are the requirements for the position kind of.. ludicrous? I'm not an expert on game development, but isn't it kind of difficult to find a senior level designer who also has experience as an illustrator?

Edited by WorstUsernameEver
Posted
http://www.formspring.me/JESawyer/q/251012524428761868

 

Zane Lyon is still working as project director on one of Obsidian's unannounced projects.

 

So, Virginia is still on? Or do I confuse him?

 

I don't think they would have cancelled Virginia since it's supposedly an original IP for digital release.

 

Zane is either leading Virginia or New York (the animation project). We know that Josh is project director on one project (some source at RPGCodex claims it's North Carolina). Adam Brennecke was the project director on DS3 DLC and is now working as senior programmer on an unnannounced project.

Hate the living, love the dead.

Posted

I would still like to know more about project New Jersey some day :(

“He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
 

Posted
Looks like its going to be (unsurprisingly) more of an action-rpg too. That said, considering the subject matter (animation franchise) thats probably not a bad decision.

Are we sure that the 2d game and the 'animation franchise' game are one in the same?

Posted (edited)

From what I gathered

 

Virginia = XBLA Action RPG / Project Lead Zane Lyon

? = Original IP / Project Lead Josh Sawyer

New York = Animation Project 2D/Project Lead Unknown

Edited by C2B
Posted
What kind of game publisher does have access to "leading animation franchise" IPs?

 

Disney? Warner? Anyone else?

 

Tron RPG? :shifty:

 

 

THQ has the license for some Disney/Pixar work (though Disney Interactive Studios has the rest) as well as Nickelodeon works.

Never negotiate. You will only encourage more acts of terror.

 

Posted

OT: Constant Gaw's LI profile updated

 

Constant Gaw

Designer at Obsidian Entertainment

 

Current

Designer, Unannounced RPG at Obsidian Entertainment

 

Past

Designer, Dungeon Siege III & DS3 Treasures of the Sun DLC at Obsidian Entertainment

Designer, Alpha Protocol at Obsidian Entertainment

Designer, Neverwinter Nights 2 & NWN2: Mask of the Betrayer Expansion at Obsidian Entertainment

CS Tech Specialist at Google

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