themo Posted June 8, 2011 Posted June 8, 2011 (edited) I just finished playing the demo today. For me, this game is a huge disappointment and I won't buy it. (I was seriously considering to buy the game before the demo) The biggest problems are 1) I just don't feel I'm hitting the enemies, it just feels like as if I'm just hitting the air and that kills the fun factor for me. That's why I'm bored while playing. The best feel of hitting is in Diablo series and Torchlight I think. 2) I hated the inventory screen, If the developers used just paperdoll inventory screen like in Ds1 and 2, it would be much much better for me. 3) While I liked the shadow and light effects and the mystical game world, the textures are below average, for example, the rocks look worse than 2006 game Titan Quest. 4) I just hated the controls and the camera, couldn't focus on the game while camera automatically zooms in and out! 5) I use Helmet but I can't see it on my character! That's really ridiculous in a 2011 game! 6) Numbers of skills seem so limited compared to Dungeon Siege 2. Well, I wish Gas powered games made the Dungeon Siege 3 instead of Obsidian. It was just one of the 2 games I have been seriously waiting... Edited June 8, 2011 by themo
Liutauras Posted June 8, 2011 Posted June 8, 2011 I just finished playing the demo today. For me, this game is a huge disappointment and I won't buy it. (I was seriously considering to buy the game before the demo) The biggest problems are 1) I just don't feel I'm hitting the enemies, it just feels like as if I'm just hitting the air and that kills the fun factor for me. That's why I'm bored while playing. The best feel of hitting is in Diablo series and Torchlight I think. 2) I hated the inventory screen, If the developers used just paperdoll inventory screen like in Ds1 and 2, it would be much much better for me. 3) While I liked the shadow and light effects and the mystical game world, the textures are below average, for example, the rocks look worse than 2006 game Titan Quest. 4) I just hated the controls and the camera, couldn't focus on the game while camera automatically zooms in and out! 5) I use Helmet but I can't see it on my character! That's really ridiculous in a 2011 game! 6) Numbers of skills seem so limited compared to Dungeon Siege 2. Well, I wish Gas powered games made the Dungeon Siege 3 instead of Obsidian. It was just one of the 2 games I have been seriously waiting... i think same 1) full accept 2) total accept 3) visual game is ok 4) cotrol its so bad i play demo only 10 min. i buy game only you fix game control [it primary problem BIGEST PROBLEM] 5) yes see helmet it prety ql but it's not bad or good 6) dont need 100 skills [but i accept themo]
rc deaths agent Posted June 10, 2011 Posted June 10, 2011 I agree about the combat big time. Where is the impactfull combat? And what is this pew pew pew crap with my sword? LOTR war in the north can't get here soon enough.
Lexx Posted June 10, 2011 Posted June 10, 2011 (edited) 4) cotrol its so bad i play demo only 10 min. That's the problem, imo. While I agree that the controls aren't as efficient as it could be (on pc), you can get into it nontheless if you play it a bit longer than only 10 minutes and *try* to get it. I didn't liked the controls first as well, but now I've got used to it and it's actually pretty easy, even though I'd like to change some hotkeys. Edited June 10, 2011 by Lexx "only when you no-life you can exist forever, because what does not live cannot die."
Tigranes Posted June 10, 2011 Posted June 10, 2011 Hilarious thing is, I think the controller has a better control scheme, but I just can't get comfortable with it. I keep wanting to go back to the PC controls, because I've gotten used to them after half an hour. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
MonkeyLungs Posted June 10, 2011 Posted June 10, 2011 Controller Feedback for the Xbox 360 controller is not used very well. Better use of the rumble effects ie controller feedback would be appreciated.
Alpha Posted June 10, 2011 Posted June 10, 2011 I thought the same about the camera until i read here that i can disable the auto camera. Now is fine to me although i would like it to have more zoom.
LadyCrimson Posted June 11, 2011 Posted June 11, 2011 (edited) I had a difficult time (on PC) getting a feel for how far away or close I had to be in order to hit things with my staff. Seems like you can be a lot farther away than I'd personally think. I also didn't like how I had to be literally standing on top of an item before the little 'hand/interact' icon would pop up and I could pick it up. Is there a "show all loot' key or 'pick up all' key that I failed to notice? Guess I'll check that when I try the warrior. Edited June 11, 2011 by LadyCrimson “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
themo Posted June 11, 2011 Author Posted June 11, 2011 I remember Dungeon Siege 2 had a nice feel of impact, much much better than this game. This factor is so important for an Hack n slash game that I just can't believe why the developers skip the most important part. Anyway I just thank to Obsidian for releasing a Pc demo, if I didn't play the demo, I would definitely get this game and waste my 50$ then get upset and brake the dvd. With those controls and feel of the game, I wouldn't even give 20$ for this game.
tenthousandface Posted June 11, 2011 Posted June 11, 2011 (edited) GPG may make the Dungeon Siege 3 like the Space Siege 2 . Edited June 11, 2011 by tenthousandface
sorophx Posted June 11, 2011 Posted June 11, 2011 (edited) Dungeon Siege 2 ... feel of impact ... most important part. finally someone explaining what's the most important part about the DS games now all this complaining makes sense. Edited June 11, 2011 by sorophx Walsingham said: I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.
tenthousandface Posted June 11, 2011 Posted June 11, 2011 I think the hitting feel's problem is there's no sound that hitting the creatures or items,like cutting flesh or striking metal
rc deaths agent Posted June 11, 2011 Posted June 11, 2011 I think the hitting feel's problem is there's no sound that hitting the creatures or items,like cutting flesh or striking metal What you don't like the pew pew pew comming from your sword? lmao. Seriously though, this takes away from the experience for me as well. It just doesn't feel satisfying to kill an enemy and thats a problem in an action rpg.
brandysnap Posted June 11, 2011 Posted June 11, 2011 yes i agree about the lack of feedback on-hit. a blood splatter effect or some sound effect. any visual or audio clue as to you actually hit something other than air is needed. just doesnt feel right. look at a game like god of war. it has massive amounts of visceral, tangible feedback when you hit things. im not expecting over the top gore like some of those games. but i do expect something. but this game has nothing at all. inventory felt fine to me. im used to seeing that type of inventory in the dungeon hunter series of games, which this seems a direct clone of. visually the game looked fine to me. although anti aliasing doesnt work at all, and theres been no developer feedback that its a known issue and that they are even working on it. i didnt notice about helmets. i didnt find one in my limited play of the demo.
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