Subliminal Posted June 8, 2011 Posted June 8, 2011 (edited) And who gets to judge that? Me. Other gamers. I mean you can take a look yourself at what the DS fans are complaining about (it feels odd saying that since I would normally consider myself a DS fan), and it seems to be focused on mainly one thing: combat mechanics (including control scheme). Other complaints include: multiplayer (which they haven't even tried yet considering it's not in the demo), and uh... help me out here. Given how utterly bland, non-original, and boring the combat mechanics and control schemes were for the original DS games (and how widespread this sentiment is among those who've played DS - and I don't just mean DS fanboys) I feel rather secure making a judgement call about the depth and value of the Dungeon Siege franchise. I mean Dungeon Siege certainly isn't known for it's brilliant plot, excellent dialogue, great role-playing opportunities, or unique universe (as generic high fantasy as you can get). I don't want to give off the impression I didn't find the DS games fun - I did. I've even replayed them and the MP is an OK romp between Diablo or Torchlight sequels. I'm just looking at this from a critical perspective - the DS games were jack of all trades and master of none. Obsidian clearly decided to cater to their specialty with DS3 - roll playing and storytelling. I think that more than anything it is this change from a generic fun game (action RPG) to a specialised, more niche game (more traditional RPG) that has DS fans so riled. I love how people like yourself say Obsidian have focused on storytelling rather than the other key features that DS1 had. The story in DS3 is so bad it isn't even funny, which I would be completely okay with... if you know it wasn't the primary focus of the game... but it is and fails so bad at it. Then you have the voice acting... oh dear god I don't even want to start on that one. The combination of terrible graphics (playing on max setting for everything) and shocking voice acting made me want to claw my eyes out while praying for my eardrums to explode. My sentiments exactly. Story mode? Not a good choice for an action rpg. Bad story with tons of dialogue? Lol, how do people defend this? http://store.steampowered.com/app/39160/ Watch the vignettes about the individual backstories. Is that a good story to anyone!? Terrible, 1 dimensional, generic fantasy archetypes. He's absolutely right though, the DS ip isn't known for its plot, dialogue or story; so why make it the star of the show for a sequel? Why try to make the ip/ genre into something it isn't? Edited June 8, 2011 by Subliminal
Lexx Posted June 8, 2011 Posted June 8, 2011 Well, I find it better and more deep than the stuff in DS1 (which is the only other DS game that I've played). "only when you no-life you can exist forever, because what does not live cannot die."
Oner Posted June 8, 2011 Posted June 8, 2011 My demo must've been warped in from the magical rainbow land of Everygood, because I had no problems with the camera. Any. At all. The story in DS3 is so bad it isn't even funny So you already played the full game? Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
Matt-C Posted June 8, 2011 Posted June 8, 2011 My demo must've been warped in from the magical rainbow land of Everygood, because I had no problems with the camera. Any. At all. The story in DS3 is so bad it isn't even funny So you already played the full game? If it starts out ****ing terrible would it be incorrect to assume there is little to no hope it's going to get better? I always thought the purpose of a demo was to showcase some of the great aspects but not too much so that you would come back for more. The story in the demo did not do that for me, are you trying to tell me Obsidian only included the absolute worst part in the demo and then somehow it magically gets super amazing after?
Lexx Posted June 8, 2011 Posted June 8, 2011 (edited) would it be incorrect to assume there is little to no hope it's going to get better? No, but it would be stupid to do so. /Edit: Also I don't understand the story-rage now. As far as I can remember, DS never was about the story, wasn't it? I mean, up to some point it didn't even had any deeper lore that it cared about at all. Edited June 8, 2011 by Lexx "only when you no-life you can exist forever, because what does not live cannot die."
Oner Posted June 8, 2011 Posted June 8, 2011 If it starts out ****ing terrible would it be incorrect to assume there is little to no hope it's going to get better? I always thought the purpose of a demo was to showcase some of the great aspects but not too much so that you would come back for more. The story in the demo did not do that for me, are you trying to tell me Obsidian only included the absolute worst part in the demo and then somehow it magically gets super amazing after? It's the introduction, the prologue, the beginning. Of course that's not the best part of the story, duh. /Edit: Also I don't understand the story-rage now. As far as I can remember, DS never was about the story, wasn't it? I mean, up to some point it didn't even had any deeper lore that it cared about at all.Because DS3 canned all the "good" features of DS1-2 in favour of the story, so even a random sneeze should be epic and intriguing. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
MechanicalLemon Posted June 8, 2011 Posted June 8, 2011 (edited) If it starts out ****ing terrible would it be incorrect to assume there is little to no hope it's going to get better? I always thought the purpose of a demo was to showcase some of the great aspects but not too much so that you would come back for more. The story in the demo did not do that for me, are you trying to tell me Obsidian only included the absolute worst part in the demo and then somehow it magically gets super amazing after? It's the introduction, the prologue, the beginning. Of course that's not the best part of the story, duh. Indeed. PS:T and BG2 are widely considered to have the best storytelling ever in RPGs and they have terrible prologues (Mortuary and Irenicus' dungeon, bleh). After MOTB, I have no worries that Obsidian will knock it out of the park. In George Ziets we trust. Edited June 8, 2011 by MechanicalLemon
C2B Posted June 8, 2011 Posted June 8, 2011 If it starts out ****ing terrible would it be incorrect to assume there is little to no hope it's going to get better? I always thought the purpose of a demo was to showcase some of the great aspects but not too much so that you would come back for more. The story in the demo did not do that for me, are you trying to tell me Obsidian only included the absolute worst part in the demo and then somehow it magically gets super amazing after? It's the introduction, the prologue, the beginning. Of course that's not the best part of the story, duh. Of an Obsidian game. We are speaking Peragus Mining Facility/Telos, NWN2 Act 1, Saudi Arabia here.
Sannom Posted June 8, 2011 Posted June 8, 2011 I love how people like yourself say Obsidian have focused on storytelling rather than the other key features that DS1 had. I do not think that the new focus on story and characters is responsible for all the 'bad' things you're angry about. It's more the result of going from a combat-heavy, one-solution-to-all-problems 'tactical RPG' to a combat-heavy, one-solution-to-all-problems 'action RPG'. If it starts out ****ing terrible would it be incorrect to assume there is little to no hope it's going to get better? Mostly, yes. Especially for RPGs. A demo can mostly gives you a feel of the universe and tone when it comes to story, it cannot give you a good idea of what to expect in term of plot.
sorophx Posted June 8, 2011 Posted June 8, 2011 they have good writing, everything else is usually mediocre or worse. BS their art department is very good, and encounter/level design in most games reaches genius levels at times. can't comment on the engines, since this is the first game to use an in-house engine. so what's left... character development is usually good, they have good designers working on their leveling systems. what else... I guess one could say their games lack polish, but that's understandable at least, though not excusable of course. what do you mean by "mediocre or worse"? So what about NMA's little crusade? The wide majority of people enjoyed Fallout 3, from what I can remember. what crusade? the only people who really enjoyed FO3 were those who had never played the originals. Walsingham said: I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.
HoonDing Posted June 8, 2011 Posted June 8, 2011 (edited) they have good writing, everything else is usually mediocre or worse. BS their art department is very good, and encounter/level design in most games reaches genius levels at times. Not sure if serious. In fact, I can't think of any good encounter design in any Obsidian game. Think of Act 1 of Neverwinter Nights 2, think of the epic gnolls in MOTB. Art & level design are nothing to write home about either. the only people who really enjoyed FO3 were those who had never played the originals. Patently untrue. Edited June 8, 2011 by virumor The ending of the words is ALMSIVI.
sorophx Posted June 8, 2011 Posted June 8, 2011 Think of Act 1 of Neverwinter Nights 2, think of the epic gnolls in MOTB. I love everything about NWN2, so I could be biased Walsingham said: I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.
Bos_hybrid Posted June 8, 2011 Posted June 8, 2011 they have good writing, everything else is usually mediocre or worse. BS their art department is very good, and encounter/level design in most games reaches genius levels at times. Alpha Protocol says hello. the only people who really enjoyed FO3 were those who had never played the originals. Utter garbage.
plznowhyme Posted June 8, 2011 Posted June 8, 2011 Im big fan of DS I and II... hell im even playing II atm to get the feeling again.... So when i saw a demo was out i allmost went in a bloodrage of joy....anyhows my first impressions are: Bad things: 1: I dont like the fact that i couldent set controlkeys for adjusting cameraview charather ect. ect... i REALLY hope they gonna fix that, as i play by arrow-buttons and mouse and allways have (if not fixed, im proberly not going to buy) 2: Why does it have to take 3 seconds to enter charathersheet? where is the shortkey for that... as i see it in demo i gotta click c, and after that wait for some animationcrap (which looks good the first 50 times, after that its just anoying)... Especially as you get TONS of loot.... I used half my time in equipping items. Old versions all had an easy interface to items and equipping, the new one is good looking granted, but waaay tooo slow to operate. 3: I miss the zoom out possibilty, the two versions you can choose from is i want everything in my face or i want everything in my face from 10 cm over my head... thats just stupid, for overview and for the athmosphere imo. 4: Where are healthpotions/mana potions?? I mean you get those small round circles... LOL WTF IS THAT ABOUT? am i playing pinball fantasy now? One thing is the terrible rpg value of picking up colloured balls, another thing is the fact you cant control WHEN you wanna use the healingpotions... again a bad thing for tacticscontrol.... 5: Inventory"sheet"..... again very nice grafics, but damn its not very effecient, and fast... again it takes navigating into a second window, with very littlespace, that are being solved by a dragdownbar.... comon.....Simple is actually alot better. 6: Talents...... again they made the overview based on good grafics and little effeciency Now that was the bad things, now to the good things. 1: I like the grafics generally when playing. 2: I dont think the story really is that bad, but then again, I mainly play the game for the challenge, not the extremely indepts story, though I love if a decent story is combined with good cinematics (havent seen them yet though, but who knows. they might come). So overall a bit dissapointed, but im still gonna buy it, and hope some of the issues might going to be delt with, though im quite sure it wont on such short time up to releasedate.
sorophx Posted June 8, 2011 Posted June 8, 2011 (edited) Alpha Protocol says hello. I found AP's art and visual design very good. some characters were a bit campy, but overall solid. definitely on par with everything MGS had (well, except for that invisible ninja dude, he's just badass). as for level and encounter design... well, I didn't say "all games", that's where AP failed, but Dungeon Siege is hardly the game to compare AP to Why does it have to take 3 seconds to enter charathersheet? where is the shortkey for that... F key Edited June 8, 2011 by sorophx Walsingham said: I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.
Subliminal Posted June 8, 2011 Posted June 8, 2011 would it be incorrect to assume there is little to no hope it's going to get better? No, but it would be stupid to do so. /Edit: Also I don't understand the story-rage now. As far as I can remember, DS never was about the story, wasn't it? I mean, up to some point it didn't even had any deeper lore that it cared about at all. The "rage" as you put it is about the design decision to remove a lot of features in favor of "story"; which has demonstrated itself to be mediocre. And if the story starts like a b movie, I'm pretty sure it will end like a b movie. Theres nothing dumb about drawing conclusions based upon the demo, thats what its there for.
Bos_hybrid Posted June 8, 2011 Posted June 8, 2011 And if the story starts like a b movie, I'm pretty sure it will end like a b movie. Theres nothing dumb about drawing conclusions based upon the demo, thats what its there for. Not for story, demos are there to showcase graphics and gameplay nothing more. Most games only start to get ineresting after the prologue, which is basically when DS3 demo finished.
Lexx Posted June 8, 2011 Posted June 8, 2011 How do you know that lots of features have been removed because of the story? The features would collide with the story? "only when you no-life you can exist forever, because what does not live cannot die."
Subliminal Posted June 8, 2011 Posted June 8, 2011 And if the story starts like a b movie, I'm pretty sure it will end like a b movie. Theres nothing dumb about drawing conclusions based upon the demo, thats what its there for. Not for story, demos are there to showcase graphics and gameplay nothing more. Most games only start to get ineresting after the prologue, which is basically when DS3 demo finished. The demo, the vignettes (http://store.steampowered.com/app/39160), and the prerelease info are enough for me; nothing groundbreaking in the story info they're trying to sell the game with; so either poor marketing or poor story
Renevent Posted June 8, 2011 Posted June 8, 2011 And if the story starts like a b movie, I'm pretty sure it will end like a b movie. Theres nothing dumb about drawing conclusions based upon the demo, thats what its there for. Not for story, demos are there to showcase graphics and gameplay nothing more. Most games only start to get ineresting after the prologue, which is basically when DS3 demo finished. If the demo was to just show "graphics and gameplay nothing more" then the story elements wouldn't be in the demo....the fact they are proves you wrong.
Subliminal Posted June 8, 2011 Posted June 8, 2011 How do you know that lots of features have been removed because of the story? The features would collide with the story? Thats what the mods/devs said when people asked about: - Lack of multiplayer - not being able to play more than one of each character in a single game - lack of new game + - lack of persistent characters in multiplayer - tethered multiplayer - more, The game is being touted as story driven; I'm as confused as you.
sorophx Posted June 8, 2011 Posted June 8, 2011 If the demo was to just show "graphics and gameplay nothing more" then the story elements wouldn't be in the demo... what's this I don't even Walsingham said: I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.
Renevent Posted June 8, 2011 Posted June 8, 2011 I can see that...you seem to have a hard time with lots of things lol The fact is the demo showed some basic plot points, the general quality of the writing, and how quests are integrated into the dialog and the dialog wheels. You CAN make some basic judgements regarding the dialog and initial presentation of the story from the demo. If you can't, that's your problem not ours.
Oner Posted June 8, 2011 Posted June 8, 2011 If the demo was to just show "graphics and gameplay nothing more" then the story elements wouldn't be in the demo....the fact they are proves you wrong. Yes, they should've cut out the cinematics, the dialogues and the VO because they're not graphics or gameplay. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
Subliminal Posted June 8, 2011 Posted June 8, 2011 If the demo was to just show "graphics and gameplay nothing more" then the story elements wouldn't be in the demo....the fact they are proves you wrong. Yes, they should've cut out the cinematics, the dialogues and the VO because they're not graphics or gameplay. How is that what you got from what he said?
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