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Posted
So it will be percent-based? I would prefer FNV's hard-cap skill checks but at least it's an improvement from Oblivion.

 

Not sure, they just said that there would be skill-based checks and compared it to FO3 IIRC.

Posted

But afair you don't spend skill points? Hope it's not "level up by doing" ...

"only when you no-life you can exist forever, because what does not live cannot die."

Posted
But afair you don't spend skill points? Hope it's not "level up by doing" ...

 

It's the Elder Scrolls.. of course it's "level up by doing".

 

I wonder how the "learn by doing" works with speech checks. Spamming lower req checks until higher ones become manageable?

Perkele, tiädäksää tuanoini!

"It's easier to tolerate idiots if you do not consider them as stupid people, but exceptionally gifted monkeys."

Posted
I wonder how the "learn by doing" works with speech checks.

 

Yes, that's what I meaned. You have to click through dialogue to "level up" in the speech skill? Would be extremely stupid. Or maybe it's just pure random if you will win a speech check or not and based on how often you win, you level up, etc... In any case I find such a "level up speech by doing"-kind of system very bad.

"only when you no-life you can exist forever, because what does not live cannot die."

Posted
As far as I could see, there are only dialog options and no other buttons anymore. Was that speech mini-game of any worth anyway? I never used it and I can't remember any situation where it would have been needed in some kind of way. For me it was just there for lulz and nothing more.

Some quests in Oblivion required that a character like you enough to give some sort of information to continue. That said you could always just bribe them 'till they liked you enough.

Posted

Learn-by-doing systems are one of those things that is great in concept, but usually sucks when actually implemented.

 

They are just way too hard to balance.

 

The whole "level up, get skill points, put them where you want to" system may be boring, but it's simple and it works.

 

However, in Skyrim it seems Bethesda is finally detaching the learn by doing aspect of skill improvement from stat increases at level up, since stats appear to now be static. WHich is a huge plus. Should make the lbd system much more tolerable.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Posted

Well, Chaosium system, the ancestor of learn-by-doing system, uses both approaches and skills can be developed through learn-by-doing and "training", where the players can develop the skills of their choices with the cost of imaginary training fee, or, in-game money, and game time. However, what Bethesda have been aiming to do seems to be optimized for video games. Means, to develop their characters, the players only need to do the game-play of their liking. They seem to have even managed to get some action game players into their games, which, itself, may not make traditional CRPG players happy but publishers stopped running away when they hear the word RPG. Of course, the obvious problem here is that there is no established speech game-play... :grin:

Posted

well this is a thought on one way speech learn by doing could work:

 

action gamer has no interest in dialogue, he quickly accepts the quest and moves on, doesn't click through every piece of information the quest giver had to offer, doesn't ask quest giver about his/her life etc etc. action gamer only gets a couple xp towards raising his speech skill. action gamer doesnt have high enough speech to access other options.

 

rpg gamer loves dialogue, he accepts the quest from quest giver, but only after exhausting every single line of dialogue the quest giver had. rpg gamer gains a bunch of xp towards raising his speech skill. rpg gamer having done this several times, has levelled up his speech skill quite a bit, and on completing the quest a line of dialogue is now available to him to get a better reward for the quest, because of how high his speech skill was.


Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.

Posted

Yes, well, except that dialouge is rarely any good. Bethesda possibly has the worst record of all, both when it comes to writing and voice acting. Personally I engage in dialouge when I get interested, when I don't I skip past it, even on the first playthrough, particularly Bethesda games.

Na na  na na  na na  ...

greg358 from Darksouls 3 PVP is a CHEATER.

That is all.

 

Posted

yeah thats true, maybe i should have switched action gamer with sane person, and rpg gamer with bethesda fanboy >_<


Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.

Posted
Yes, well, except that dialouge is rarely any good. Bethesda possibly has the worst record of all, both when it comes to writing and voice acting.

 

I've never felt the VO was bad in Beth games, it was just that they didn't have enough VAs.

cylon_basestar_eye.gif
Posted
Yes, well, except that dialouge is rarely any good. Bethesda possibly has the worst record of all, both when it comes to writing and voice acting.

 

I've never felt the VO was bad in Beth games, it was just that they didn't have enough VAs.

 

 

That's changing in Skyrim big time. :*

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Posted
I don't even get where people are coming from when they say screenies like that are ugly. What the hell kind of standard are they using. The screenies look great.

 

Looks great, but they've some nasty clipping issues with weapons, should be easy enough to fix though...

I came up with Crate 3.0 technology. 

Crate 4.0 - we shall just have to wait and see.

Down and out on the Solomani Rim
Now the Spinward Marches don't look so GRIM!


 

Posted (edited)
I don't even get where people are coming from when they say screenies like that are ugly. What the hell kind of standard are they using. The screenies look great.

 

Looks great, but they've some nasty clipping issues with weapons, should be easy enough to fix though...

 

 

lol. I don't even notice clipping problems. It's just the way games are. :)

 

 

edit: I hear people complain about clipping a lot. I'm curious if its really a big deal to people or do they just complain because its the thing to do.

Edited by Slowtrain
Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Posted

im going with: thing to do.


Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.

Posted
lol. I don't even notice clipping problems. It's just the way games are. :lol:

 

 

edit: I hear people complain about clipping a lot. I'm curious if its really a big deal to people or do they just complain because its the thing to do.

I usually only notice on screenshots or in games with many cutscenes, like most recent BioWare games.

The ending of the words is ALMSIVI.

Posted
lol. I don't even notice clipping problems. It's just the way games are. :lol:

 

 

edit: I hear people complain about clipping a lot. I'm curious if its really a big deal to people or do they just complain because its the thing to do.

I usually only notice on screenshots or in games with many cutscenes, like most recent BioWare games.

 

 

Unless the clipping is really extreme, its pretty hard to notice while I'm playing. I mean, you kind of notice it when things like hair clip into the back but it's just part of the deal with games.

 

I can understand programmers paying close attention to it, but the typical gamer, not so much.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Posted

I think it'll still scale, just the level of the area is set when you first visit it and won't level up later.

"There were definitely points in Oblivion where you rode the roller-coaster of pain, because the world levels up faster than you."
I kind of liked that, although I played on normal and it was still painful sometimes. But it did make you reconsider your tactics and think about how you could improve your stats and equipment to do better (damn willowisps!)

"Moral indignation is a standard strategy for endowing the idiot with dignity." Marshall McLuhan

Posted

 

 

It's still level scaling, just somewhat less annoying.

 

Also FO3 did have classic ES level-scaling in part: what were molerats at player level 3 were deathclaws at player level 20.

 

The big difference between FO3 and Oblivion was that in FO3 there were high-level enemies in some parts of the world even when the player was level 1.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Posted
The big difference between FO3 and Oblivion was that in FO3 there were high-level enemies in some parts of the world even when the player was level 1.

Same in Oblivion.

The ending of the words is ALMSIVI.

Posted (edited)
The big difference between FO3 and Oblivion was that in FO3 there were high-level enemies in some parts of the world even when the player was level 1.

Same in Oblivion.

Really? I never saw one, you seemed to be able to go anywhere. Edit: Unless you mean the guards, but those weren't exactly enemies unless you wanted them to be.

Edited by Wrath of Dagon

"Moral indignation is a standard strategy for endowing the idiot with dignity." Marshall McLuhan

Posted
The big difference between FO3 and Oblivion was that in FO3 there were high-level enemies in some parts of the world even when the player was level 1.

Same in Oblivion.

 

 

Sort of, +10 player level isn't the same as a hardcoded level 20.

 

Oblivion was a lot more fun playing with OOO when you could be walkign down a road at level 2 and suddenly come face to face with a minotaur king. Ooops. ;)

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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