funcroc Posted July 22, 2010 Posted July 22, 2010 http://reckoningthegame.com/ Screenshots, CG trailer, Artworks, and FAQ...
WorstUsernameEver Posted July 22, 2010 Posted July 22, 2010 The art style has certainly a comic book / World of Warcraft-ish / high fantasy punch. The graphic engine doesn't look exaggeratedly good, but it suffices, and it does look better than, say, Dragon Age II.
funcroc Posted July 22, 2010 Author Posted July 22, 2010 http://twitter.com/reckoninggame talking about comic-con panel.
HoonDing Posted July 22, 2010 Posted July 22, 2010 "Through a glimpse at the game The ending of the words is ALMSIVI.
Oner Posted July 22, 2010 Posted July 22, 2010 I want a G Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
WorstUsernameEver Posted July 23, 2010 Posted July 23, 2010 (edited) Can't somebody just plain out go and make an Elric of Melnibon Edited July 23, 2010 by WorstUsernameEver
Wombat Posted July 23, 2010 Posted July 23, 2010 "It kind of helps that R.A. and Todd don't build games -- that's a bit of an advantage for us doing the ground level stuff, because they look at problems differently. As game developers, we kind of expect problems, and when we run into hurdles, we just go, 'Oh, we can't do that because of tech reasons.' And they don't do that. Todd, for example, would look at an animation and ask, 'Why doesn't it do this?' The animators would reply, 'Well, that's not what we normally do.' He'd then go, "Ah, that's bulls---; we should try something new for this.' So he brings a new perspective, and so does R.A. when it comes to story mechanics. Here's a guy with 10,000 years mapped out, so whenever we have a question about the story, we can just call him up and see what pops out of his mind." Yes, indeed, at times, I feel the designers must be seeing things differently. Putting individuals who are ignorant of game-development while allowing a certain influence on the process would be a step forward, although their personal views, again, may be different from the targets... The style is not my cup of tea, neither but I knew the project even from it was revived by the intervention of 38 Studios. Thumb-sore action game-play is not my cup of tea, either. So, it all depends on the world, the stories and some slow-paced PnP factors, to me, I guess. "Through a glimpse at the game
Oner Posted July 23, 2010 Posted July 23, 2010 I want a G Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
Azure79 Posted July 24, 2010 Posted July 24, 2010 The trailer was incredibly underwhelming. Still find the game interesting though.
HoonDing Posted July 24, 2010 Posted July 24, 2010 Judging from the trailer, it looks like this game is heading into Sacred 2 over-the-topness. The ending of the words is ALMSIVI.
WorstUsernameEver Posted July 24, 2010 Posted July 24, 2010 Judging from the trailer, it looks like this game is heading into Sacred 2 over-the-topness. You know what? I don't think that's bad. It's just that I don't think the human character design in the screenshots fits. It's just.. not stylized enough. Give him a more comic book like look, and it'll be much better.
Wombat Posted July 25, 2010 Posted July 25, 2010 That's an interesting combination. Different personalities represent various frames: Schilling offering a view of an average (?) MMO player, Rolston goes for his environmental story-telling, letting the players to "discover" the world, Salvatore trying to make unified background stories/settings connected to the game-play, while McFarlane overview more direct graphic related game-experience. It's interesting to hear these people interacting but, as usual to this kind of ambitious project, I hope they would manage to release the game.
Labadal Posted March 4, 2011 Posted March 4, 2011 I shall withold judgement for a little while longer.
Monte Carlo Posted March 4, 2011 Posted March 4, 2011 On the one hand at least it's a SP PC role-playing game. And the people behind it are clearly putting some thought to it. On the other, it looks so cartoony and vanilla. If I see another over-sized anime-influenced sword I'm going to retch.
Morgoth Posted March 4, 2011 Posted March 4, 2011 Well well, Big Huge Games made some good strategy games, let's look how they fare with RPGs. I'll keep an eye on this. 2011 is indeed a great year for RPGs. Rain makes everything better.
Gorth Posted March 5, 2011 Posted March 5, 2011 Read a bit of the FAQ on their website. Ran across the following words within short order: Visceral, Epic, Action Combat. Didn't read the rest “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
Labadal Posted March 7, 2011 Posted March 7, 2011 First look. If you do not feel like clicking the link. Summary: Lore
entrerix Posted March 7, 2011 Posted March 7, 2011 halfway between diablo and morrowblivion eh? sounds interesting enough i guess, but its all in the execution. Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.
Wrath of Dagon Posted March 7, 2011 Posted March 7, 2011 I could do without the Todd McFarlane art style, the rest of it is worth keeping an eye on though. "Moral indignation is a standard strategy for endowing the idiot with dignity." Marshall McLuhan
Masterfade Posted March 8, 2011 Posted March 8, 2011 I must be the only one who likes the art style, but then again I dig WoW's looks as well despite its criminally outdated engine.
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