funcroc Posted August 11, 2010 Posted August 11, 2010 BethBlog - Behind the Scenes: The Many Voices of New Vegas
vault_overseer Posted August 11, 2010 Posted August 11, 2010 First, ammo subtypes are purely optional for the player. The base weapon system has been designed so that if you want to stick to standard ammunition types, there is always a tactical choice available to you. A hunting rifle has a high DAM and low DPS. A 10mm SMG has a low DAM, high DPS. If you're up against armored targets, the hunting rifle will usually be a better choice, especially if the targets are at range. If you want to push things, you can use AP or HP ammo to nudge the tactical applications a bit more. In some cases, the use of a particular ammo type can venture into "overkill" territory, but because variant ammo types are not as common as standard ammo, you're using a high cost consumable for that effect. Also, there's always a tactical drawback to using certain ammo subtypes. Using HP (hollow point) ammo on even light armor will almost always be worse than using standard ammo. AP (armor piercing) ammo does a little less damage than standard ammo, so using it against lightly armored or unarmored targets is counterproductive. +P (overpressure) ammunition does more damage but wears down the weapon more quickly. The exceptions to this are hand loads. Because hand loads require skill/perk investment and have to be built at reloading benches, they are pretty much "just better" than standard ammo. I've given two examples before: .308 JSP (jacketed soft point) and .45-70 Gov't SWC (semi-wadcutter). Both of these ammo types offer a bit of DT negation and increased DAM. This isn't necessarily due to the inherent properties of those bullet types (JSP would likely penetrate less than FMJ) but because you are hand loading the case and are just that good. EDIT: Oh yeah, and you can cycle through ammo types in real-time or you can equip them directly from the Pip-Boy. JE at beth forums
Slowtrain Posted August 11, 2010 Posted August 11, 2010 Sounds good. The amount of detail that Obs is putting into the gameplay is impressive. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Undecaf Posted August 11, 2010 Posted August 11, 2010 Some more Sawyer from bethboards. This time regarding reputation: Neutral/Unknown is not a reputation you can maintain in F:NV unless you avoid doing contentious things. There are actually two separate reputation axes for each group/area: Fame and Infamy. If you do things that help the group, you get Fame. If you harm the group, you get Infamy. The relationship of these two scores determines your overall reputation. So if you do a bunch of good and bad things, you aren't unknown; you have a mixed reputation. This was done specifically to avoid the feeling that your actions "wash out". Perkele, tiädäksää tuanoini!"It's easier to tolerate idiots if you do not consider them as stupid people, but exceptionally gifted monkeys."
Slowtrain Posted August 11, 2010 Posted August 11, 2010 SO that means you can be both famous and infamous at the same time with the same group? How did it work in FO3? Just one overall famous/infamous rep with everybody, that was either famous or infamous but not both at the same time? Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Undecaf Posted August 11, 2010 Posted August 11, 2010 (edited) How did it work in FO3? Just one overall famous/infamous rep with everybody, that was either famous or infamous but not both at the same time? I think there was just one "meter" for it that was like: bad<---->neutral<---->good. Edited August 11, 2010 by Undecaf Perkele, tiädäksää tuanoini!"It's easier to tolerate idiots if you do not consider them as stupid people, but exceptionally gifted monkeys."
Purkake Posted August 11, 2010 Posted August 11, 2010 SO that means you can be both famous and infamous at the same time with the same group? How did it work in FO3? Just one overall famous/infamous rep with everybody, that was either famous or infamous but not both at the same time? Quantum superposition?
Slowtrain Posted August 12, 2010 Posted August 12, 2010 How did it work in FO3? Just one overall famous/infamous rep with everybody, that was either famous or infamous but not both at the same time? I think there was just one "meter" for it that was like: bad<---->neutral<---->good. Yeah, it wasn't something to which I paid much attention. FO3 wasn't a game in which a reputation value seemed to matter very much. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Undecaf Posted August 12, 2010 Posted August 12, 2010 How did it work in FO3? Just one overall famous/infamous rep with everybody, that was either famous or infamous but not both at the same time? I think there was just one "meter" for it that was like: bad<---->neutral<---->good. Yeah, it wasn't something to which I paid much attention. FO3 wasn't a game in which a reputation value seemed to matter very much. Yea, it really didn't. Perkele, tiädäksää tuanoini!"It's easier to tolerate idiots if you do not consider them as stupid people, but exceptionally gifted monkeys."
Pop Posted August 12, 2010 Posted August 12, 2010 Wasn't the Arcade character (Zach Levi voicing) from Van Buren? Am I misremembering that? One thing from VB which I hope makes it in, in some small way, is the tribal guy who speaks only in corporate slogans. Join me, and we shall make Production Beards a reality!
Mikhailian Posted August 12, 2010 Posted August 12, 2010 SO that means you can be both famous and infamous at the same time with the same group? How did it work in FO3? Just one overall famous/infamous rep with everybody, that was either famous or infamous but not both at the same time? Quantum superposition? Ah, but what if we were to hide that statistic from view, ie: put it in a box? But for all of us, there will come a point where it does matter, and it's gonna be like having a miniature suit-head shoving sticks up your butt all the time. - Tigranes
Purkake Posted August 12, 2010 Posted August 12, 2010 SO that means you can be both famous and infamous at the same time with the same group? How did it work in FO3? Just one overall famous/infamous rep with everybody, that was either famous or infamous but not both at the same time? Quantum superposition? Ah, but what if we were to hide that statistic from view, ie: put it in a box? Then we would only be able to determine the actual alignment by opening the box and directly observing the fame-o-meter.
Gorth Posted August 12, 2010 Posted August 12, 2010 SO that means you can be both famous and infamous at the same time with the same group? How did it work in FO3? Just one overall famous/infamous rep with everybody, that was either famous or infamous but not both at the same time? Quantum superposition? Ah, but what if we were to hide that statistic from view, ie: put it in a box? Then we would only be able to determine the actual alignment by opening the box and directly observing the fame-o-meter. Wouldn't opening the box cause your fame-o-meter to collapse into a definite state? You don't really know what it was before you opened the box. For all we know, we could be either equally well famous or infamous. “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
Purkake Posted August 12, 2010 Posted August 12, 2010 (edited) SO that means you can be both famous and infamous at the same time with the same group? How did it work in FO3? Just one overall famous/infamous rep with everybody, that was either famous or infamous but not both at the same time? Quantum superposition? Ah, but what if we were to hide that statistic from view, ie: put it in a box? Then we would only be able to determine the actual alignment by opening the box and directly observing the fame-o-meter. Wouldn't opening the box cause your fame-o-meter to collapse into a definite state? You don't really know what it was before you opened the box. For all we know, we could be either equally well famous or infamous. And that's how quantum superposition and quantum measurement works. Science! Edited August 12, 2010 by Purkake
Oner Posted August 12, 2010 Posted August 12, 2010 Wasn't the Arcade character (Zach Levi voicing) from Van Buren? Am I misremembering that? One thing from VB which I hope makes it in, in some small way, is the tribal guy who speaks only in corporate slogans. : O Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
WorstUsernameEver Posted August 12, 2010 Posted August 12, 2010 Wasn't the Arcade character (Zach Levi voicing) from Van Buren? Am I misremembering that? He is, but we don't know how much of his original design survived.
vault_overseer Posted August 12, 2010 Posted August 12, 2010 Wasn't the Arcade character (Zach Levi voicing) from Van Buren? Am I misremembering that? One thing from VB which I hope makes it in, in some small way, is the tribal guy who speaks only in corporate slogans. http://fallout.wikia.com/wiki/Arcade_Gannon
funcroc Posted August 12, 2010 Posted August 12, 2010 (edited) wrong thread. nvm. Edited August 12, 2010 by funcroc
Undecaf Posted August 12, 2010 Posted August 12, 2010 (edited) I wish they added toggleable head bobbing. Meh. I'm feeling random. Edited August 12, 2010 by Undecaf Perkele, tiädäksää tuanoini!"It's easier to tolerate idiots if you do not consider them as stupid people, but exceptionally gifted monkeys."
Enoch Posted August 12, 2010 Posted August 12, 2010 I wish they added toggleable head bobbing. Meh. I'm feeling random. Wait-- is there no head bobbing, or is it there, but not toggleable? I don't remember there being head bobbing in FO3. (And I think I would, as first-person games with head bobbing have been known to give me motion sickness.)
Undecaf Posted August 12, 2010 Posted August 12, 2010 (edited) I wish they added toggleable head bobbing. Meh. I'm feeling random. Wait-- is there no head bobbing, or is it there, but not toggleable? I don't remember there being head bobbing in FO3. (And I think I would, as first-person games with head bobbing have been known to give me motion sickness.) No head bobbing in FO3 and nothing confirmed for F:NV. I like head bobbing - hovering camera feels boring to me - I also know some other people might not like, so I asked for a toggleable one. Edited August 12, 2010 by Undecaf Perkele, tiädäksää tuanoini!"It's easier to tolerate idiots if you do not consider them as stupid people, but exceptionally gifted monkeys."
WorstUsernameEver Posted August 12, 2010 Posted August 12, 2010 Probably none of you noticed, but Marcus' eye color in the screen was wrong. No more according to J.E. Sawyer : The color of his eyes has been corrected.
entrerix Posted August 12, 2010 Posted August 12, 2010 new vegas is at quakecon... wonder if we'll learn anything new about the game. pretty crazy that its coming out in two months... i keep expecting it to get pushed back till january or march though... Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.
WorstUsernameEver Posted August 12, 2010 Posted August 12, 2010 pretty crazy that its coming out in two months... i keep expecting it to get pushed back till january or march though... The game was actually content complete (except for the VO) at E3, so it doesn't seem THAT far-fetched.
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