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Posted 29 May 2010 - 11:07 AM
Posted 29 May 2010 - 11:12 AM
Pistols really seem to be a stealth weapon mostly. Critical hits dish out a lot of damage but you need to be at fairly close range for the reticule to shrink (though that range grows a fair bit as you level up). Chain Shot is reaaaaally good when leveled up though. 6 Critical Hits in the head is enough to sink most opposition in the game.
EDIT: I'm not sure how powerful they would be if you mod the pistol to be more damage dealing rather than silent. I used it as a stealth weapon.
Edited by Starwars, 29 May 2010 - 11:13 AM.
Posted 29 May 2010 - 11:15 AM
(All on Normal Difficulty)
Posted 29 May 2010 - 11:16 AM
Posted 29 May 2010 - 11:16 AM
Posted 29 May 2010 - 04:29 PM
The silencer does substract some damage, but do you really need to use it? I mean I got the feeling that the AI is so dumb anyway that they won't hit the alarm.
Not all silencers do, I found a Silencer Type 3 with no negative damage modifier.
Posted 29 May 2010 - 05:13 PM
Posted 29 May 2010 - 06:06 PM
Posted 29 May 2010 - 06:58 PM
Posted 29 May 2010 - 07:31 PM
Posted 29 May 2010 - 09:08 PM
Posted 29 May 2010 - 09:53 PM
Posted 29 May 2010 - 10:25 PM
Posted 30 May 2010 - 02:51 AM
Posted 30 May 2010 - 07:12 AM
Also why no silencers for SMG and Rifles? I found that kind of odd and we can only get sniper rifles in some missions but we can't keep them.
Posted 30 May 2010 - 09:44 AM
Posted 31 May 2010 - 05:03 AM
Rifles have the "subsonic rounds" which basically works as a silencer... But to keep using them you have to spend money regularly to keep your supplies topped up.. I'm guessing that was meant to balance things out against you running around "sniping" constantly without any alarms being raised..
Really? Thanks for that, I had no idea.
Posted 31 May 2010 - 02:31 PM
Posted 31 May 2010 - 06:08 PM
The curve is a bit too steep, but once you get the skill up there it's a blast. Chainshot is rigged, though - six shots is simply too many.
Posted 31 May 2010 - 07:44 PM
Its seem like everyone uses pistol and rifle? No shotgun or SMG love?
My second play through is with SMG/Shotgun.
It requires a different approach -- I started using the toughness tree a bit more, but it is a lot of fun.
The Shotgun is great for close quarters. Embassy, Hong Kong Triad, pretty much anywhere indoors. I also do a little trick where I do two hits of melee and then blast the shotgun. When it hits it's good damage
SMG actually does all right long distance. I can take out guys on a roof or on a water tower if I want. It's GREAT for clearing a room. If you lure guys in small rooms or corridors this thing is carnage. And it's special ability (unlimited ammo for duration) just makes it more so. You waste a lot of ammo but you have a HUGE stockpile and clip
The SMG and Shotgun special ammos are also awesome (continuous damage). Makes tough bosses a lot easier.
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