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Posted
Ironically DLCs, because of their different business model, allowed developers to set lower budgets on them. But then people began to cry foul because they felt not getting enough for their money.

 

 

Its all a personal line where the gamer feels like they aren't getting value for the money. If Bethesda's DLC price to content ratio was standard for all games, I would neither want to nor be able to afford to spend my money on gaming. $10 for 1-2 hours of gaming isn't worth it

 

So for me DLC's are too expensive at their current price point.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Posted (edited)
Ironically DLCs, because of their different business model, allowed developers to set lower budgets on them. But then people began to cry foul because they felt not getting enough for their money.

 

 

Its all a personal line where the gamer feels like they aren't getting value for the money. If Bethesda's DLC price to content ratio was standard for all games, I would neither want to nor be able to afford to spend my money on gaming. $10 for 1-2 hours of gaming isn't worth it

 

So for me DLC's are too expensive at their current price point.

 

that's why some people prefer to wait for compilation :) if you dont need e-peen stroking, you realy do not need to buy the games on release day and you save a lot of money for the same fun :shifty:

Edited by Mamoulian War

Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

My youtube channel: MamoulianFH
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1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

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4) Hyperdimension Neptunia - PS3 - 80+ hours

5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)

9) Demon's Souls - PS3 - 197+ hours

10) Tales of Graces f - PS3 - 337+ hours

11) Star Ocean: The Last Hope International - PS3 - 750+ hours

12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours

13) Soulcalibur V - PS3 - 73+ hours

14) Gran Turismo 5 - PS3 - 600+ hours

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28) Tales of Arise - PS4 - 111+ hours

29) Dark Souls: Remastered - PS4 - 121+ hours

Posted
How much money did Obsidian waste developing AP and the Aliens crpg? Didn't Bioware completely reboot Dragon Age at some point during development?

 

I think a lot of financial loss in games development occurs due to poor or unfocused internal processes.

 

Obsidian: Not much since Sega was paying the bills for it for the most part. Its the publishers dime you are spending not the developers generally.

 

Bioware: Nothing since Bioware is now a arm of EA, it cost EA not Bioware.

World of Darkness News

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---

"I cannot profess to be a theologian; but it seems to me that Christians who believe in a super human Satan have got themselves into a logical impasse with regard to their own religion. For either God can not prevent the mischief of Satan, in which case he is not omnipotent; or else He could do so if he wished, but will not, in which case He is not benevolent. Fortunately, being a pagan witch, I am not called upon to solve this problem."

- Doreen Valiente

Posted
How much money did Obsidian waste developing AP and the Aliens crpg? Didn't Bioware completely reboot Dragon Age at some point during development?

 

I think a lot of financial loss in games development occurs due to poor or unfocused internal processes.

 

Obsidian: Not much since Sega was paying the bills for it for the most part. Its the publishers dime you are spending not the developers generally.

 

Bioware: Nothing since Bioware is now a arm of EA, it cost EA not Bioware.

 

 

Dragon Age was in development for more than 5 years... so it costed them something for sure :(

Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

My youtube channel: MamoulianFH
Latest Let's Play Tales of Arise (completed)
Latest Bossfight Compilation Dark Souls Remastered - New Game (completed)

Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed)
Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed)
My PS Platinums and 100% - 29 games so far (my PSN profile)

 

 

1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

3) White Knight Chronicles International Edition - PS3 - 525+ hours

4) Hyperdimension Neptunia - PS3 - 80+ hours

5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)

9) Demon's Souls - PS3 - 197+ hours

10) Tales of Graces f - PS3 - 337+ hours

11) Star Ocean: The Last Hope International - PS3 - 750+ hours

12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours

13) Soulcalibur V - PS3 - 73+ hours

14) Gran Turismo 5 - PS3 - 600+ hours

15) Tales of Xillia 2 - PS3 - 302+ hours

16) Mortal Kombat XL - PS4 - 95+ hours

17) Project CARS Game of the Year Edition - PS4 - 120+ hours

18) Dark Souls - PS3 - 197+ hours

19) Hyperdimension Neptunia Victory - PS3 - 238+ hours

20) Final Fantasy Type-0 - PS4 - 58+ hours

21) Journey - PS4 - 9+ hours

22) Dark Souls II - PS3 - 210+ hours

23) Fairy Fencer F - PS3 - 215+ hours

24) Megadimension Neptunia VII - PS4 - 160 hours

25) Super Neptunia RPG - PS4 - 44+ hours

26) Journey - PS3 - 22+ hours

27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs)

28) Tales of Arise - PS4 - 111+ hours

29) Dark Souls: Remastered - PS4 - 121+ hours

Posted
How much money did Obsidian waste developing AP and the Aliens crpg? Didn't Bioware completely reboot Dragon Age at some point during development?

 

I think a lot of financial loss in games development occurs due to poor or unfocused internal processes.

 

Obsidian: Not much since Sega was paying the bills for it for the most part. Its the publishers dime you are spending not the developers generally.

 

Bioware: Nothing since Bioware is now a arm of EA, it cost EA not Bioware.

 

 

True. But I wasn't really making a point about where the money was coming from. rather I was making a point that a lot of money was spent on games that were cancelled after years in development or on games that were rebooted after a substantial period of development.

 

In other words, a lot of money, somebody's money, was spent on content that was tossed.

 

If a company of any sort makes a habit of this sort of thing they are going to have financial issues.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Posted

The Bioware Dragon Age social networking place forum is interesting.

 

Usually the place is packed with Bio shills who would thank the developers if every game came with an OS-shredding virus ("but it's a Bioware virus, is there DLC for it?"). This is why I only post there occasionally under a nomme de guerre and only ask questions if I'm stuck and need a mentat to help me who isn't here (rare).

 

Anyway, there is probably a 50/50 split on the DLC issue, unusual for over there and indicative of the depth of feeling.

 

Of the fifty percent who are miffed with DLC, 25% of those who I'd describe as not-very-credible whiners with entitlement issues. They would have whined anyway. The other 25% are more thoughtful and realise that the current DLC model is potentially bad news for PC gamers (i.e. everything has to be cross-platform, a big traditional XP looks unlikely) or have legitimate suspicions about EA and the length of DLC.

 

OTOH I've seen some pretty fair arguments by some of the developers there about the economic realities of DLC - at the end of the day they need to pay salaries and turn a profit. One thing that keeps cropping up is the cost of VO (see my argument about this on the other DA thread)... so why not half partially voiced DLC and make it longer and cheaper? There's also this quality versus length argument - they're saying "do you really want a big dungeon full of darkspawn and not too much plot?"

 

Er, yes, sparky, I do. Your writers are OK, but the Tolstoy estate ain't trembling in their boots just yet. There's room for all sorts of DLC - this is why come the March of the Modders (OK, in about 6-8 months) I'll be able to download a big Deep Roads, monty haul dungeon hack for free and some of the DLC argument will be moot.

 

Bio need to do well what the modders struggle with (or can't turn around quickly) - professionally balanced classes and skills (although with the mage they struggled on the vanilla game :( ) NPCs, a proper expansion / alternative plotline... or dammit just crack on with DA2. In fact, will DA2 be announced with indecent haste?

 

So, for me, I'm still split on DLC. I like the ease of just hitting a dialogue option in game and buying something. I'm realisitc about what that something might cost. But I'm not convinced that an hour of fully voiced micro-game is the way forward. I'd rather pay the same money for two hours of blissful dungeoneering with good dialogue and 15% of it voiced, y'know, the important bits not a peasant telling me what he had for breakfast.

 

Cheers

MC

sonsofgygax.JPG

Posted
How much money did Obsidian waste developing AP and the Aliens crpg? Didn't Bioware completely reboot Dragon Age at some point during development?

 

I think a lot of financial loss in games development occurs due to poor or unfocused internal processes.

 

Obsidian: Not much since Sega was paying the bills for it for the most part. Its the publishers dime you are spending not the developers generally.

 

Bioware: Nothing since Bioware is now a arm of EA, it cost EA not Bioware.

 

 

I'd be surprised if there wasn't a lot of costs absorbed by BioWare during the development of DA.

 

Whether or not those costs were taken care of during the buyout, I can't really say.

Posted
The Bioware Dragon Age social networking place forum is interesting.

 

Usually the place is packed with Bio shills who would thank the developers if every game came with an OS-shredding virus ("but it's a Bioware virus, is there DLC for it?"). This is why I only post there occasionally under a nomme de guerre and only ask questions if I'm stuck and need a mentat to help me who isn't here (rare).

 

Anyway, there is probably a 50/50 split on the DLC issue, unusual for over there and indicative of the depth of feeling.

 

Of the fifty percent who are miffed with DLC, 25% of those who I'd describe as not-very-credible whiners with entitlement issues. They would have whined anyway. The other 25% are more thoughtful and realise that the current DLC model is potentially bad news for PC gamers (i.e. everything has to be cross-platform, a big traditional XP looks unlikely) or have legitimate suspicions about EA and the length of DLC.

 

OTOH I've seen some pretty fair arguments by some of the developers there about the economic realities of DLC - at the end of the day they need to pay salaries and turn a profit. One thing that keeps cropping up is the cost of VO (see my argument about this on the other DA thread)... so why not half partially voiced DLC and make it longer and cheaper? There's also this quality versus length argument - they're saying "do you really want a big dungeon full of darkspawn and not too much plot?"

 

Er, yes, sparky, I do. Your writers are OK, but the Tolstoy estate ain't trembling in their boots just yet. There's room for all sorts of DLC - this is why come the March of the Modders (OK, in about 6-8 months) I'll be able to download a big Deep Roads, monty haul dungeon hack for free and some of the DLC argument will be moot.

 

Bio need to do well what the modders struggle with (or can't turn around quickly) - professionally balanced classes and skills (although with the mage they struggled on the vanilla game :lol: ) NPCs, a proper expansion / alternative plotline... or dammit just crack on with DA2. In fact, will DA2 be announced with indecent haste?

 

So, for me, I'm still split on DLC. I like the ease of just hitting a dialogue option in game and buying something. I'm realisitc about what that something might cost. But I'm not convinced that an hour of fully voiced micro-game is the way forward. I'd rather pay the same money for two hours of blissful dungeoneering with good dialogue and 15% of it voiced, y'know, the important bits not a peasant telling me what he had for breakfast.

 

Cheers

MC

 

QFT

 

One of the best and most insightful posts I have seen in some time. Well said and I agree with pretty much all points made. Kudos to you! :)

World of Darkness News

http://www.wodnews.net

 

---

"I cannot profess to be a theologian; but it seems to me that Christians who believe in a super human Satan have got themselves into a logical impasse with regard to their own religion. For either God can not prevent the mischief of Satan, in which case he is not omnipotent; or else He could do so if he wished, but will not, in which case He is not benevolent. Fortunately, being a pagan witch, I am not called upon to solve this problem."

- Doreen Valiente

Posted

Well, I am not going to shell out more money to BIO or any other company just because they spend too much money on making a game. And why? Aside from the full VO point Monte Carlo mentioned, which with I fully agree (Drakensang had this and I rather liked it, allowed for deeper convo's than most fully voiced games... and now they promise Drakensang 2 HAS full VO, and I fear for the dialogue lenght) there are the ever obvious graphics.

What takes a very large amount of money, time and people these days that took less in the older days? The graphics. And really; do we need it to be so realistic? Especially if it means companies NEED 2 million sales just to afford them? I hardly doubt that. If developers can just ease back on the graphics cost, then they need less sales to make a profit, and we don't have to shelf out too much money for too little content (DLC).

Remember the Cold War? All those spendings on weapons (graphics)? Would you really taken it for granted if all of it was recouperated through taxes (DLC)? Nope, I think there were demonstrations, and people wanting the spendings lessened. And now still both the US and ex-USSR have major debts because of it. Races for the best are never turning out well...

 

@ TheHarlequin: Not quite true. Developers pay everything, they just get financing from the producer. And this might not always be enough to cover costs if products get delayed too long, or it ends up costing more than estimated. If the producer gives more financing to cover the expanses that's good, but that doesn't always happen, and then financial issues may lead to the demise of a studio. Surely, most of the times this also means the loss of finance for the publisher, but not always. And sometimes it gets even more complicated; Remember the producers of Duke Nukem Forever sued the developers because they want their money back.

 

@ Mamoulian War: Exactly. Wait for GOTY/Gold, and you get a lot more bang for your buck. Sadly enough this can only be done for popular games, less popular will probably be unfindable if you wait too long ;).

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

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Posted

I understand DLC designed to expand games. I have a harder time understanding DLC released at the same time as the main game. The DA:O DLC came with the digital distribution I purchased so that it didn't much bother me.

 

As long as DLCs don't end up like micropayments, I can live with them....I either buy them or not. But if I ahve to pay extra for content that seems like part of the story, that's where I quit. Broken Steel came real close to that.

Posted

Divinity 2: Ego Draconis has pretty extensive dialogue and is fully voiced... the difference with DA is that just not every beggar in the game tells his entire life-story. And also they didn't hire half of Hollywood to speak lines... it's just a game that is well-balanced in graphics, length & VO.

 

Of the fifty percent who are miffed with DLC, 25% of those who I'd describe as not-very-credible whiners with entitlement issues. They would have whined anyway. The other 25% are more thoughtful and realise that the current DLC model is potentially bad news for PC gamers (i.e. everything has to be cross-platform, a big traditional XP looks unlikely) or have legitimate suspicions about EA and the length of DLC.

Don't you mean of the fifty percent who are miffed, 50% are whiners and 50% are thoughtful?

The ending of the words is ALMSIVI.

Posted

50% - either neutral or supportive, about 15% being kamikaze Bio-shills who'd buy anything Bio make anyway

25% - thoughtfully upset

25% - serious acceptance of reality issues

 

Anyhow, 78.9% of all statistics are completely made up. 8)

sonsofgygax.JPG

Posted
How much money did Obsidian waste developing AP and the Aliens crpg? Didn't Bioware completely reboot Dragon Age at some point during development?

 

I think a lot of financial loss in games development occurs due to poor or unfocused internal processes.

 

Obsidian: Not much since Sega was paying the bills for it for the most part. Its the publishers dime you are spending not the developers generally.

 

Bioware: Nothing since Bioware is now a arm of EA, it cost EA not Bioware.

 

 

True. But I wasn't really making a point about where the money was coming from. rather I was making a point that a lot of money was spent on games that were cancelled after years in development or on games that were rebooted after a substantial period of development.

 

In other words, a lot of money, somebody's money, was spent on content that was tossed.

 

If a company of any sort makes a habit of this sort of thing they are going to have financial issues.

 

*cough*dukenukeforever*cough* (I think the forever is the development time actually)

 

But as a whole I don't disagree but my point is there are exceptions. I DO disagree with the comments expansions are dead and DLC is the replacing it. If you look at the sims3 they do BOTH. xp's AND DLC. And both do quite well. Do I think thats the system we are all heading too a bit of both? Yes. But traditoonal expansions are not going anywhere. They generate way to much cash for big titles and DLC is frankly way to new and too much resistance to it for them to toss all their egss in that basket.

World of Darkness News

http://www.wodnews.net

 

---

"I cannot profess to be a theologian; but it seems to me that Christians who believe in a super human Satan have got themselves into a logical impasse with regard to their own religion. For either God can not prevent the mischief of Satan, in which case he is not omnipotent; or else He could do so if he wished, but will not, in which case He is not benevolent. Fortunately, being a pagan witch, I am not called upon to solve this problem."

- Doreen Valiente

Posted

^ Yeah, the devs on the Bio forums are manifestly refusing to rule out traditional XPs when asked straight out... there's probably a "Big Squadron" approach to this game - DLC and expansions, in fact any vehicle to build up a head of steam for the sequel (and why not - the reception the game has had so far suggests this is a major hit for Bio / EA).

 

Because I'm not a console gamer, can I ask how big an expansion can you D/L onto a PS3 / Xbox 360?

 

Cheers

MC

sonsofgygax.JPG

Posted

I'll just point out here that if F03's cost to content ratio had been the same as the DLC's, FO3 for PC would have cost something like $500 US. :ermm:

 

Not that they are directly comoarable but as a gamer, DLC appears a frightening money sink.

 

 

If I am a shareholder, then yeah, I'm screaming the praises of DLC from the rooftops. And watching my dividend checks roll in.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Posted (edited)
^ Yeah, the devs on the Bio forums are manifestly refusing to rule out traditional XPs when asked straight out... there's probably a "Big Squadron" approach to this game - DLC and expansions, in fact any vehicle to build up a head of steam for the sequel (and why not - the reception the game has had so far suggests this is a major hit for Bio / EA).

 

Because I'm not a console gamer, can I ask how big an expansion can you D/L onto a PS3 / Xbox 360?

 

Cheers

MC

 

The devs on the Bio forums are completely enslaved to the EA PR department and can't talk about having or not having taken a leak without prior approval. Absolutely no point in reading anything into it.

 

As far as I know, there is no set limit on the size of the expansion you can release. The problem is that there are wildly differing HD sizes in the consoles (especially as PS3s use regular 2,5" HDs anybody - and I mean anybody, my mother could do it - can swap), so some people are going to have 20gb drives, most people 40-80gb drives and some 120-160gb ones just from having bought their consoles at different times and PS3 users can have drives up to 500gb at the moment.

Edited by Nepenthe

You're a cheery wee bugger, Nep. Have I ever said that?

ahyes.gifReapercussionsahyes.gif

Posted
The devs on the Bio forums are completely enslaved to the EA PR department and can't talk about having or not having taken a leak without prior approval. Absolutely no point in reading anything into it.

 

This is irrelevant of the EA PR department. Frankly the EA influence is overstated. There are some restrictions due to the fact that we're a part of a publicly traded company now, and all the rules and protocol that goes along with that, but even if BioWare was independent they'd still exercise prudence when it comes to discussing the possibility of future projects.

Posted (edited)

Bethesda is beginning to sell Fallout 3 themed Xbox Live avatar virtual clothing for up to $3 a piece. BioWare's similar offerings for Mass Effect had been available for a while now.

DLCs are real bargains comparing to those low-poly versions of in-game assets.

Edited by Masterfade
Posted (edited)
The devs on the Bio forums are completely enslaved to the EA PR department and can't talk about having or not having taken a leak without prior approval. Absolutely no point in reading anything into it.

 

This is irrelevant of the EA PR department. Frankly the EA influence is overstated. There are some restrictions due to the fact that we're a part of a publicly traded company now, and all the rules and protocol that goes along with that, but even if BioWare was independent they'd still exercise prudence when it comes to discussing the possibility of future projects.

 

Allright, let's just say that irrespective of the EA acquisition (but it IS the EA PR department, right?), the info channels have been locked down tighter than a duck's ass? :)

 

I'm hardly the one to go point my finger at EA in every situation, but as somebody who preordered the game months ago and still has to receive it (due to an EA ****-up, albeit a local one), I think I have a pretty good reason to be displeased at the moment. And frankly, there's some seriously absurd stuff going on - like the Blood Dragon Armor apparently having different (=worse) stats on the PS3 version than on the other versions - and nobody is saying anything. I won't go into the amount of reported technical issues on the PS3 version (or should I say the ps3 port of the x360 version) since I have yet to experience them myself.

 

I consider myself a fairly level-headed bloke, I generally understand the reasons behind company actions (to the point where I tend to get stamped with the fanboy mark by the usual haters), but at the moment, it's very hard.'

 

Edit: I think you misunderstood my point - perhaps I could have phrased it better. English is my third language, it's hard to get nuances across sometimes.

Edited by Nepenthe

You're a cheery wee bugger, Nep. Have I ever said that?

ahyes.gifReapercussionsahyes.gif

Posted
Allright, let's just say that irrespective of the EA acquisition (but it IS the EA PR department, right?), the info channels have been locked down tighter than a duck's ass?

 

It's the "EA PR department" as much as it is the "BioWare employees that are now working for EA because EA bought BioWare." A lack of transparency among software developers is hardly isolated to Electronic Arts however.

 

 

I think I have a pretty good reason to be displeased at the moment

 

You have a good reason to be displeased about a lack of confirmation for or against an expansion pack? I'm confused now. Would you be happier if BioWare came out and said "Yes" or "No" to questions of an expansion pack?

Posted
Would you be happier if BioWare came out and said "Yes" or "No" to questions of an expansion pack?

 

 

who wouldnt be happier with a yes or no answer?

 

yes or no answers are awesome.

 

not as good as detailed answers, like "yes there will be an expansion pack, it will be out next summer, it will be akin to tales of the sword coast in size and scope."

 

so. will there be an expansion pack? or just these little dlc nuggets?


Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.

Posted

was that a yes or a no? :unsure:


Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.

Posted
It's the "EA PR department" as much as it is the "BioWare employees that are now working for EA because EA bought BioWare." A lack of transparency among software developers is hardly isolated to Electronic Arts however.

 

Now its my turn to say 'very enlightening' comment.

 

So since floodgate screwed bioware over in the SoU expansion pack its ok for bioware to screw someone over too with that logic? Or even more basic anology if I jump off a bridge you going to follow too because I did?

 

Bottom line I don't think finger pointing with 'well they do it too!' is a very legit excuse which is in essence your retort.

World of Darkness News

http://www.wodnews.net

 

---

"I cannot profess to be a theologian; but it seems to me that Christians who believe in a super human Satan have got themselves into a logical impasse with regard to their own religion. For either God can not prevent the mischief of Satan, in which case he is not omnipotent; or else He could do so if he wished, but will not, in which case He is not benevolent. Fortunately, being a pagan witch, I am not called upon to solve this problem."

- Doreen Valiente

Posted (edited)

"either neutral or supportive, about 15% being kamikaze Bio-shills who'd buy anything Bio make anyway"

 

YAY! I'm NOT one of the 15% since I most certainly don't buy anything BIO makes. HIP HIP HOORAY!

 

 

"Bottom line I don't think finger pointing with 'well they do it too!' is a very legit excuse which is in essence your retort."

 

Hilarious since you've used that same retort...

Edited by Volourn

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

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