ironcreed Posted September 21, 2009 Posted September 21, 2009 Here is a new hands on preview from CVG. Sounds like they thought it was fairly solid, other than not being able to explore any of the locations beween missions. In their words, the mission structure is very "rigid" because of this. Anyway, at least it's a new preview from someone that actually got to play the game and that is better than hearing nothing. Here you go- http://www.computerandvideogames.com/article.php?id=223828
alanschu Posted September 21, 2009 Posted September 21, 2009 I believe the game was marketed more as an "Action RPG" type, so I'm not too surprised that there isn't that much for exploration.
Cl_Flushentityhero Posted September 21, 2009 Posted September 21, 2009 I think free-roam/sandbox is a concept that, while in theory ideal, is somewhat overrated. Unless there's something to do in it, exploring a huge area has lost its novelty for me. It also consumes substantial developer resources for a gameplay feature that doesn't directly improve character or story in any way. I also note that they've axed the "leveling up makes your bullets stronger" mechanic, which I applaud.
Warren Bills Posted September 21, 2009 Posted September 21, 2009 best preview ive read.. thanks. & i agree with whats said above about free roam. i was actually hoping this game didnt have it, BUT, atleast feel a bit like Hitman missions where you also have your innocent bystanders. ---i shall now finish my reading.
ironcreed Posted September 21, 2009 Author Posted September 21, 2009 I think free-roam/sandbox is a concept that, while in theory ideal, is somewhat overrated. Unless there's something to do in it, exploring a huge area has lost its novelty for me. It also consumes substantial developer resources for a gameplay feature that doesn't directly improve character or story in any way. I also note that they've axed the "leveling up makes your bullets stronger" mechanic, which I applaud. I quite agree. I think that the story, action, customization and the depth of c&c will be more than enough to carry this game. A very streamlined, yet deep design at the same time. In which sense, it has the makings of a very unique RPG (or ARPG, if you prefer).
Humodour Posted September 21, 2009 Posted September 21, 2009 I also note that they've axed the "leveling up makes your bullets stronger" mechanic, which I applaud. Thank god.
kreese12 Posted September 22, 2009 Posted September 22, 2009 Was that in there before? Whew, ya, sounds like a good idea to axe that.
WILL THE ALMIGHTY Posted September 22, 2009 Posted September 22, 2009 This game now reminds me of Deus Ex. Please be like Deus Ex. "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"
cb.spike Posted September 22, 2009 Posted September 22, 2009 With realese date so close I have expected review. Not another 2 hours long hands on.
Baeus Posted September 22, 2009 Posted September 22, 2009 Typically, you only get really early reviews (weeks before the release day) on titles that have a lot of hype surrounding them. Unfortunatly, AP really doesn't have that sort of hype right now And hell, it hasn't even gone gold yet (or at least, there's been no announcement of it going gold).
Oner Posted September 22, 2009 Posted September 22, 2009 This game now reminds me of Deus Ex. Please be like Deus Ex. The Gaming Gods are pleased with you indeed, Young One. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
Morgoth Posted September 22, 2009 Posted September 22, 2009 No. I hope it is nothing like Deus Ex. Deus Ex was a shooter. AP is an RPG. Rain makes everything better.
Oner Posted September 22, 2009 Posted September 22, 2009 (edited) Pfft, details. Besides, AP is the same, only TPS, improved C&C, and a lot more dialogue choices. Edited September 22, 2009 by Oner Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
Morgoth Posted September 22, 2009 Posted September 22, 2009 Well, Deus Ex had some actual exploration, AP won't. Just some "small detail", huh? Rain makes everything better.
Oner Posted September 22, 2009 Posted September 22, 2009 Well, Deus Ex had some actual exploration, AP won't. Just some "small detail", huh?For me it is. (BTW, see above my edited post) Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
Nigel Posted September 22, 2009 Posted September 22, 2009 This game now reminds me of Deus Ex. Please be like Deus Ex. Deus Ex had 'free roam' so apparently it will not be like Deus Ex. I'm actually surprised that it is missing this feature, or did CVG not describe it properly? I have never played an action RPG that didn't have at least some amount of exploration, that's a defining characteristic of the genre! Gameplay previews seem to describe an action game with light RPG elements like NOLF or BioShock while Obsidian videos seem to describe an RPG with action elements like Mass Effect. I'm confused as to just what to expect from Alpha Protocol.
WILL THE ALMIGHTY Posted September 22, 2009 Posted September 22, 2009 Deus Ex's "freeroam" was almost an illusion. There really wasn't much to it. "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"
Nepenthe Posted September 23, 2009 Posted September 23, 2009 Deus Ex's "freeroam" was almost an illusion. There really wasn't much to it. I was actually thinking the same thing. It was more a question of having a more leisurely pace in a series of linear missions. You're a cheery wee bugger, Nep. Have I ever said that? Reapercussions
fastpunk Posted September 23, 2009 Posted September 23, 2009 Deus Ex's "freeroam" was almost an illusion. There really wasn't much to it. Well, I wouldn't call it freeform, but Deus Ex's level design was... what's the right word here? Wider? It gave you plenty of space and the choice of a frontal attack or a backdoor approach. Not to mention that it usually had side objectives. Again, not really freeform, but it's one of the things I loved about it the most. So here's hoping Alpha Protocol is built like that, wide. "We do not quit playing because we grow old, we grow old because we quit playing." - Oliver Wendell Holmes
Humodour Posted September 23, 2009 Posted September 23, 2009 No. I hope it is nothing like Deus Ex. Deus Ex was a shooter. I don't know why you persist with this delusion.
Perseus Veil Posted September 23, 2009 Posted September 23, 2009 Deus Ex was a shooter. Absolutely false. Deus Ex was a Action RPG.
WILL THE ALMIGHTY Posted September 23, 2009 Posted September 23, 2009 Deus Ex was Deus Ex. It's a whole 'nother category. "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"
Oner Posted September 23, 2009 Posted September 23, 2009 Deus Ex was a shooter. Shun the non-believer, shun! Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
Purkake Posted September 23, 2009 Posted September 23, 2009 Deus Ex was more than most games can ever hope to be. That should be enough.
Cl_Flushentityhero Posted September 23, 2009 Posted September 23, 2009 People on this board pick some of the most unusual things to have a strong opinion on.
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