Pop Posted August 9, 2009 Share Posted August 9, 2009 Read here Interesting part - Davis remarks: "One of the Sega producers in the US likes to say that it is open-story versus open-world. What you will see in the game that you won't see in many open-world games is the level of reactivity. Because we know exactly what you have said and all this other stuff, we are able to react to those things and we are able to create unique storylines. Open world gives you a lot of options but it also gives you a lot of imitations in terms of what you can do in the game." Not only will this reactivity hopefully provide some compelling experiences on the first playthrough, but it will also generate multiple options for subsequent playthoughs. Even though statistics gained from one campaign cannot be carried over to further games, beating the main campaign once opens up the recruit difficulty level. This involves players starting off with zero stats on the RPG mechanic, which provides a significant challenge when taking on the missions (and also unlocks the rather confused recruit dialogue responses). Beating the game on Recruit unlocks the Veteran mode, in which players start off with level five on every RPG stat and also get to use the veteran dialogue. Join me, and we shall make Production Beards a reality! Link to comment Share on other sites More sharing options...
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