Slowtrain Posted August 9, 2009 Posted August 9, 2009 All hail xcom for being able to blow up barns and set cornfields on fire. And vice versa. yay! Still Witcher was fab. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Calax Posted August 9, 2009 Posted August 9, 2009 you simply cannot make something TOTALLY destructible. if you did, you'd end up with a world that was flat and glassed pretty quickly with some players. Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off.
Gorth Posted August 9, 2009 Posted August 9, 2009 X-Com 3 Apocalypse “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
cronicler Posted August 9, 2009 Posted August 9, 2009 Heh. Quite sad actually. We haven't been able to move ahead of X-Com 1 yet. Sure better graphich, smoother interfaces, more voices... But we are still not as advanced as X-Com... IG. We kick ass and not even take names.
Slowtrain Posted August 9, 2009 Posted August 9, 2009 X-Com 3 Apocalypse Pretty close. My teams caused some serious damage when they went alien hunting. We had to pay a lot of fines to keep companies happy. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Slowtrain Posted August 9, 2009 Posted August 9, 2009 you simply cannot make something TOTALLY destructible. if you did, you'd end up with a world that was flat and glassed pretty quickly with some players. with xcom you could pretty much take the world down to the dirt, if you so desired. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
cronicler Posted August 9, 2009 Posted August 9, 2009 with xcom you could pretty much take the world down to the dirt, if you so desired and had enough firepower/explosives. Fixed IG. We kick ass and not even take names.
Slowtrain Posted August 9, 2009 Posted August 9, 2009 with xcom you could pretty much take the world down to the dirt, if you so desired and had enough firepower/explosives. Fixed True. I was going to add that, but eh, lazy. Basically you needed the alien high explosive devices liek the Blaster Launcher to really bring the world down. Incendiary was very useful, too, but a lot of things didn't burn. In XCOm you didn't chase the aliens into a dark cornfield when out on a night terror mission. In XCOM, you fired incendiary rockets into the corn and waited until the aliens either burned to death or panicked and ran out of the burning field. AT which point everyone opened fire and that was that. GOod times. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Hurlshort Posted August 9, 2009 Posted August 9, 2009 Damn, I just don't get why we can't get another game like Xcom?
Mamoulian War Posted August 9, 2009 Posted August 9, 2009 Damn, I just don't get why we can't get another game like Xcom? i so wish i could get one look's like Turn Based is thing of the past... At least some developers still do turn based stuff for DS and maybe PSP Sent from my Stone Tablet, using Chisel-a-Talk 2000BC. My youtube channel: MamoulianFH Latest Let's Play Tales of Arise (completed) Latest Bossfight Compilation Dark Souls Remastered - New Game (completed) Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed) Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed) My PS Platinums and 100% - 29 games so far (my PSN profile) 1) God of War III - PS3 - 24+ hours 2) Final Fantasy XIII - PS3 - 130+ hours 3) White Knight Chronicles International Edition - PS3 - 525+ hours 4) Hyperdimension Neptunia - PS3 - 80+ hours 5) Final Fantasy XIII-2 - PS3 - 200+ hours 6) Tales of Xillia - PS3 - 135+ hours 7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours 8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC) 9) Demon's Souls - PS3 - 197+ hours 10) Tales of Graces f - PS3 - 337+ hours 11) Star Ocean: The Last Hope International - PS3 - 750+ hours 12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours 13) Soulcalibur V - PS3 - 73+ hours 14) Gran Turismo 5 - PS3 - 600+ hours 15) Tales of Xillia 2 - PS3 - 302+ hours 16) Mortal Kombat XL - PS4 - 95+ hours 17) Project CARS Game of the Year Edition - PS4 - 120+ hours 18) Dark Souls - PS3 - 197+ hours 19) Hyperdimension Neptunia Victory - PS3 - 238+ hours 20) Final Fantasy Type-0 - PS4 - 58+ hours 21) Journey - PS4 - 9+ hours 22) Dark Souls II - PS3 - 210+ hours 23) Fairy Fencer F - PS3 - 215+ hours 24) Megadimension Neptunia VII - PS4 - 160 hours 25) Super Neptunia RPG - PS4 - 44+ hours 26) Journey - PS3 - 22+ hours 27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs) 28) Tales of Arise - PS4 - 111+ hours 29) Dark Souls: Remastered - PS4 - 121+ hours
Blodhemn Posted August 9, 2009 Posted August 9, 2009 Heck, even the original Red Faction failed at delivering anything but lip service to "destructable environment". It was obvious then, as it is now, that it is not there to support free roaming, but part of a puzzle. I.e. the puzzle is, you need to figure out which special ability to overcome an obstacle. The game really only needed two spells, the unlock door (blast rubble) and the kill enemy in droves (cook enemies) spells. Just for fun, I made use of the other ones (if nothing else, because I enjoyed watching the little spikes come up of the ground and impale my enemies), but then I played on easy. Never was much of a power gamer. So, you would rather they had just left out Aard (sp?) alltogether rather than pretend it was a telekinetic power? I was playing on medium or hard, can't remember which and it'd be nice if you could change the difficulty once your game started. It always felt like I was just behind my enemies and then once I got a silver medallion to even it up, something that I never really payed attention to(bleeding resistance) would be what I was lacking, etc.. just went on and on. That's somewhat of a good thing though, it just seemed like once I got the upperhand against monsters then I'd lose it against new ones, but I didn't really level up my silver sword abilities all that much, even though most of the game is dealing with monsters. I was moreso leveling up my steel since I read towards the end of the game there's a lot of humans to fight but really, you're dealing with more monster throughout most of the game so that was a dumb move. Which is why it would've been nice to switch the difficulty every now and then. Well, even though I didn't use Aard much, I wouldn't say to remove it completely since it could be used on some enemies, but using it to unlock passageways was a "feature" that wasn't worthwhile from the start. Because, it took no knowledge to discover what to do.. you'd know if there were something blocking a way and if you were supposed to get through, then use Aard and if you weren't supposed to get through then Aard simply wouldn't work, no matter how small the debris was. It's just a bit cheap.. why can i hurl huge chunks of stone into the air but this small log I can't budge? I'm not saying having everything destructible but like near the end at Old Vizima when there's burning wood littered about, there's only one or two chunks at most that you can remove from using your power, simply because that's the path the designers wanted you to take, all the while there's smaller bit of wood that you can't budge that's to the left and right of you. It's just cheap.
Malcador Posted August 10, 2009 Posted August 10, 2009 Damn, I just don't get why we can't get another game like Xcom? People are impatient, having to learn a game is stupid (apparently), host of reasons. If we did get another X-COM game, I have some nightmare vision of it being like Vegas 2 with regenerating health, revivable fallen comrades and teemins masses of AI opposition that wait for you to cross a trigger point. Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra
Blodhemn Posted September 15, 2009 Posted September 15, 2009 Well I figured out the deal with my 4 minute loading screens. I noticed that my saved games directory was none other than 12gb. I quick save left and right due to the random crash issues and come to find out there were about 600 some odd saved games if I remember right. So I deleted all of them except for about the last 6 and the game loaded almost instantly and the response time of my mouse seemed to be better because I easily killed everything from the crab onwards without dying or using potions or anything.
Deadly_Nightshade Posted September 15, 2009 Posted September 15, 2009 I noticed that my saved games directory was none other than 12gb. That might have been the issue. "Geez. It's like we lost some sort of bet and ended up saddled with a bunch of terrible new posters on this forum." -Hurlshot
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