Cl_Flushentityhero Posted December 9, 2008 Posted December 9, 2008 So, we've seen that there is dual-wielding of small weapons in the game. One question I have is whether there are benefits of using, say, one pistol instead of two, such as increased accuracy.
J.E. Sawyer Posted December 10, 2008 Posted December 10, 2008 All submachineguns are dual-wielded. All pistols are used singly. Submachineguns dump ammo everywhere and are not accurate at all. Pistols are quite accurate. That's a bit of an oversimplification, but yes there are times when you would definitely rather use a pistol than the submachineguns. twitter tyme
Pop Posted December 10, 2008 Posted December 10, 2008 That's an interesting choice. Join me, and we shall make Production Beards a reality!
Cl_Flushentityhero Posted December 10, 2008 Author Posted December 10, 2008 That's an interesting choice. That's a pleasant way of putting it I think it's criminal to not allow going John Woo with berettas, but thanks for the info.
Cl_Flushentityhero Posted December 10, 2008 Author Posted December 10, 2008 There's also the iconic image of the counterterrorist operative with a single SMG to consider.
Zoma Posted December 12, 2008 Posted December 12, 2008 Submachineguns dump ammo everywhere and are not accurate at all. I assume its meant for a close combat weapon then. But how would it compare to the role of Shotguns if that is the case?
Alvin Nelson Posted December 12, 2008 Posted December 12, 2008 SMG is a spray of bullets, while a shotgun is just the one big shot. A spray of bullets is fun. Let me get back to sleeping. I'm tired... Avatar made by Jorian Drake
WILL THE ALMIGHTY Posted December 12, 2008 Posted December 12, 2008 What about heavy machine guns? Or heavy weapons for that matter? Wouldn't heavy machine guns also play the role of spraying bullets? "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"
Llyranor Posted December 12, 2008 Posted December 12, 2008 I was planning on dual-wielding UZIs anyway ^_^ I might have a pistol as a backup, or maybe focus on melee. Hmmmm..... (Approved by Fio, so feel free to use it)
Wrath of Dagon Posted December 12, 2008 Posted December 12, 2008 Sub-machine guns are both more accurate and more powerful than pistols in single shot mode, hence their use by commando teams. "Moral indignation is a standard strategy for endowing the idiot with dignity." Marshall McLuhan
mkreku Posted December 12, 2008 Posted December 12, 2008 Sub-machine guns are both more accurate and more powerful than pistols in single shot mode, hence their use by commando teams. You can't make a sweeping statement like that. Most submachine guns use the same ammo as pistols and are in the same weight category (almost, just a tad bit heavier) and the damage they do is roughly equal. Accuracy is also basically the same as with pistols (if held one-handed), except some submachine guns have a shoulder support which obviously makes them easier to aim with. But, for example, a Micro Uzi is neither more powerful nor more accurate than your ordinary pistol. Swedes, go to: Spel2, for the latest game reviews in swedish!
Wrath of Dagon Posted December 12, 2008 Posted December 12, 2008 Submachine guns have a longer barrel, thus are more powerful and more accurate, even using the same ammo. Don't know specifically about MicroUzi. "Moral indignation is a standard strategy for endowing the idiot with dignity." Marshall McLuhan
Cl_Flushentityhero Posted December 12, 2008 Author Posted December 12, 2008 I think Micro uzis are generally considered Personal Defense Weapons rather than actual SMGs. That said, from the screenshots, it looks like most of APs "SMGs" are PDWs. Come on though, let's stay on topic of why mandatory dual wielding is a bad idea
Zoma Posted December 12, 2008 Posted December 12, 2008 Game mechanic wise, it makes sense since dual SMGs plays the role of close combat rapid fire weapon as the alternative of a shotgun. Integration wise into the game, it feels out of place. I'm certainly not sure what kind of atmosphere Obsidian is trying to capture for Alpha Protocol to be honest. They mentioned Kill Bill for their villains, that's fine. But what about the protagonist? Obsidian said its the 3 JBs as a role of a modern or a super spy. Now even James Bond himself as a super spy doesn't use dual wield SMGs in any of the movies which tarnishes his image as being 'slick'. Seriously Obsidian, dual SMGs in my opinion only has its place in Action focused games. You may as well give MT the ability to do "Gun fu" moves like Max Payne to give MT the maximum kewl factor. Even Metal Gear Solid, despite its over the top plots and characters, sets its combat tone into believeable with some fictional elements like the camo suit. But you'll never see Snake dual wielding weapons. Regardless, either way Obsidian has to explain convincingly in the game why MT decides to use unconventional method of utilizing SMGs in the game since not even Commandos are trained to use 2 SMGs in combat in the real life counter part.
Wrath of Dagon Posted December 12, 2008 Posted December 12, 2008 Sounds like dual-wielding is purely cosmetic anyway. Sure no one uses dual SMG's in real life, but this is a game and they want it to look cool. It's just like no one hand carries a heavy machine gun like Rambo, but it's OK in a movie, and this game isn't any more realistic. "Moral indignation is a standard strategy for endowing the idiot with dignity." Marshall McLuhan
AnRCHistIV Posted December 12, 2008 Posted December 12, 2008 On the argument about whether SMG's are more accurate than pistols, that is completely dependant on the weapon. The MP10 is more accurate then most, if not all pistols, but then you have the Micro Uzi on the other side of the scale, that is signifcantly less accurate. While I'll admit I'm not a weapons expert, My understanding is that most weapon types have exceptions and anomalies that makes blanket statements about accuracy between two types of guns without specifics somewhat moot. However, in a game you have a limited amount of time to add weapons and types, so reasonably Devs generally create types of weapons that follow a standard such as all pistols short to medium range, all shotguns short, etc. In the case of Alpha Protocol, while if you do use an SMG it's dual wield, you have multiple weapon options, so you never have to do that if it doesn't fit with what kind of spy you created. For my first character, I'll probably end up going pistols and assault rifles, single suppressed shots to the head, and never get up close and messy, because that's how I like it. That's my 2c anyways.
Cl_Flushentityhero Posted December 12, 2008 Author Posted December 12, 2008 While saying "I just won't use them" is a practical answer, it sort of slides around the awkward point that several people (which constitutes a huge number on these forums) dislike the idea of mandatory akimbo PDWs. Also, does nobody else want the option of akimbo pistols?
Wrath of Dagon Posted December 12, 2008 Posted December 12, 2008 On the argument about whether SMG's are more accurate than pistols, that is completely dependant on the weapon. The MP10 is more accurate then most, if not all pistols, but then you have the Micro Uzi on the other side of the scale, that is signifcantly less accurate. Huh, where do you get that? Generally, no weapon is less accurate and weaker than a pistol. "Moral indignation is a standard strategy for endowing the idiot with dignity." Marshall McLuhan
Zoma Posted December 12, 2008 Posted December 12, 2008 The length of the barrel affects the accuracy. Hence sniper rifles are long in length. The strength depends on the caliber size of the weapon. .50 used by desert eagles are capable of smashing through concrete layers whilst a 9mm pistol doesn't. Of course a gun is still a gun and is capable of killing anything unarmored despite the bullet type. But the efficiency and effective range factors are dependent on the category of the gun(Pistol, SMG, Assault Rifles, Sniper Riflesm Machine Guns), Bullet caliber types and others that a gun expert may know better than me.
Cl_Flushentityhero Posted December 12, 2008 Author Posted December 12, 2008 As Zoma mentioned, "power" is primarily a function of ammo. Keep in mind that it isn't just bullet width that matters, but also length. A 0.22 has about the same diameter as 5.56mm AR ammo, but the 5.56 ammo is longer and hence has more mass. Muzzle length also increases muzzle velocity and spin of similar ammo, which can lead to improved accuracy as well as additional stopping power. The heavier the bullet is and the faster it goes, the more powerful the gun. Obviously, wound properties and penetration come in play when shooting people, but most games don't pay much attention to that. But, seriously, what does this have to do with dual wielding? I think the point has been made that SMGs/PDWs can be just as accurate as pistols, and that's pretty much the relevant consideration. The gameplay question at stake is: are spray & pray dual-wielders the only viable characters for SMG use? If so, why limit the "SMGs" to that application?
Joseph Bulock Posted December 12, 2008 Posted December 12, 2008 The length of the barrel affects the accuracy. Hence sniper rifles are long in length. The strength depends on the caliber size of the weapon. .50 used by desert eagles are capable of smashing through concrete layers whilst a 9mm pistol doesn't. Of course a gun is still a gun and is capable of killing anything unarmored despite the bullet type. But the efficiency and effective range factors are dependent on the category of the gun(Pistol, SMG, Assault Rifles, Sniper Riflesm Machine Guns), Bullet caliber types and others that a gun expert may know better than me. Length of barrel is not the only factor in accuracy. If we're talking about ideal (ie. non-practical) condition, then the barrel length and quality of manufacturing do play a large roll in the accuracy. Now when a weapon is used in combat, other things become very important, such as the amount of kick/recoil the weapon produces, the ease and quality of the sighting of the weapon, etc. This is not to say that barrel length isn't important, but it isn't the only factor, and to claim such over simplifies the concept of accuracy a great deal. The quality of the barrel can be as important as the length. To make a ridiculous comparison, any pistol on the market will be more accurate than a colonial era musket, due to the fact that the concept of rifling hadn't been introduced, so no spin was imparted on the round by the barrel. Also, the gun is a gun comment doesn't really work either. Any weapon with a .22 caliber round is actually going to have a hard time killing someone unless you manage to hit the most vital of areas. That being said, the .22 round does not see a lot of combat use. My blood! He punched out all my blood! - Meet the Sandvich
Joseph Bulock Posted December 12, 2008 Posted December 12, 2008 As Zoma mentioned, "power" is primarily a function of ammo. Keep in mind that it isn't just bullet width that matters, but also length. A 0.22 has about the same diameter as 5.56mm AR ammo, but the 5.56 ammo is longer and hence has more mass. Muzzle length also increases muzzle velocity and spin of similar ammo, which can lead to improved accuracy as well as additional stopping power. The heavier the bullet is and the faster it goes, the more powerful the gun. Obviously, wound properties and penetration come in play when shooting people, but most games don't pay much attention to that. But, seriously, what does this have to do with dual wielding? I think the point has been made that SMGs/PDWs can be just as accurate as pistols, and that's pretty much the relevant consideration. The gameplay question at stake is: are spray & pray dual-wielders the only viable characters for SMG use? If so, why limit the "SMGs" to that application? To answer your gameplay question, it gave the SMG it's own unique role. If the SMG was just a more powerful, faster firing pistol, it would only be a baby, and inferior, assault rifle. By letting it be a rapid firing, but only semi-accurate weapon, it gives the weapon it's own unique role. It also gave the weapon a flavor that the SMG abilities could build on. My blood! He punched out all my blood! - Meet the Sandvich
Zoma Posted December 12, 2008 Posted December 12, 2008 You could give SMGs unique customizations I believe, or simply different kind of guns than the typical MP5s. For instance the P90 and the MP7 in which both have high ammo capacity for their magazines. If I'm not mistaken, submachine guns tend to have lower recoil due to the smaller ammo caliber. So this itself gives SMGs the differences compared to the high powered assault rifles which may have higher recoils. So in the end SMG plays a better role for CQC due to its compact size, accurate with controllable recoils unlike the assault rifles which plays better role in outdoor combat than indoor. Anyway, what's done already done. I can only hope Obsidian managed to find a convincing reason in game why MT uses duel wield SMGs without looking out of character or place.
Cl_Flushentityhero Posted December 12, 2008 Author Posted December 12, 2008 I don't actually disagree with the idea that SMGs should be good for spray & pray, though I don't see what that has to do with dual wielding them either.
Joseph Bulock Posted December 12, 2008 Posted December 12, 2008 I don't actually disagree with the idea that SMGs should be good for spray & pray, though I don't see what that has to do with dual wielding them either. Dual wielding does little things like giving the SMG twice as much magazine capacity, and justifying the guns spitting out an awesome amount of lead. It also looks really cool in a very iconic action movie sort of way. My blood! He punched out all my blood! - Meet the Sandvich
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