Slowtrain Posted March 14, 2009 Posted March 14, 2009 (edited) My new favorite weapon: Edited March 14, 2009 by CrashGirl Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
LadyCrimson Posted March 14, 2009 Posted March 14, 2009 (edited) Porcupine shields. Their shields failed not long after and they were toast. -------------------- Ouch? -------------------- As long as your reach is longer than theirs, couched lance tactic is awesome. One-hit kills ftw. Edited March 14, 2009 by LadyCrimson “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Gorth Posted March 15, 2009 Posted March 15, 2009 Ouch! What game is that? “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
CoM_Solaufein Posted March 15, 2009 Posted March 15, 2009 Mount & Blade judging by the looks. War is Peace, Freedom is Slavery, Ignorance is StrengthBaldur's Gate moddingTeamBGBaldur's Gate modder/community leaderBaldur's Gate - Enhanced Edition beta testerBaldur's Gate 2 - Enhanced Edition beta tester Icewind Dale - Enhanced Edition beta tester
Rosbjerg Posted March 15, 2009 Posted March 15, 2009 Do you like the game LC? I played it for a few months on and off before I got tired off it.. Fortune favors the bald.
LadyCrimson Posted March 15, 2009 Posted March 15, 2009 Yeah. My short game attention span likes the no-goal sandbox nature of the game. I keep getting to about level 25, trying different factions etc, then re-starting. One game every faction was beating up on Vaegirs and the poor saps were soon reduced to huddling in their main trade cities w/no castles left, so of course I had to join them and help them win back their territories. Hah. “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Blodhemn Posted March 16, 2009 Posted March 16, 2009 My new favorite weapon: How come the Fallout screenshots all come out lookin like the player got their faces dusted by an anus of a coal mine?
Slowtrain Posted March 16, 2009 Posted March 16, 2009 My new favorite weapon: How come the Fallout screenshots all come out lookin like the player got their faces dusted by an anus of a coal mine? There's a lot of incredibly weird stuff going on with skin tones in FO3. I spent some time working with different faces but after a while just gave up and took the best I could get with a small amount of work. SOme of the charcter skins in the game are bright gold, almost as much as the HIgh Elves in the ES games. I would be curious if that was intentional on Bethesda's part? Or if they just didn't do a very good job. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Starwars Posted March 16, 2009 Posted March 16, 2009 Playing the Purgatorio beta/demo a bit: Join the Blood War? The Plane of Infinite Portals: Marble District, home of the Guvners: Tea Street: Tea Street, the fancy building ahead is a Sensate building called the Love Hotel: Hiverunners Road: Hiverunners Road again: Gatehouse district, with the Gatehouse straight ahead. The scale of this is very impressive in-game: Another view of the Gatehouse District: Barmys waiting to gain entrance to the Gatehouse: Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
Monte Carlo Posted March 16, 2009 Posted March 16, 2009 ^ Despite Planescape being pretty 'meh' for me personally, kudos to those modders because Purgatorio looks awesome. Well done. Cheers MC
Azure79 Posted March 16, 2009 Posted March 16, 2009 Wow, Purgatorio looks cool. Does it take place in Sigil, or a different location within the Planescape universe?
samm Posted March 16, 2009 Posted March 16, 2009 Sigil + other places judging by the pictures' subscriptions Citizen of a country with a racist, hypocritical majority
Slowtrain Posted March 16, 2009 Posted March 16, 2009 wow. fabulous. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Starwars Posted March 16, 2009 Posted March 16, 2009 It's mostly Sigil, divided into several districts of a fair size. Plus an enormous amounts of interiors. I'm not sure which planes are in there, but at the start of the mod we see a bit of the Outlands and we get to walk through the town of Hopeless. Then there is Mechanus (where Modrons originate from) which looks quite awesome. The Plane of Infinite Portals as showcased, though as it is now it's only built, and not filled with content. I know that there's also the Beastlands, Baator and Limbo. It's a bit disjointed now though, and you can tell it's gone through different teams of people working on it. There is still a lot of work to be done before it will be a great game though. To connect everything properly, flesh out dialogues and re-evaluate the writing (definetely needed) and crush bugs etc. And in some areas (like Plane of Infinite Portals) fill it up with content. What definetely is there though is the general atmosphere. Sigil is quite close to how I envisioned it when I first read the sourcebooks. I'm quite amazed at how they managed this in the NWN2 engine. But yeah, lots and lots and lots of work to still be done on the project. I think it was a good move to release what they have now though, to sort of "deflate the bubble" that's been growing around the project, and not breathe in some new air. I hope they can get some more people onboard as well to speed up the process. I'll post more screens if I come across any good stuff. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
LadyCrimson Posted March 16, 2009 Posted March 16, 2009 My new favorite weapon: How come the Fallout screenshots all come out lookin like the player got their faces dusted by an anus of a coal mine? There's a lot of incredibly weird stuff going on with skin tones in FO3. I spent some time working with different faces but after a while just gave up and took the best I could get with a small amount of work. SOme of the charcter skins in the game are bright gold, almost as much as the HIgh Elves in the ES games. I would be curious if that was intentional on Bethesda's part? Or if they just didn't do a very good job. Maybe the population has to deal with a lot of bizarre skin diseases/conditions/discolorations caused by all the .... fallout? Sorry, couldn't resist. “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Killian Kalthorne Posted March 18, 2009 Posted March 18, 2009 Stick a fork in her, she's done! "Your Job is not to die for your country, but set a man on fire, and take great comfort in the general hostility and unfairness of the universe."
Starwars Posted March 18, 2009 Posted March 18, 2009 Remember the Baatezu army recruitment poster? Someone didn't like it I guess. Tales of Tanar'ri Terrors! The Baatezu army put this poster up. Enjoying the scenery in the savage but oh-so-beautiful Beastlands. More Beastlands: And one more: The Mortuary awaits beyond the gates: A view from the base of the Mortuary: Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
Purkake Posted March 18, 2009 Posted March 18, 2009 (edited) Didn't know you were on these boards as well. Great job on the mod, I really love the level design. Keep it up! Edited March 18, 2009 by Purkake
Starwars Posted March 18, 2009 Posted March 18, 2009 Heya, I'm just beta testing it for now. Last batch of screens for now. The Lady watches over the interiors of the Mortuary: Speaking with a Xaositect: Admiring the Xaositects interior design skills: Looking out over the polluted waters of the Ditch: Visiting the Lawful plane of Mechanus. The cogs, gears and the huge fan in the floor all spin around: Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
Purkake Posted March 18, 2009 Posted March 18, 2009 Heya, I'm just beta testing it for now. Last batch of screens for now. Oh, well good luck testing it.
H Posted March 19, 2009 Posted March 19, 2009 (edited) Be sure to post some Limbo goodness (EDIT: chaoticness?) once you reach it. Edited March 19, 2009 by H
Starwars Posted March 19, 2009 Posted March 19, 2009 I was actually just visiting Limbo. I can post some screenshots (will be the final ones I think, don't want to give it all away) later on, but I don't think the screenshots do it justice. It's pretty... uh, well. There is a fair bit of motion in it, heh. Definetely one of the coolest areas in the mod. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
Meshugger Posted March 20, 2009 Posted March 20, 2009 More pictures of the Purgatory-mod, please. "Some men see things as they are and say why?""I dream things that never were and say why not?"- George Bernard Shaw"Hope in reality is the worst of all evils because it prolongs the torments of man."- Friedrich Nietzsche "The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it." - Some guy
LadyCrimson Posted March 20, 2009 Posted March 20, 2009 For some reason, I like the white-haired gal w/the glasses. And the doggy, of course. Some of those designs vaguely remind me of Riven. “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Starwars Posted March 21, 2009 Posted March 21, 2009 The doggy is a companion called Hide. He seems pretty cool, though the companions aren't quite working right in the beta. Here are the final screenshots I took. There's lots more to see in the module, but I don't want to spoil it all. Baator. This turned out a bit dark, but rest assured that the atmosphere in this area is hellish enough: Githzerai Monastery interior: The shifting plane of Limbo. I'm not sure whether it was worth it to take screenshots of this place since, well... You can't really get a good feel of the place in a picture since there is a fair bit of movement going on. It's extremely impressive in-game: And another one of Limbo for good measure: Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
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