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How many devs working at Obsidian?


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27 replies to this topic

#1
Star Monkey

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I saw the wikipedia on Obsidian and it said 135 devs, is that right?

I'd like to know what US state(project codename) MotB and SoZ's are named after.

Anybody know?

#2
funcroc

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http://jobs.gamasutr...yProfileID=3501

#3
Tigranes

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Wouldn't '135 employees' include people like Rob Ginnis (community manager) as well though? Heck, it could even include secretaries and whatnot.

#4
Star Monkey

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Wouldn't '135 employees' include people like Rob Ginnis (community manager) as well though? Heck, it could even include secretaries and whatnot.


Probably. I think McGnome's been promoted to assistant producer on SoZ though.

#5
Xard

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http://jobs.gamasutr...yProfileID=3501


:)

#6
Tigranes

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Probably. I think McGnome's been promoted to assistant producer on SoZ though.


Really? I really must keep better track of things. Nobody's replaced him tho, right?

#7
Adam Brennecke

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135 sounds about right which includes everyone at Obsidian. Head count might be a bit more since then.

#8
Star Monkey

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Probably. I think McGnome's been promoted to assistant producer on SoZ though.


Really? I really must keep better track of things. Nobody's replaced him tho, right?


http://www.linkedin.com/in/mcgnome

Nobody's replaced him- as community manager for NWN2- as far as I know.

#9
Alvin Nelson

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i think it's a little over 135 now

#10
Walsingham

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Is it just me, or am I paranoid? How come you're asking?

#11
Gorth

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Is it just me, or am I paranoid? How come you're asking?

You think he had something to do with the latest earthquake or the truck that rammed their building? :*

#12
Volourn

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Won't be too long before Obsidian will be anything but small. 135 and counting. Next up 200 employees. Plus, 3 games in development (and a 4th in secret maybe shhh). Not bad, not bad.

#13
DAWUSS

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Next thing you know Obsidian will be this huge company, and I'll be this insignificant individual who saw the whole trip but wasn't along for the ride...

#14
Volourn

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"I'll be this insignificant individual"

Sad to say; but you already are. So am I. They make games for lots of people not just individuals.

#15
rainwarrior

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Nonsense. I could easily divide any of you.

#16
Xard

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well, I didn't see that coming :brows:

#17
Magister Lajciak

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135 people is a nice number - it gives significant development strength, yet is still small enough that most people are at least familiar with one another if not know each other.

#18
Marcus

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One to hold the mouse.
One to adjust the monitor.
One to tap the keys.
One to turn on and off the lights.
One to pull and push the chair out.
One to get the coffee.
One to drink the coffee.
One to give feedback.
One to hate the feedback.
One to hate the feedback of the one who hated the feedback.
One to tell everyone that they are doing a great job. :(

#19
Dragon Lord Jones

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One to hold the mouse.
One to adjust the monitor.
One to tap the keys.
One to turn on and off the lights.
One to pull and push the chair out.
One to get the coffee.
One to drink the coffee.
One to give feedback.
One to hate the feedback.
One to hate the feedback of the one who hated the feedback.
One to tell everyone that they are doing a great job. :ermm:



you forgot the one who stands around doing nothing but watch the others work lol

and the one who hides in the bathroom hoping no one else notices them missing

#20
Magister Lajciak

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One to hold the mouse.
One to adjust the monitor.
One to tap the keys.
One to turn on and off the lights.
One to pull and push the chair out.
One to get the coffee.
One to drink the coffee.
One to give feedback.
One to hate the feedback.
One to hate the feedback of the one who hated the feedback.
One to tell everyone that they are doing a great job. :bat:


Come on, everybody knows that you need separate people to pull chairs or to push chairs, as well as to turn lights on and to turn lights on. We also need separate people for each key to be tapped.




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