J.E. Sawyer Posted November 26, 2007 Share Posted November 26, 2007 ME's mini-game is pretty nonsensical, but it's really low-impact on the player. The mini-games take maybe 8 seconds and they all follow the same format. No attempt is made to integrate it into the world (as with Bioshock), but I have to say I appreciate ME's mini-game more than Bioshock's. I'm still involved actively in the resolution of the action, but the involvement is very short and reasonably easy to circumvent at a cost. twitter tyme Link to comment Share on other sites More sharing options...
Leferd Posted November 26, 2007 Share Posted November 26, 2007 ME's mini-game is pretty nonsensical, but it's really low-impact on the player. The mini-games take maybe 8 seconds and they all follow the same format. No attempt is made to integrate it into the world (as with Bioshock), but I have to say I appreciate ME's mini-game more than Bioshock's. I'm still involved actively in the resolution of the action, but the involvement is very short and reasonably easy to circumvent at a cost. What are your views on the combat Josh? "Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin."P-O-T-A-T-O-E" - Dan Quayle Link to comment Share on other sites More sharing options...
J.E. Sawyer Posted November 26, 2007 Share Posted November 26, 2007 I think the ideas behind the combat design are pretty solid (other than impact feedback and early weapon feel, which I think starts just north of Bloodlines territory), but I think it falls apart when you try to use allies tactically. They have a lot of problems pathing/using cover properly and they also botch the use of their abilities a lot. You can plow through battles pretty easily by min-maxing the advancement and equipment systems on your main dude, but the allies wind up being tag-alongs that sort of take a few solid shots here and there. Sometimes they help a lot, but their contributions are pretty... haphazard. twitter tyme Link to comment Share on other sites More sharing options...
Musopticon? Posted November 26, 2007 Share Posted November 26, 2007 Spoilers follow. Basically, you're supposed to think it's Saren who's behind all this Geth carnage or whatnot, but it turns out that the Geth worship his flagship as a God, and they follow Saren because Saren follows the ship. The ship is "Sovereign", and it is a Reaper, one of the ancient supermachines, the only one in the galaxy. It isn't fully explained, but the Sovereign has the power to slowly gain control of any organic being within proximity to it. So while Saren initially fights out of a hatred for humans, at some point he becomes a slave to the ship. Some of the several twists (none of which are particularly relevatory) is that the Protheans weren't the first intergalactic species, but the last of many, and that they didn't actually build the Citadel or any of the Relay stations, but the Reapers did, and they've been handed down to all the species they eventually wiped out. The final twist is that the citadel is in reality a huge mass relay that, when activated, warps in the entire Reaper fleet who have been idling in the void outside the galaxy. The Reapers set it up so that the Citadel would eventually be the political, tactical and scientific hub of every civilization that found it. That way, when the Reapers warp in, they are essentially granted total victory within the span of an hour. Your task is thus to prevent Sovereign from warping in his fellows. That's so Alastair Reynolds that it's not even funny. It's not like the Reapers-thing hasn't been done before him, but to even use the same kind of baiting method to summon them, ughh... I call a rip-off. kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds Link to comment Share on other sites More sharing options...
MLMarkland Posted November 27, 2007 Share Posted November 27, 2007 I've only played a few hours into the game, but the Reynolds vibe was evident from the beginning. That's not to say anything negative about borrowing liberally in the process of creating an entertainment product, it is pretty much sop. X borrows from Y who borrowed from Z who borrowed from Shakespeare who borrowed from some crusty merovingian who borrowed from Gilgamesh. The parallels to Reynolds are pretty striking though. Rogue Dao Studios The Planescape Trilogy Link to comment Share on other sites More sharing options...
Volourn Posted November 27, 2007 Author Share Posted November 27, 2007 (edited) Never heard of the guy. Either way the game is entertaining. Of course, it does have wekaness. Let's say it together: I N V E N T O R Y ! ! ! What does that spell!?! CRAP!!! I just landed on the second plot planet. I've played for 23 hours or so, and am level 23. Just got a special class as well. And, i rejected the advances of a wannabe lover. HA! Edited November 27, 2007 by Volourn DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
MLMarkland Posted November 27, 2007 Share Posted November 27, 2007 Alastair Reynolds Rogue Dao Studios The Planescape Trilogy Link to comment Share on other sites More sharing options...
Volourn Posted November 28, 2007 Author Share Posted November 28, 2007 Meh. can't say I'v heard/read his stuff. Sounds typically sci fi. BIO did mention that did lots of research, and were heavily influenced by classic sci fi (as I'm sure this guy was). Them 'ripping' him off isn't the end of the world (espicially since he was probably influenced by previous sci fi writers as well). As for the party members, and people saying they're lacking what previous BIo efforts had. I'm sorry that's wrong. Most of the companions have more depth. Ashley is a prime exmaple of that. WOW! I alternate respetcing her, and wanting to push her into space. I'm also have a subtle but good infleunce over Garrus. Impressive. And, they talk a reaosnable amount, imo. 26 hours in, level 30, and just finished Noveria. A decent destination though it lacked as many side quests as I'd have liked. The main part (including its conclusion) was pretty awesome, though. WOWSERS! ME > KOTOR DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
MLMarkland Posted November 28, 2007 Share Posted November 28, 2007 Like I said, drawing plotlines and story elements from previously successful endeavors is not particularly surprising or worthy of condemnation in the entertainment field. Lord of the Rings and Star Wars both draw substantially from previous works of art. Rogue Dao Studios The Planescape Trilogy Link to comment Share on other sites More sharing options...
Musopticon? Posted November 28, 2007 Share Posted November 28, 2007 (edited) ME > KOTOR Definitely. Bioware almost made it, again. Edited November 28, 2007 by Musopticon? kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds Link to comment Share on other sites More sharing options...
Volourn Posted December 11, 2007 Author Share Posted December 11, 2007 (edited) Finished the game earlier today. A very good game. I'd rate it around 88-90. Inventory is horrible. C&C is not FOish; but still pretty good. Dialogue is awesome, and ME - for the most part - is a very mature game and not because of alien sex or naked skin. The combat is awesome. The story is solid. My biggest beef with the story is SPOILER SPOILER SPOILER SPOILER SPOILER. The characters stand up to the best of BIO's past npcs. I think side quests are undderrated (this is different than disucssing repetitive terrain/buildings, btw). c00L10 BEAN1O INDEE10 !!! P.S. ME > KOTOR Edited December 11, 2007 by Volourn DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
Meshugger Posted December 11, 2007 Share Posted December 11, 2007 (edited) I finished it this weekend as well, clocking in at 31 hours. I would give it something in the vein of 75-80 on my scale. The inventory is indeed very crappy, and the C&C is pretty much so-so. While the dialogue flows well for the setting Bioware created, but since i didn't like the setting very much, it didn't matter for me. The combat is somewhat similar to Bloodlines, The Witcher and Oblivion (Direct control of the characters actions) so it was pretty good, except for that i couldn't directly control my party-members in battle, boo! The story, pacing and characters didn't do much for me. Everything was dry and almost to the point of being sterile. "We-are-super-serious-soldiers-in-space" didn't work for me. Little to no sarcasm, no wacky or even remotely funny characters or places. Sometimes it felt like it was "CSI: Citadel Station!". And again, i could guess the story how the story would go after the very first meeting with the council. Overall, this was all done with an above average soundtrack and excellent production values and presentation. Too bad there were too many shortcomings for me to enjoy though. Still better than Jade Empire though. Oh, and KotOR >>>>> ME Edited December 11, 2007 by Meshugger "Some men see things as they are and say why?""I dream things that never were and say why not?"- George Bernard Shaw"Hope in reality is the worst of all evils because it prolongs the torments of man."- Friedrich Nietzsche "The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it." - Some guy Link to comment Share on other sites More sharing options...
Sand Posted December 11, 2007 Share Posted December 11, 2007 I wish there was more diverse item crafting and modding in the game. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand" Link to comment Share on other sites More sharing options...
Leferd Posted December 11, 2007 Share Posted December 11, 2007 Mass Effect sells 1 million units in three weeks. Great for Bioware. Good news for EA and Microsoft. "Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin."P-O-T-A-T-O-E" - Dan Quayle Link to comment Share on other sites More sharing options...
Leferd Posted December 11, 2007 Share Posted December 11, 2007 Non Spoiler mini review. Time of Final Save: 46hrs 26 min. Good: Fun, involving story. A few mutually exclusive big game choices to make. Some of the "Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin."P-O-T-A-T-O-E" - Dan Quayle Link to comment Share on other sites More sharing options...
SteveThaiBinh Posted December 13, 2007 Share Posted December 13, 2007 Okay, I need to find a way to play this game. It must be good if Aimo's doing fan art... "An electric puddle is not what I need right now." (Nina Kalenkov) Link to comment Share on other sites More sharing options...
Sand Posted December 13, 2007 Share Posted December 13, 2007 I like the psychotic Shepard. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand" Link to comment Share on other sites More sharing options...
Volourn Posted December 13, 2007 Author Share Posted December 13, 2007 l0l That comic illustrates ME's greatest strength role-playing wise. ME may not be the best game at C&C; but determinibg how your character reacts to situations and personality, it's awesome. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
taks Posted December 13, 2007 Share Posted December 13, 2007 they had a special on the sci-fi channel last night: Sci vs. Fi: ME. talk about hype. they had interviews with many of the bioware folks. it was interesting to put faces to the names in some instances. they also included several game journalists and even a couple comedians. a half-hour long advert, IMO, but it was interesting to see some of the game aspects. of course, everyone that was on the show raved about the game (hardly a surprise). one guy, however, did mention a quirk in the flow - i don't recall exactly what he was referring to, but he put it in the context of "all computer games suffer from this." taks comrade taks... just because. Link to comment Share on other sites More sharing options...
jaguars4ever Posted December 16, 2007 Share Posted December 16, 2007 Objectively, the inventory is teh crapz0r...BUT given that I played ME after The Witcher, the inventory management seemed liked the best thing since sliced bread. *rocks up and down in pre-natal position* Can't sleep, Witcher herbs will fill my sack and eat me. Can't sleep, herbs will eat me. Link to comment Share on other sites More sharing options...
WILL THE ALMIGHTY Posted December 16, 2007 Share Posted December 16, 2007 (edited) How disfunctional is the inventory exactly? Why is it so bad anyway? Edited December 16, 2007 by WILL THE ALMIGHTY "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!" Link to comment Share on other sites More sharing options...
Sand Posted December 16, 2007 Share Posted December 16, 2007 It pretty much puts everything in one big disorganized pile. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand" Link to comment Share on other sites More sharing options...
angshuman Posted December 16, 2007 Share Posted December 16, 2007 In addition, There's a 150-item limit. Say you're at 145 items, and you open a crate with 10 items in it. You MUST destroy 5 items out of the 10 that you just picked up. You cannot pick 5 and leave the others in the crate. You can't even cancel the whole process, return to your inventory, get rid of some useless items and then open the crate again. Once you open a crate, you're screwed. When you're equipping your characters, the items are categorized, so it works fine. But when you're at a store, for example, you need to scroll through the entire randomly organized list of items to find what you want to sell. The scroll speed is agonizingly slow. If you switch from the Sell to the Buy tab and back, the pointer jumps back to the top of the list. Exploited properly, this is sometimes helpful, but most of the time it's plain irritating. Eventually, you get used to it though. It's just an annoyance, just like other moderate annoyances like the lack of full control over the squad, the sometimes stupid party AI, the long elevator rides, the texture popups, and the occasional glitch. My only real gripe against the game is the lack of good sidequests, and the uninteresting unchartered worlds (although Luna was awesome ). Link to comment Share on other sites More sharing options...
Pop Posted December 17, 2007 Share Posted December 17, 2007 http://www.sendspace.com/file/xe6na6 Join me, and we shall make Production Beards a reality! Link to comment Share on other sites More sharing options...
jaguars4ever Posted December 17, 2007 Share Posted December 17, 2007 How disfunctional is the inventory exactly? Why is it so bad anyway? It pretty much puts everything in one big disorganized pile. We're still taking about Witcher, right? 'Cause our sole reprieve in ME is that we cant turn our sh1t into omni-goo! Everything's better with omni-goo! Don't have sex without it. Link to comment Share on other sites More sharing options...
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