saintfrancisnudecenterfold Posted December 28, 2006 Share Posted December 28, 2006 Since it is obvious that most computer role-playing game players like their characters with three or four digit hitpoint totals, prefer counting their levels in the hundreds, wouldn't an ideal RPG license be among Tunnels and Trolls, Arduin-Grimoire, or Rolemaster? Considering that all three games seem as if they'd have a popular appeal to three seperate and large crowds of computer gamers, wouldn't it seem like a good idea to leap to grab any of these licenses? Consider: Tunnels and Trolls was the standard comic RPG before even Hackmaster and although the name of maybe one or two spells would require changing for age ratings purposes, it is probably one of THE best and funniest RPG ever made. Fourth edition is soon to make an appearance. Flying Buffalo currently holds the Tunnels and Trolls license, I think. Given the simplicity of Tunnels and Trolls rules, it would be VERY easy to put into computer games turns, with little concern over manuevers and such. Characters strong as elephants who are wizards are not unknown (in fact, to cast some of the higher level spells, it is a saying that your wizard has to be as strong as a darn shoggoth). Tunnels and Trolls was also the very first game that permitted players to take the role of just about any monster or magical being in the game. It's rumoured that a player has played a half-tribble in that game... and there are such creatures as Bandersnatches and Giant Slimes that are also accessible to players for characters, sorta. Arduin-Grimoire is perhaps the darnedest game that focuses strongly on high level and massive power for characters and monsters, with treasures ranging from swords that can "slice the heads off several devil lords in one stroke" to monster encounters such as six balrogs crowded into a heavily trapped dungeon room that burst out from a secret door. This, plus a very immense game world. Interestingly enough, Arduin-Grimoire can be played as a fusion of Science Fiction and Medieval Fantasy, as a plethora of magical items are also science fictiony and there are gadget-using character classes that at higher levels do wonders that are typical of Space Opera. Rolemaster has so much complexity (and so many critical hit charts) that a computer would be perfect for playing it. If a computer game had Rolemaster rules, the variety and gameplay could be near infinite and very enjoyable, especially without a "story" or "plotline" except in the wide-ranging form that say Fallout 1 and 2 had. There are rules for stumbling (even fumbling while manuevering) in Rolemaster -- with rules that can take into account such things as characters smashing their head open while dancing in a typhoon while standing horizontal on a glass wall. While not comic in intent, some of the game situations especially at higher levels rival intentional comic effects that occur in games such as Tunnels and Trolls. Rolemaster also has a Science Fiction style game (Spacemaster) and other genre games that can be played with the basic core system. Of course, the list goes on and on. Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now