October 24, 200619 yr No Timestop? Obs dropped the ball on this. That sucks. Hades was the life of the party. RIP You'll be missed.
October 24, 200619 yr It was a really uber spell. They didn't have a way to localize it to just an area effect. The Timestop stopped everything within the game. If someone casted Timestop in some dungeon area clear on the other side of the continent, so to speak, it would effect a town miles away. It is one of the reasons why PWs hated it. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand"
October 24, 200619 yr If the reason behind its removal was the fact that its implementation was a pain in the ass for PWs, I'd have thought it would've been to everyone's advantage for Obsidian to simply leave it in for the singleplayer game, then allow PW admins to script out Timestop on their servers on a case by case basis. Isn't that even possible on NWN servers now? Scripting out certain spells / feats?
October 24, 200619 yr Yeah, but I won't shed a tear for its dismissal in the game for Deekin has made it in. And all is good in the world. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand"
October 24, 200619 yr A cameo for the little kobold that could? Indeed. I still say he was a pain in the ass, though. Now if he made a cameo as a pair of enchanted kobold skin shoes instead...
October 24, 200619 yr "They didn't have a way to localize it to just an area effect." Then they suck. "The Timestop stopped everything within the game. If someone casted Timestop in some dungeon area clear on the other side of the continent, so to speak, it would effect a town miles away. It is one of the reasons why PWs hated it." I have played on many PWs that have scripted TS to only effect the area it is cast in. Heck, I've played PWs where TS only effects a certain range of the wizard. If that's the reason why TS isn't in TS then they obviously didn't try hard enough. Time Stop is a premiere level 9 spell. And, it's not overpowered. That's a myth. Nobody has died because of TS being cast. P.S. deekin is overrated much like Minsc. *puke* Edited October 24, 200619 yr by Volourn DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
October 24, 200619 yr T(echnical)K(nock)vO(ut)lo, I'd think Clever boxing turn of phrase for the win! Edited October 24, 200619 yr by legion
October 24, 200619 yr "They didn't have a way to localize it to just an area effect." Then they suck. "The Timestop stopped everything within the game. If someone casted Timestop in some dungeon area clear on the other side of the continent, so to speak, it would effect a town miles away. It is one of the reasons why PWs hated it." I have played on many PWs that have scripted TS to only effect the area it is cast in. Heck, I've played PWs where TS only effects a certain range of the wizard. If that's the reason why TS isn't in TS then they obviously didn't try hard enough. Time Stop is a premiere level 9 spell. And, it's not overpowered. That's a myth. Nobody has died because of TS being cast. P.S. deekin is overrated much like Minsc. *puke* <{POST_SNAPBACK}> I fully agree, except with the P.S. part
October 24, 200619 yr I have played on many PWs that have scripted TS to only effect the area it is cast in. Heck, I've played PWs where TS only effects a certain range of the wizard. <{POST_SNAPBACK}> Why couldn't they just have had an AoE hold person spell that effects everybody but the caster? Same difference. If Time Stop only works within 50', anybody outside of that 50' effectively gains all the benefits of the spell. TS is supposed to affect the caster only, that's what made it powerful. Hence, the spell is useless if it only affects a certain area. Edited October 24, 200619 yr by Pop Join me, and we shall make Production Beards a reality!
October 24, 200619 yr "Yeah, but I won't shed a tear for its dismissal in the game for Deekin has made it in. And all is good in the world. " DUN DUN DUUUUN Na na na na na na ... greg358 from Darksouls 3 PVP is a CHEATER. That is all.
October 24, 200619 yr I wouldn't know how it works in pnp D&D, but if NWN2 limted it to an area they could ensure that anybody who enters the affected area after casting is similarly effected (i.e. stopped) - just like if you cast Cloudkill, then someone enters that area, they are affected. So that timestop works more like a continuous paralysis effect in selected area except for caster. Of course, that would have to apply to projectiles and so forth; and there's the danger that if you stay just outside the timestop 'sphere' and fire what, ten arrows at the caster, as soon as timestop ends the caster will be hit by them - and I don't know if that's what we want. I'd certainly have loved timestop in some form in the game, at least for singleplayer, though. It was especially lovely in BGs, if a bit OP. I thought in NWN1 it wasn't very overpowered (In SP) because there was only one of you, the timespan was relatively short and if you relied only on timestop you were guaranteed to get pounded as soon as it was over, anyway. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
October 24, 200619 yr I don't really care either way about timestop. Seriously, it was a nice spell, and certainly very powerful, but I think I'll survive somehow. It's not very important. Edited October 24, 200619 yr by Lord Tingeling "McDonald's taste damn good. I'd rtahe reat their wonderful food then the poisonous junk you server in your house that's for sure. What's funny is I'm not fat. In fact, I'm skinny. Though I am as healthy as cna be. Outside of being very ugly, and the common cold once in the blue moon I simply don't get sick." - Volourn, Slayer of Yrkoon! "I want a Lightsaber named Mr. Zappy" -- Darque "I'm going to call mine Darque. Then I can turn Darque on anytime I want." -- GhostofAnakin
October 24, 200619 yr There are many things that are not very crucial. Let's talk about the word 'aggregate'. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
October 24, 200619 yr Let's talk about the word 'aggregate'. <{POST_SNAPBACK}> I disagree. Individual FTW. Join me, and we shall make Production Beards a reality!
October 24, 200619 yr Then individually, Obsidian has FAILED with regards to timestop. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
October 24, 200619 yr Perhaps it would be possible to mod in? Does the toolset allow that kind of freedom? Join me, and we shall make Production Beards a reality!
October 24, 200619 yr Sadly timestop will be missed but there are plenty of other great spells to choose from. . War is Peace, Freedom is Slavery, Ignorance is StrengthBaldur's Gate moddingTeamBGBaldur's Gate modder/community leaderBaldur's Gate - Enhanced Edition beta testerBaldur's Gate 2 - Enhanced Edition beta tester Icewind Dale - Enhanced Edition beta tester
October 24, 200619 yr I have played on many PWs that have scripted TS to only effect the area it is cast in. Heck, I've played PWs where TS only effects a certain range of the wizard. <{POST_SNAPBACK}> Why couldn't they just have had an AoE hold person spell that effects everybody but the caster? Same difference. If Time Stop only works within 50', anybody outside of that 50' effectively gains all the benefits of the spell. TS is supposed to affect the caster only, that's what made it powerful. Hence, the spell is useless if it only affects a certain area. <{POST_SNAPBACK}> But but but ... surely if a caster STOPS TIME, then time stops for everyone EXCEPT the caster ... I don't see the implementation of this on a PW instance as a bug, but a critical feature. PS Deekin > Volo. " OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
October 24, 200619 yr "Hold Person will only affect lower-level opponents" LOL <{POST_SNAPBACK}> Dang, the Vole is right. Hold Person does not have a hitdie restriction! DISCLAIMER: Do not take what I write seriously unless it is clearly and in no uncertain terms, declared by me to be meant in a serious and non-humoristic manner. If there is no clear indication, asume the post is written in jest. This notification is meant very seriously and its purpouse is to avoid misunderstandings and the consequences thereof. Furthermore; I can not be held accountable for anything I write on these forums since the idea of taking serious responsability for my unserious actions, is an oxymoron in itself. Important: as the following sentence contains many naughty words I warn you not to read it under any circumstances; botty, knickers, wee, erogenous zone, psychiatrist, clitoris, stockings, bosom, poetry reading, dentist, fellatio and the department of agriculture. "I suppose outright stupidity and complete lack of taste could also be considered points of view. "
October 24, 200619 yr P.S. deekin is overrated much like Minsc. *puke* <{POST_SNAPBACK}> Deekin sucks. A kobold bard? What would they know about telling stories or singing when they can't even communicate intelligently. Hades was the life of the party. RIP You'll be missed.
October 24, 200619 yr Then individually, Obsidian has FAILED with regards to timestop. <{POST_SNAPBACK}> Failed is such a hard word to use on my beloved Obs devs. More like an error on their part. Hades was the life of the party. RIP You'll be missed.
October 24, 200619 yr I wouldn't know how it works in pnp D&D, but if NWN2 limted it to an area they could ensure that anybody who enters the affected area after casting is similarly effected (i.e. stopped) - just like if you cast Cloudkill, then someone enters that area, they are affected. that was my thought. Of course, that would have to apply to projectiles and so forth; and there's the danger that if you stay just outside the timestop 'sphere' and fire what, ten arrows at the caster, as soon as timestop ends the caster will be hit by them - and I don't know if that's what we want. <{POST_SNAPBACK}> i think you could work it such that projectiles lose their forward momentum so that when it stops, everything simply drops to the ground. magic projectiles, however, such as magic missle, would continue, but they'd be potentially targeting something that is no longer there... i.e. they lose their tracking. just a thought. taks comrade taks... just because.
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