Slowtrain Posted September 21, 2006 Posted September 21, 2006 I have the ollllllllllllllllllld version of Jagged Alliance 2. I think my install version is literaly 1.00 or maybe 1.01 A common patch I think was to 1.06! Been a while since I played though, so I'm not too sure. <{POST_SNAPBACK}> Yep. The final patch to the original Jag 2 was 1.07 which was the same as 1.06 except it fixed the dialogue files that 1.06 broke. Here is your doorway to all things Jag: http://www.strategyplanet.com/jaggedalliance/ :cool: Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Volourn Posted September 21, 2006 Posted September 21, 2006 I loved FO's combat, hwoever, for anyone to argue that it had no flaws is beyond silly. And, the long needless waits inbetween turns was one of them. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Nick_i_am Posted September 21, 2006 Posted September 21, 2006 A fixing of friendly fire issues as well as some real control over henchies would have been a huge improvement too. (Approved by Fio, so feel free to use it)
Pop Posted September 21, 2006 Posted September 21, 2006 (edited) A fixing of friendly fire issues as well as some real control over henchies would have been a huge improvement too. <{POST_SNAPBACK}> It sure would have, and they did a bit of work on it on F2 (not enough, by many people's measure), but from what I can gather from the Bible and such the original game was never meant to have any part members at all They started implementing it pretty late in development. If the party system feels like an afterthought, that's because it was Edited September 21, 2006 by Pop Join me, and we shall make Production Beards a reality!
Volourn Posted September 21, 2006 Posted September 21, 2006 "A fixing of friendly fire issues as well as some real control over henchies would have been a huge improvement too." No. Those were positive most of the time. The friendly fire was only a negative when it was due to poor AI; not because of circumstances. NPCs shouldn't be controlled by a player in a CRPG. That is for strategy/tatical games. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Fenghuang Posted September 21, 2006 Author Posted September 21, 2006 Actually I liked the friendly fire, as I do in most games. It's realistic, you walk across you buddy's line of fire while he's fighting and you get hit. Then again they keep firing even after you've taken a couple hundred rounds. RIP
Dark_Raven Posted September 21, 2006 Posted September 21, 2006 The graphics in its day was damn good. What do you expect, Astrocreep? The graphics getting better as time goes on in a game made in the late 90's? <{POST_SNAPBACK}> Excellent graphics I agree. A shame more 2D games are not made. A fixing of friendly fire issues as well as some real control over henchies would have been a huge improvement too. <{POST_SNAPBACK}> True. Nothing makes your day like having Marcus blow you to chunks with his mini gun. Hades was the life of the party. RIP You'll be missed.
Llyranor Posted September 21, 2006 Posted September 21, 2006 Hey, that was the gist of the party interaction you'd get. Beggars can't be choosers. (Approved by Fio, so feel free to use it)
Dark_Raven Posted September 21, 2006 Posted September 21, 2006 Its ok pay backs are a bitch. I sent Marcus unarmed against a group in power armor. Hades was the life of the party. RIP You'll be missed.
Gorth Posted September 21, 2006 Posted September 21, 2006 (edited) A fixing of friendly fire issues as well as some real control over henchies would have been a huge improvement too. I liked the firendly fire accidents. Made it more "real" somehow. Sounds silly, I know, but it made me think where I went, to avoid getting into crossfire between teammates and enemies. If just my team mates would have shown the same consideration every now and then As for the control over team memmbers, FO2 got it exactly right for my taste. Give them general orders, limited by their personality and let them do their own thing. It felt like you and a party, Not you being a 7 headed hydra wielding 3 guns, 2 knives, 1 flamethrower & a gauss rifle at the same time. Edited September 21, 2006 by Gorth “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
Tigranes Posted September 22, 2006 Posted September 22, 2006 NPCs shouldn't be controlled by a player in a CRPG. That is for strategy/tatical games. Heaven forbid, Volo! I agree with friendly fire - although the fact that Marcus wouldnt' think of moving ONE STEP out of the way before blatantly minigunning you in the back was kind of, no, really, stupid. Probably more of an AI issue. Yeah, it really sucks when you don thave a save for the last 3 hours. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
CoM_Solaufein Posted September 22, 2006 Posted September 22, 2006 A fixing of friendly fire issues as well as some real control over henchies would have been a huge improvement too. <{POST_SNAPBACK}> I liked the firendly fire accidents. Made it more "real" somehow. Sounds silly, I know, but it made me think where I went, to avoid getting into crossfire between teammates and enemies. If just my team mates would have shown the same consideration every now and then As for the control over team memmbers, FO2 got it exactly right for my taste. Give them general orders, limited by their personality and let them do their own thing. It felt like you and a party, Not you being a 7 headed hydra wielding 3 guns, 2 knives, 1 flamethrower & a gauss rifle at the same time. <{POST_SNAPBACK}> Friendly fire, sometimes your NPCs took it personaly and attacked you if you shot them Ian was good at that. He could accidently shoot you, but no you could not return the favor. War is Peace, Freedom is Slavery, Ignorance is StrengthBaldur's Gate moddingTeamBGBaldur's Gate modder/community leaderBaldur's Gate - Enhanced Edition beta testerBaldur's Gate 2 - Enhanced Edition beta tester Icewind Dale - Enhanced Edition beta tester
LostStraw Posted September 22, 2006 Posted September 22, 2006 (edited) Did you guys actually play the game? See the arrows.. see the combat speed option. I can't believe I reinstalled the game for that <_<. I'm not making an argument that FO combat was good -- just pointing out the fallacy of the "having to wait" argument. On the fastest setting, turns were near instantaneous. Edited September 22, 2006 by LostStraw
kirottu Posted September 22, 2006 Posted September 22, 2006 I'm not making an argument that FO combat was good -- just pointing out the fallacy of the "having to wait" argument. On the fastest setting, turns were near instantaneous. <{POST_SNAPBACK}> Do favor for me and play up to Reno and start a fight there at some of the casinos. That was freakishly slow, but I don This post is not to be enjoyed, discussed, or referenced on company time.
alanschu Posted September 22, 2006 Posted September 22, 2006 (edited) Would FRAPS be able to take a video of an older game like Fallout? I guess I'd also need to dig up the old computer I played it on as well. Was it the P 166 or was the the K6-2/333 I can't remember Edited September 22, 2006 by alanschu
Llyranor Posted September 22, 2006 Posted September 22, 2006 Who the crap DIDN'T have 'fast turn' on? Or is watching characters walk at snail pace more immersive? (Approved by Fio, so feel free to use it)
alanschu Posted September 22, 2006 Posted September 22, 2006 (edited) I couldn't see myself NOT turning it on, but I suppose it's possible. EDIT: I'm pretty sure I did, as I do distinct guys running around really fast during their turns. Though IIRC attack animations and projectiles still travelled at the normal speed. Edited September 22, 2006 by alanschu
Llyranor Posted September 22, 2006 Posted September 22, 2006 Wait, you find walking more immersive than running, even when nothing is actually happening during the trip between locations, don't you? (Approved by Fio, so feel free to use it)
alanschu Posted September 22, 2006 Posted September 22, 2006 I tried it once. But when I realized that it artificially lengthened the game, while providing virtually no additional value, I stopped.
Llyranor Posted September 22, 2006 Posted September 22, 2006 Are you going to pretend that game length isn't everything? (Approved by Fio, so feel free to use it)
LostStraw Posted September 22, 2006 Posted September 22, 2006 EDIT: I'm pretty sure I did, as I do distinct guys running around really fast during their turns. Though IIRC attack animations and projectiles still travelled at the normal speed. <{POST_SNAPBACK}> The attact animations were still played at the normal speed, but none were really slow. The movement speed was what took up the majority of the time (if you didn't have the speed setting up). I just died to some radscorpions
kirottu Posted September 22, 2006 Posted September 22, 2006 Are you going to pretend that game length isn't everything? <{POST_SNAPBACK}> Girth is also... erm... Big map to explore is important too. This post is not to be enjoyed, discussed, or referenced on company time.
alanschu Posted September 22, 2006 Posted September 22, 2006 EDIT: I'm pretty sure I did, as I do distinct guys running around really fast during their turns. Though IIRC attack animations and projectiles still travelled at the normal speed. <{POST_SNAPBACK}> The attact animations were still played at the normal speed, but none were really slow. The movement speed was what took up the majority of the time (if you didn't have the speed setting up). I just died to some radscorpions <{POST_SNAPBACK}> I remember the Regulators fight taking a long time, and for the most part it was just people standing their shooting at each other. It was even worse if they happened to be missing each other a lot.
Dark_Raven Posted September 22, 2006 Posted September 22, 2006 Did you guys actually play the game? See the arrows.. see the combat speed option. I can't believe I reinstalled the game for that <_<. I'm not making an argument that FO combat was good -- just pointing out the fallacy of the "having to wait" argument. On the fastest setting, turns were near instantaneous. <{POST_SNAPBACK}> The real important question here is, how did you get a screenshot that came out? Mine always looks screwed up. The only fast thing I have turned on is running. Walking is too slow. Hades was the life of the party. RIP You'll be missed.
Judge Hades Posted September 22, 2006 Posted September 22, 2006 Who the crap DIDN'T have 'fast turn' on? Or is watching characters walk at snail pace more immersive? <{POST_SNAPBACK}> Um... *hides*
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