barbarian708 Posted September 16, 2006 Posted September 16, 2006 can i play as a barbarian in nwn2???????
6 Foot Invisible Rabbit Posted September 16, 2006 Posted September 16, 2006 First off, wrong forum. Secondly, its a DnD game. Harvey
kirottu Posted September 16, 2006 Posted September 16, 2006 (edited) Secondly, its a DnD game. <{POST_SNAPBACK}> And? Help the newbie, Hades, help the newbie. You can do it. I know you can. Edited September 16, 2006 by kirottu This post is not to be enjoyed, discussed, or referenced on company time.
Pop Posted September 16, 2006 Posted September 16, 2006 (edited) Barbarian is one of the core classes for 3rd edition, so yes! They should be quite capable of kicking some ass. I'm more of a monk man, myself :D On that note, is the level cap / experience system the same one used in the original NWN? That is, do less powerful enemies decrease in xp value as you go up the level chain? Edited September 16, 2006 by Pop Join me, and we shall make Production Beards a reality!
Surreptishus Posted September 16, 2006 Posted September 16, 2006 The NWN2 forums are at Bioware so I guess questions would be best posed there. *shrugs* barbarian708 is my new favourite member :D
metadigital Posted September 17, 2006 Posted September 17, 2006 NwN2 used D&D 3.5, so anything in there is likely to be in the game. So, Yes. PS I like Monks, too. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Musopticon? Posted September 17, 2006 Posted September 17, 2006 Rogues, rogues all the way. kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds
6 Foot Invisible Rabbit Posted September 17, 2006 Posted September 17, 2006 I was helping. REALLY! Harvey
Darque Posted September 17, 2006 Posted September 17, 2006 Make sure to make a Warlock named Volourn as well.
Arkan Posted September 17, 2006 Posted September 17, 2006 I was helping. REALLY! <{POST_SNAPBACK}> I believe it. "Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism, and exposing the country to greater danger." - Herman Goering at the Nuremberg trials "I have also been slowly coming to the realisation that knowledge and happiness are not necessarily coincident, and quite often mutually exclusive" - meta
Pop Posted September 17, 2006 Posted September 17, 2006 (edited) Quick question: Is the alignment system a sliding system like in KOTOR / PST or chosen, as in BG2? With MCA it could be either. I'd hope it was the latter (better chance they'll allow for eeevil deeds.) Edited September 17, 2006 by Pop Join me, and we shall make Production Beards a reality!
Dark_Raven Posted September 17, 2006 Posted September 17, 2006 Barbarians? How uncivilized. Mages, mages preferably multi-classed with fighters. Hades was the life of the party. RIP You'll be missed.
LostStraw Posted September 17, 2006 Posted September 17, 2006 I want a Barbarian Monk -- screw the alignment rules
metadigital Posted September 17, 2006 Posted September 17, 2006 Quick question: Is the alignment system a sliding system like in KOTOR / PST or chosen, as in BG2? With MCA it could be either. I'd hope it was the latter (better chance they'll allow for eeevil deeds.) <{POST_SNAPBACK}> All indications are that the alignment management for NwN2 is modelled (and improved) on the KotOR2 one. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Jorian Drake Posted September 17, 2006 Posted September 17, 2006 NwN2 used D&D 3.5, so anything in there is likely to be in the game. So, Yes. PS I like Monks, too. <{POST_SNAPBACK}> I like Half-Succubus/Drow chick Necromancers! :D My naughtiest/meanest char is one
Jorian Drake Posted September 17, 2006 Posted September 17, 2006 Quick question: Is the alignment system a sliding system like in KOTOR / PST or chosen, as in BG2? With MCA it could be either. I'd hope it was the latter (better chance they'll allow for eeevil deeds.) <{POST_SNAPBACK}> All indications are that the alignment management for NwN2 is modelled (and improved) on the KotOR2 one. <{POST_SNAPBACK}> But i hope they don't forget there is also neutral, lawful, and chaotic aligment!
metadigital Posted September 17, 2006 Posted September 17, 2006 They will, I'm sure. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Pop Posted September 17, 2006 Posted September 17, 2006 Quick question: Is the alignment system a sliding system like in KOTOR / PST or chosen, as in BG2? With MCA it could be either. I'd hope it was the latter (better chance they'll allow for eeevil deeds.) <{POST_SNAPBACK}> All indications are that the alignment management for NwN2 is modelled (and improved) on the KotOR2 one. <{POST_SNAPBACK}> But that raises some issues. Would you only be able to multi-class into being a paladin or monk? If you start off at true neutral, you wouldn't be able to yet utilize all class abilities when taking an alignment-restricted core class You'd have to do a LOT of good, lawful deeds before you could utilize the paladin? What then, eh? Join me, and we shall make Production Beards a reality!
Deraldin Posted September 17, 2006 Posted September 17, 2006 Quick question: Is the alignment system a sliding system like in KOTOR / PST or chosen, as in BG2? With MCA it could be either. I'd hope it was the latter (better chance they'll allow for eeevil deeds.) <{POST_SNAPBACK}> All indications are that the alignment management for NwN2 is modelled (and improved) on the KotOR2 one. <{POST_SNAPBACK}> But that raises some issues. Would you only be able to multi-class into being a paladin or monk? If you start off at true neutral, you wouldn't be able to yet utilize all class abilities when taking an alignment-restricted core class You'd have to do a LOT of good, lawful deeds before you could utilize the paladin? What then, eh? <{POST_SNAPBACK}> I would guess that you select your starting alignment and from there on it can change.
Pop Posted September 17, 2006 Posted September 17, 2006 Quick question: Is the alignment system a sliding system like in KOTOR / PST or chosen, as in BG2? With MCA it could be either. I'd hope it was the latter (better chance they'll allow for eeevil deeds.) <{POST_SNAPBACK}> All indications are that the alignment management for NwN2 is modelled (and improved) on the KotOR2 one. <{POST_SNAPBACK}> But that raises some issues. Would you only be able to multi-class into being a paladin or monk? If you start off at true neutral, you wouldn't be able to yet utilize all class abilities when taking an alignment-restricted core class You'd have to do a LOT of good, lawful deeds before you could utilize the paladin? What then, eh? <{POST_SNAPBACK}> I would guess that you select your starting alignment and from there on it can change. <{POST_SNAPBACK}> So it's NWN, basically? " Join me, and we shall make Production Beards a reality!
Deraldin Posted September 17, 2006 Posted September 17, 2006 So it's NWN, basically? " <{POST_SNAPBACK}> Like I said, that would be my guess. How else would you go about it?
Pop Posted September 17, 2006 Posted September 17, 2006 (edited) So it's NWN, basically? " <{POST_SNAPBACK}> Like I said, that would be my guess. How else would you go about it? <{POST_SNAPBACK}> I dunno, you could do it like BG, where alignment is an immovable object (except with Viconia and Sarevok?) or if they were crazy, they could get rid of alignment altogether, Fallout-style . The way MCA's made it sound in the interviews I've read, there isn't so much of a "net-alignment shift" dynamic in NWN2 like there was in KOTOR2 (it would be much harder to explain, as it is) but influence mainly involves getting backstory out of NPCs, so it would appear that the alignment system seems more gestalt this time around. That's what I read initially, at least. Maybe they'll surprise us. Edited September 17, 2006 by Pop Join me, and we shall make Production Beards a reality!
6 Foot Invisible Rabbit Posted September 17, 2006 Posted September 17, 2006 I didn't like BG's handling of alignment. My CE character could do lawful and good acts without shifts in alignment or consequences. In NWN 2's method one can shift their alignment by their actions. Harvey
Dark_Raven Posted September 17, 2006 Posted September 17, 2006 Alignment shifts would be a good thing. You do evil deeds your alignment should reflect that and any npcs that are good should complain. Hades was the life of the party. RIP You'll be missed.
Deraldin Posted September 18, 2006 Posted September 18, 2006 I didn't like BG's handling of alignment. My CE character could do lawful and good acts without shifts in alignment or consequences. In NWN 2's method one can shift their alignment by their actions. <{POST_SNAPBACK}> You didn't have a shifting alignment in BG1 but you did have the shifting party reputation.
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