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Posted

Stronghold sounded like a lot more work than I thought it would be. Probably a good thing, but I

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Posted (edited)

If the stronghold is as good as the article makes it sound; it may be the best part of the NWN2 OC. It would also be better than the BG2 strongholds. We shall see. :)

Edited by Volourn

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Posted

I'm not sure how to take this whole "stronghold" thing. I'm playing spellforce 2 right now, which blends RTS with RPG (very light on both, actually, but a decent mix). I'm sure I can handle the whole army thing, but that certainly isn't something I was looking forward to in NWN2...seeing it is manditory. That's a strike against the game for me, right now. If they do it well, it may not deter from the rest of the game, but if they implement it poorly, it will probably sink the game...

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Posted

wow, it sounds like a lot of work has gone into the strongholds. It's like we have a mini RTS in the game, which I don't know if that's a good idea. But regardless I'm excited, as it sounds like fun. :lol:

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Posted

I don't know. Making all those stronghold thing mandatory is not a very good idea in my book.

 

So, i will suck at mass battles if i don't take care of my stronghold well. Aren't there any other choices?

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Posted

I'm betting this is right up the alley of Suikoden fans.

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Posted

Sounds interesting, although I agree with the sentiment that this mandatory feature could be a bad thing if not done right.

 

As an aside, the description of the mass battles, and how they are controlled, sounds similar, IMO, to NWN HotU battle where the PC was tasked with defending that gate region just outside the Underdark town.

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Posted

The legendary Deekin will make a cameo/appearance in this game! Remember: You heard it here first ladies & gents (from the same jag who was the first to prove Mandalore was Canderous no less!).

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Posted
The legendary Deekin will make a cameo/appearance in this game!  Remember: You heard it here first ladies & gents (from the same jag who was the first to prove Mandalore was Canderous no less!).

 

Wait, what?

 

I distinctly remember you saying Mandalore was Gluupor! :lol:"

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

Posted

The gate/town defense of Drowville in HotU was the best part of that game. Having that on a larger and more complex scale should be fun.

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Posted

I think it sounds great. :- I always really appreciate having a home or base in any RPG, a place to drop off my stuff at the very least. Something as huge and interactive as this will be terrific fun. And it's a nice way of developing a character in the fantasy setting - PCs are forever getting called 'My Lord', and now he/she actually has to be a lord, with some of the responsibilities that go with the title. :D

 

I only hope that all the work Obsidian is doing with previewers and publicity pays off, though. This is the kind of feature that reviewers can take the wrong way, i.e. a slight deviation from the standard RPG norm, shock horror! Obsidian doesn't need some idiot complaining that the stronghold system isn't as well developed as in, say, Stronghold, and therefore the game sucks. :D

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Posted
I'm betting this is right up the alley of Suikoden fans.

 

Large-scaled battles based on the "rock, papers, scissors"-system? :ermm:

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Posted

I'm excited. That sounds awesome.

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