Llyranor Posted April 6, 2006 Posted April 6, 2006 And here's another new interview http://www.totalvideogames.com/articles/Ne..._0_0_0_0_20.htm Chris Avellone [Lead Designer on Planescape: Torment and KOTOR2] has been doing a lot of work on this for about a year now writing all the dialogue for the companions and some of the major characters in Neverwinter Nights 2, so we're focusing a lot on the story. So that's how we're trying to make the story interesting and making it about you, and then also making it a little different. What I sometimes say is that we're trying to change the convention of having areas of the game that stays still and then you arrive and then it plays and then it stops when you leave. We're trying to make them evolve over time so that when you go back, they're a little bit different, and little things like that. Well we'd originally hoped to do an Xbox 360 SKU and we'd actually done work on the engine, it was an OpenGL render before, whereas Neverwinter Nights 2 is now a DirectX engine. That was done to put it onto the 360, but after we did that and we moved down the road, it turned out that it was going to cost money to do the 360 SKU though everybody knew that upfront, and so it was...yeah. Let's just say that it was on the cards but we didn't have the money ourselves to do it. At the moment I'm under orders to say third quarter...so... We have been in talks with LucasArts to do KOTOR3 since August 2004 and we'd had hopes to start on it after KOTOR2. LucasArts are currently thinking about it, but we'd be really happy to do KOTOR3 if that's what LucasArts wants. About Sega: It's an original IP that we came up with ourselves. ............................ (Approved by Fio, so feel free to use it)
Nick_i_am Posted April 6, 2006 Posted April 6, 2006 NOOOOOOOOOOOOOOOOOOOOOOO (Approved by Fio, so feel free to use it)
Volourn Posted April 6, 2006 Posted April 6, 2006 HAHAHA! Love your sig link!!! DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Gabrielle Posted April 6, 2006 Posted April 6, 2006 HAHAHA! Love your sig link!!! <{POST_SNAPBACK}> LMAOAOAOAOAO!! R00fles! I like mine better.
Bokishi Posted April 6, 2006 Posted April 6, 2006 You thiefs, I posted that link for baley. Current 3DMark
Llyranor Posted April 6, 2006 Posted April 6, 2006 http://bokishi.youaremyfriend.com/ (Approved by Fio, so feel free to use it)
Volourn Posted April 6, 2006 Posted April 6, 2006 HAHAHAHAHA!!! DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
kirottu Posted April 6, 2006 Posted April 6, 2006 And here's another new interviewhttp://www.totalvideogames.com/articles/Ne..._0_0_0_0_20.htm <{POST_SNAPBACK}> Interviewer kinda forgot to ask about PNJ. This post is not to be enjoyed, discussed, or referenced on company time.
N'Al Posted April 6, 2006 Author Posted April 6, 2006 Any game that gets a perfect score one should be wary of. There is no such thing as a perfect game. <{POST_SNAPBACK}> Oh boy, here we go... 10/10 does not mean the game is perfect!!! No game is perfect, as you say, but when you've got a scale of 1 - 10 it'd pretty stupid never to use the 10, wouldn't it?!? I mean, it's not a difficult concept...
Junai Posted April 6, 2006 Posted April 6, 2006 (edited) A piece in you? <{POST_SNAPBACK}> Agree, sounds a bit rough. You're level 1, and you got an army of plane-travelling Gith-ninjas on your tail? Sounds very 6_man_Palladium_PnP_PG_lvl_90_char'ish.. Oh well,.. I'm sure it'll be great anyway. J. Edited April 6, 2006 by Junai
Atreides Posted April 6, 2006 Posted April 6, 2006 Sounds good. I like plane-hopping. Spreading beauty with my katana.
Tigranes Posted April 6, 2006 Posted April 6, 2006 The piece in you revelation seems to come much later in the game, though. Fearghus talks about two different temporal positions in the same space (hometown). Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
Gabrielle Posted April 6, 2006 Posted April 6, 2006 (edited) They said second quarter. The #^&@&@#!! :angry: Edited April 6, 2006 by Gabrielle
Gabrielle Posted April 6, 2006 Posted April 6, 2006 I hope it will be, the first one wasn't that much of a challenge.
Ellester Posted April 6, 2006 Posted April 6, 2006 (edited) It is better than releasing an unfinished product. <{POST_SNAPBACK}> Agreed, I can wait an extra 3 months if it's going to make the game better. I would love to play it now, but I'm glad Atari is giving them plenty of time to make sure the game is right when it ships. Edit: I hope its challenging, Feargus talking about making the beginning easy for newbs wasn Edited April 6, 2006 by Ellester Life is like a clam. Years of filtering crap then some bastard cracks you open and scrapes you into its damned mouth, end of story. - Steven Erikson
Judge Hades Posted April 6, 2006 Posted April 6, 2006 The rules need tobe easy for n00bs to grasp but the action needs to be challenging as challenging a game can get, within the confines of the rules system in use but there hasn't been a challegning d20 System game yet so I doubt NWN 2 will be.
Atreides Posted April 6, 2006 Posted April 6, 2006 Why don't you make a challenging mod? Spreading beauty with my katana.
Junai Posted April 6, 2006 Posted April 6, 2006 Make a training tutorial that is optional, so you dont have to go through that c**p at the beginning of the game. Like Myth1. That game had a funny and entertaining tutorial.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now