Sikon Posted September 29, 2005 Share Posted September 29, 2005 Did they have some plans for Bastila other than a cameo? Link to comment Share on other sites More sharing options...
Craigboy2 Posted September 29, 2005 Share Posted September 29, 2005 What? I could swear that that's not there on my game... "Your total disregard for the law and human decency both disgusts me and touches my heart. Bless you, sir." "Soilent Green is people. This guy's just a homeless heroin junkie who got in a internet caf Link to comment Share on other sites More sharing options...
Sikon Posted September 29, 2005 Author Share Posted September 29, 2005 (edited) Use a mod to recruit Bastila into the party, then see for yourself. (I copied Bastila's .utc file to override/p_disciple.utc and entered the Enclave Sublevel with a fresh character.) The question is, if they never intended Bastila to be playable, why did they draw a unique icon and write a description for Battle Meditation? Like they didn't have anything tlse to do... Edited September 29, 2005 by Sikon Link to comment Share on other sites More sharing options...
The man in the iron mask Posted September 29, 2005 Share Posted September 29, 2005 I don't know where you got that from. In K2, Battle Meditation is a power that the PC can select. It is no longer unique to Bastila. Live forever or die trying. Link to comment Share on other sites More sharing options...
Sikon Posted September 29, 2005 Author Share Posted September 29, 2005 Did you even look at the screenshot? It's a different Battle Meditation, with a different icon and description. Link to comment Share on other sites More sharing options...
Laozi Posted September 29, 2005 Share Posted September 29, 2005 more victims of the "overly ambitious" development cycle People laugh when I say that I think a jellyfish is one of the most beautiful things in the world. What they don't understand is, I mean a jellyfish with long, blond hair. Link to comment Share on other sites More sharing options...
BattleCookiee Posted September 29, 2005 Share Posted September 29, 2005 Could be 1) Leftovers from Kotor1... Don't know if you ever found RancorCorpse - Krayt Dragon[Access to Ahto City denied.] Ingame in Kotor2. But it certainly is in Kotor2's files... 2) Added with your mod 3) Cut-content, see sticky Link to comment Share on other sites More sharing options...
Sikon Posted September 29, 2005 Author Share Posted September 29, 2005 I made the mod myself for internal use, so I'm certain it didn't add new feats. And it cannot be leftover from KOTOR I as there was simply no feat or Force power called "Battle Meditation" there. Link to comment Share on other sites More sharing options...
BattleCookiee Posted September 29, 2005 Share Posted September 29, 2005 No? I could swear Bastila had "Battle Meditation" in one of her stats pages... Link to comment Share on other sites More sharing options...
germi91 Posted September 29, 2005 Share Posted September 29, 2005 I've never seen that before. Kotor II still is a puzzle... Link to comment Share on other sites More sharing options...
stoffe -mkb- Posted September 29, 2005 Share Posted September 29, 2005 (edited) I made the mod myself for internal use, so I'm certain it didn't add new feats. And it cannot be leftover from KOTOR I as there was simply no feat or Force power called "Battle Meditation" there. <{POST_SNAPBACK}> Actually there was. Bastila had that feat as standard in KotOR1, though it didn't do anything but sit in her feat list looking pretty. Here's a screenshot of it: http://img216.imageshack.us/img216/1327/ba...ditation8lf.jpg The only thing you can "blame" Obsidian for in this case is to not have removed Bastila's creature template from the first game in the TSL data. Edited September 29, 2005 by stoffe -mkb- Link to comment Share on other sites More sharing options...
DarkAngle Posted September 29, 2005 Share Posted September 29, 2005 Actually there was. Bastila had that feat as standard in KotOR1, though it didn't do anything but sit in her feat list looking pretty. Here's a screenshot of it: http://img216.imageshack.us/img21 (Marine Axiom) Sweat Dries Blood Clots Bones Heal SUCK IT UP! Link to comment Share on other sites More sharing options...
ProgenitorHK47 Posted September 29, 2005 Share Posted September 29, 2005 I made the mod myself for internal use, so I'm certain it didn't add new feats. And it cannot be leftover from KOTOR I as there was simply no feat or Force power called "Battle Meditation" there. <{POST_SNAPBACK}> Yes there is, as proven by that screenshot. And Obsidian kept almost every peice of data from Ki. Except for items, areas, and source data. Link to comment Share on other sites More sharing options...
Krookie Posted September 30, 2005 Share Posted September 30, 2005 Ahh, more cut content is revealed. Link to comment Share on other sites More sharing options...
dufflover Posted September 30, 2005 Share Posted September 30, 2005 Ahh, more cut content is revealed. <{POST_SNAPBACK}> More like un-cut stuff... Pure Pazaak - The Stand-alone Multiplayer Pazaak Game (link to Obsidian board thread) Pure Pazaak website (big thank you to fingolfin) Link to comment Share on other sites More sharing options...
Plano Skywalker Posted September 30, 2005 Share Posted September 30, 2005 the bottom line (as I see it) is that Bastila's Battle Meditation in KOTOR I should not be listed in her feat list.....because it is more a plot device than something that you can actually use. if you can't use it, it shouldn't be there. Link to comment Share on other sites More sharing options...
BattleCookiee Posted September 30, 2005 Share Posted September 30, 2005 It's just like Kreia and the PC's Bond Power Or the PC's "Vision of dangerous encounters" Or Kreia's Teacher Abbility All 3 Feats impossible to "use" and always active as plot device... Link to comment Share on other sites More sharing options...
Topaz Quasar Posted September 30, 2005 Share Posted September 30, 2005 It's just like Kreia and the PC's Bond PowerOr the PC's "Vision of dangerous encounters" Or Kreia's Teacher Abbility All 3 Feats impossible to "use" and always active as plot device... <{POST_SNAPBACK}> Ummm...mentor and "force chain" does have gameplay uses.... Link to comment Share on other sites More sharing options...
The man in the iron mask Posted September 30, 2005 Share Posted September 30, 2005 Did you even look at the screenshot? It's a different Battle Meditation, with a different icon and description. <{POST_SNAPBACK}> Yes, I looked at the screenshot. Yes, it is different, but as I said before, Battle Meditation is no longer unique to Bastila, so although I don't know where you found it, it's irrelavent, because it's obviously not used. Live forever or die trying. Link to comment Share on other sites More sharing options...
Musopticon? Posted October 1, 2005 Share Posted October 1, 2005 How does it bloody matter if the qa didn't remove something not used in the game from the code? Does it hinder you process or ruin your game in some way? Tyst ny. kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds Link to comment Share on other sites More sharing options...
Darkside Posted October 1, 2005 Share Posted October 1, 2005 It's just like Kreia and the PC's Bond PowerOr the PC's "Vision of dangerous encounters" Or Kreia's Teacher Abbility All 3 Feats impossible to "use" and always active as plot device... <{POST_SNAPBACK}> Ummm...mentor and "force chain" does have gameplay uses.... <{POST_SNAPBACK}> Blast, beat me to it. For those of you that don't remember, whatever positive or negative effects (poison, force speed, etc.) are inflicted on Kreia affect the PC as well, and vice versa. That's an ingame effect of Force Bond. Link to comment Share on other sites More sharing options...
Plano Skywalker Posted October 1, 2005 Share Posted October 1, 2005 How does it bloody matter if the qa didn't remove something not used in the game from the code? Does it hinder you process or ruin your game in some way? Tyst ny. <{POST_SNAPBACK}> answer: they did right by taking it out. Link to comment Share on other sites More sharing options...
BattleCookiee Posted October 1, 2005 Share Posted October 1, 2005 How does it bloody matter if the qa didn't remove something not used in the game from the code? Does it hinder you process or ruin your game in some way? Tyst ny. Maybe he's un undercover ESRB-person who wants to use cut content to make this game AO? :D Blast, beat me to it. For those of you that don't remember, whatever positive or negative effects (poison, force speed, etc.) are inflicted on Kreia affect the PC as well, and vice versa. That's an ingame effect of Force Bond. Yes, it has an ingame effect. Just like Battle Meditation. But you can't "activate" it, and they could also make it work without the Force/Feat list displaying it happens... Which was the point I was trying to make... (PS. The Negative effects are not copied, nor are some Force Powers, like Force Body or Force Heal) Link to comment Share on other sites More sharing options...
Plano Skywalker Posted October 2, 2005 Share Posted October 2, 2005 Maybe he's un undercover ESRB-person who wants to use cut content to make this game AO? :D <{POST_SNAPBACK}> naaa....just wasting time talking about stuff that is not real. Link to comment Share on other sites More sharing options...
DoubleX Posted October 2, 2005 Share Posted October 2, 2005 It's just like Kreia and the PC's Bond PowerOr the PC's "Vision of dangerous encounters" Or Kreia's Teacher Abbility All 3 Feats impossible to "use" and always active as plot device... <{POST_SNAPBACK}> Ummm...mentor and "force chain" does have gameplay uses.... <{POST_SNAPBACK}> Blast, beat me to it. For those of you that don't remember, whatever positive or negative effects (poison, force speed, etc.) are inflicted on Kreia affect the PC as well, and vice versa. That's an ingame effect of Force Bond. <{POST_SNAPBACK}> No, actually, that's not what Force Bond does. Force Bond doesn't cause dexterity reduction due to sonic, or poison to both people. What it does is, when either Kreia or the exile uses a Force buff power (ie: speed, Battle Meditation), the other gets those effects. It's like the other person used the same Force power at the same time. Link to comment Share on other sites More sharing options...
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