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KotoR 3: Ideas and Suggestions


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Realistic? You do realize this is SW, don't you?  :huh:

 

But yeah, a skill-based system could be a nice change.

I didn't mean realistic as in real, I meant realistic as in RPG self-referentially real. (As opposed to the made-up tripe they dished out in K2.)

 

Obviously I know that SW isn't real.

 

 

 

:ph34r:

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Well. I was disapointed in the interpretation of the ruleset used in K2.

 

And.

 

I was hoping that they wouldn't repeat that.

 

Again.

 

And, also, do something better.

You quoted a problem specific to K2 where things weren't real.

 

This is a problem with both games and has little to do with real or not.

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Oh, that. Yeah, well. I wasn't very happy about their butchering the d20 ruleset for... some purpose. That's why I think they should go for a new ruleset next time, one that is specifically tailored to suit the game's needs. One that will not throw the game balance out the window just to satisfy raving fanboys demanding more levels, etc. One that doesn't treat development in the Force as a puzzle. One that will allow for challenging gameplay without making each and every battle an odissey, you know, an adequate ruleset. :huh:

- When he is best, he is a little worse than a man, and when he is worst, he is little better than a beast.

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Yeah, it was a bit obvious that someone came in and decided at the eleventh hour to double the XP for everything. I guess they realised that the fanboys would be disapointed that, despite the level cap being raised to 50, there wasn't enough to do in the game to get past the fifteen level (without cheating).

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From all reports in articles, it seems the badly balanced combat had partly to do with the rushed release and the resulting lack of balance testing Obsidian was able to do.

 

Hopefully that won't be a problem if K3 is not rushed. :-"

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

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You know, there was this huge thread about permadeath, a long time ago. Featuring Hades_One, GoA, and myself, among a few others. I still cringe when I remember it. You could go dig it up if you're feeling like maiming your brain a little bit. It should still be in the K2 general.

 

 

 

 

I take absolutely no responsibility for any permanent or temporal brain damage you may suffer while performing such high risk forum diving. :-"

- When he is best, he is a little worse than a man, and when he is worst, he is little better than a beast.

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You know, there was this huge thread about permadeath, a long time ago. Featuring Hades_One, GoA, and myself, among a few others. I still cringe when I remember it. You could go dig it up if you're feeling like maiming your brain a little bit. It should still be in the K2 general.

 

 

 

 

I take absolutely no responsibility for any permanent or temporal brain damage you may suffer while performing such high risk forum diving.  :-"

 

I think I remember arguing against Hades' side of the argument. I think I'd rather be wrong than agree with Hades' point of view. :-"

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

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Well, I don't think it's an either/or prospect as dire as you imply.

 

There might easily be more realistic combat, which does not preclude recovery, per se, but the whole auto-heal system has become a little munchkin, if you ask me (and you did!).

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I believe I mentioned this in that thread Numbers Man was talking about way back when. I think this is another example of where the Ebon Hawk would be useful.

 

It's got a medbay correct? Well how about if one of your party members "dies" in combat, they're returned to the Ebon Hawk medbay and have to remain there for a specified period of time. Sure it's not really perma death, but at the same time the companion will be out of commission for, say, the equivalent of about 2 hours game play, and won't be selectable.

 

Also, make it a bit expensive to use. Maybe something like a bacta tank on board the Ebon Hawk, but it costs $1000 credits for each use.

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

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That's good, I like it. Also, it would take your group down to two, whilst you couldn't get back to the Ebon Hawk.

 

I'm not a big fan of medpacks, either, but I guess they're the Winston Churchill's democracy of the FPS world: it's a terrible system, but also the best system we've got.

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Which is why I liked TSL's (although I believe it was due to constraints, not design decision) way of not allowing you to transit back to the Ebon Hawk. I also think that if this system is in place (the injured companion in medbay idea), then you should only be allowed to select your party when you leave the Ebon Hawk. That way, as Meta said, you'd be stuck with only two people in your party (or solo if both NPC party members dropped in battle) until you could somehow get back to the Ebon Hawk.

 

Of course, all of this is a moot point if the combat difficulty isn't increased since I don't think there was a single instance where any of my party members died in combat. And I also think they need to remove the auto-regenerate health that TSL had.

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

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Yeah, because that opens up the possibility of having to retrace your steps (to get the fallen companion for a NPC-specific "key sequence", say, to trigger the next plot progression).

 

I spent a lot of time in NwN, for example, re-fighting combat incidents to work out the best tactics. So too, this would create that situation.

 

It's almost like the game was designed for very young children to play ...

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