kitty_with_a_lightsaber Posted March 27, 2005 Posted March 27, 2005 Anyone notice how much the entire planet of telos insists that the atmosphere is EXTREMELY corrosive outside of the field generator's..but apparently this doesnt affect the polar region? There's no shield generator there...(That I know of) but I can walk around just fine..
Judge Hades Posted March 27, 2005 Posted March 27, 2005 Bao Dur explains that the Academy is draining power from the shield network to support its own shielding there. You need to pay attention better.
kitty_with_a_lightsaber Posted March 27, 2005 Author Posted March 27, 2005 Bao-Dur only explains that they're draining power from the shield generator's...he never say's that it's for a shield generator for the telos academy..just that there's a drain to the telos academy...
dufflover Posted March 28, 2005 Posted March 28, 2005 I think the implication is that there is either a shield generator in the Academy area, or the shield has been "extended" to cover that small bit. Pure Pazaak - The Stand-alone Multiplayer Pazaak Game (link to Obsidian board thread) Pure Pazaak website (big thank you to fingolfin)
phiont Posted March 28, 2005 Posted March 28, 2005 According to Bao-Dur: "Telos' atmosphere has been turned into acidic vapor. Landing a ship in the wastes would be like sealing it in a hangar full of hungry mynocks. There remains the possibility of an unsanctioned landing site. Still shielded, but not a Restoration Zone or other listed facility. That's why I need to access the shield network. Here: a small anomaly in the shield network's power grid. I'm not surprised the TSF didn't spot this - it's subtle, more like an error or random flux than something intentional. It looks like power is being drawn to generate a shield over a small area in the polar region, but nothing should be down there. Orbital cameras show... nothing. Just an empty mesa. We should recon the area. I think it's our best bet of finding the ship."
ncr Posted March 28, 2005 Posted March 28, 2005 Yeah but this game abounds with inconsistancies... Most notably the holorecord of your trial on Coruscant. This buildings in the background tower over the Jedi High Council. Anybody familiar with Star Wars knows the Jedi Temple's spires tower over all the skyscrapers nearby. It's just sloppy...
Iseo Tiakan Posted March 28, 2005 Posted March 28, 2005 Yeah but this game abounds with inconsistancies... Most notably the holorecord of your trial on Coruscant. This buildings in the background tower over the Jedi High Council. Anybody familiar with Star Wars knows the Jedi Temple's spires tower over all the skyscrapers nearby. It's just sloppy... <{POST_SNAPBACK}> Actually, all we know is that the Jedi Temple's spires tower over the surrounding buildings 4000 years later.
Lord Valentai Posted March 28, 2005 Posted March 28, 2005 He has a point...a lot can change in 4,000 years. LV
dufflover Posted March 28, 2005 Posted March 28, 2005 He has a point...a lot can change in 4,000 years. LV <{POST_SNAPBACK}> Could've built a new (taller) temple in 4000 years.... Pure Pazaak - The Stand-alone Multiplayer Pazaak Game (link to Obsidian board thread) Pure Pazaak website (big thank you to fingolfin)
Quasar Posted March 28, 2005 Posted March 28, 2005 "Ack, move we must, this place getting too small is." "The house market, I hate. Incredibly annoying it is." "[Force Persuade] Buy my temple, you will."
phiont Posted March 28, 2005 Posted March 28, 2005 One of the first inconsistencies I noticed in the game was that the mining droids on Peragus were also attacking T3-M4, even though they'd only been reprogrammed to mine organics.
Darth Frog Posted March 28, 2005 Posted March 28, 2005 ... and the bounty hunters on Goto's Yacht did not trigger Goto's mines.
tmp Posted March 28, 2005 Posted March 28, 2005 ... and the bounty hunters on Goto's Yacht did not trigger Goto's mines. Neither does bounty hunter Mira, a class trait perhaps?
Darth Frog Posted March 28, 2005 Posted March 28, 2005 Probably a bug. If you recover Goto's mines and replant them then the bounty hunters will still stand in them unharmed. But they will trigger other mines if you can get them to move. The Twi'leks will move of their own accord but you may have to use Force Push/Wave on the others.
stoffe -mkb- Posted March 28, 2005 Posted March 28, 2005 One of the more annoying inconsistancies IMHO is the JekJekTarr bar on Nar Shadaa... When entering it to find the captain for the Lunar Shadow crewmen, I could just walk right in there with no ill effects "wearing" a poison immunity implant. The bartender reflected on the fact I was human and wasn't wearing an environment suit so I assume you are supposed to be able to do this. But when returning later to meet with Visquis, entering the bar ("wearing" the same poison immunity implant) you suddenly choke and fall to the floor as soon as you enter even though I could stoll around in there as long as I wanted just half an hour earlier.
phiont Posted March 28, 2005 Posted March 28, 2005 The same happens in the room adjacent to the Onderon palace museum. Breathe Mask, poison immunity implant, Master Valor, Force Breathe, etc - nothing keeps you from choking on the fumes.
Darth Frog Posted March 28, 2005 Posted March 28, 2005 But when returning later to meet with Visquis, entering the bar ("wearing" the same poison immunity implant) you suddenly choke and fall to the floor as soon as you enter [...] Same with Darth Nihilus and Vrook - they can stun you even if you're immune. And poison immunity or breath mask suddenly fail against the stink of Nar Shaddaa in the scene where you meet Mira, even though you can walk the docks just fine earlier without any immunity.
tmp Posted March 28, 2005 Posted March 28, 2005 And poison immunity or breath mask suddenly fail against the stink of Nar Shaddaa in the scene where you meet Mira, even though you can walk the docks just fine earlier without any immunity. Wasn't the "stink" just a story made up by Mira to keep you confused while the actual poison she used in that little room of hers to disable you was working its way down into your body? (she says she used some sort of immunity pill or whatever herself in advance so it wouldn't affect her as well...)
Darth Frog Posted March 28, 2005 Posted March 28, 2005 Wasn't the "stink" just a story made up by Mira to keep you confused while the actual poison she used in that little room of hers to disable you was working its way down into your body? (she says she used some sort of immunity pill or whatever herself in advance so it wouldn't affect her as well...) I think she said "olfactory blockers" (plugs in the nostrils?) which is consistent with the official 'stink' line. And I agree with Forna K. Shan, the scene on Onderon was pretty annoying. Poison immunity kept you from becoming actually poisoned (health bar turns green etc.) but you still lost combat rounds to a mysterious debilitating effect caused by the script. I think T3 shrugged it off, though. :D Apropos 'mysterious': anybody ever managed to spot the mysterious poison mines on Goto's Yacht, in one or two small rooms with consoles near the centre? The last time I checked was with 49 Awareness (lvl 26 Kreia), so I think it is just scripted stuff and not legit mines that obey the game mechanics.
Iseo Tiakan Posted March 28, 2005 Posted March 28, 2005 And poison immunity or breath mask suddenly fail against the stink of Nar Shaddaa in the scene where you meet Mira, even though you can walk the docks just fine earlier without any immunity. Wasn't the "stink" just a story made up by Mira to keep you confused while the actual poison she used in that little room of hers to disable you was working its way down into your body? (she says she used some sort of immunity pill or whatever herself in advance so it wouldn't affect her as well...) <{POST_SNAPBACK}> This is correct.
phiont Posted March 28, 2005 Posted March 28, 2005 ...so I think it is just scripted stuff and not legit mines that obey the game mechanics. <{POST_SNAPBACK}> Same with the non-mines intended to be gas vents on Malachor, which I don't mind except that you can actually see canisters.
Darth Frog Posted March 28, 2005 Posted March 28, 2005 Same with the non-mines intended to be gas vents on Malachor, which I don't mind except that you can actually see canisters. Found that odd, too. But on Goto's Yacht it actually says "You triggered a mine!" in the feedback log.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now