Zach Morris Posted November 16, 2004 Posted November 16, 2004 All the starwars games I play they always seem to make the lightsaber weaker than it really is. I know that if they made it that it could cut through almost anything it might take away from the gameplay. What do you guys think? Is there a way to make a lightsaber realistic and the game be fun? Or is 2-16 damage good enough for you guys?
Carth Vader Posted November 16, 2004 Posted November 16, 2004 The lightsaber is fine with me the way it is.
KOTORFanactic Posted November 16, 2004 Posted November 16, 2004 I think it is fine the way it is also.
DSLuke Posted November 16, 2004 Posted November 16, 2004 Sometimes I thoguht it was weak in Kotor. But again it was the best weapon you could get and so it should remain for KOTOR 2. I wouldn't mind if you could kill your saber-less opponments a bit easier though, like Jedi Knight style. It seems weird that you have them slaced by a lightsaber several times in order for them to die. And by the light of the moon He prays for their beauty not doom
Ameorn Posted November 16, 2004 Posted November 16, 2004 Yeah, i mean this is an RPG, so it wouldn't be very much of a challenge if you could cut through your oponent in 1 swing of the blade...
Judge Hades Posted November 16, 2004 Posted November 16, 2004 Well, compared to blasters the lightsaber is uber powerful. Add in the right crystals you can do 40+ damage. Personally I think that lightsabers are too powerful, or the blasters, rifles, and other weapons are too under powered. Hell, on a regualr basis my scoundrel/guardian type character that I played did on average 60 points of damage per hit.
DSLuke Posted November 16, 2004 Posted November 16, 2004 Well it isn't a common RPG it is a Star Wars based RPG, either way I don't really mind as long as the lightsabers remain the most powerful weapon by a big margin. And by the light of the moon He prays for their beauty not doom
Judge Hades Posted November 16, 2004 Posted November 16, 2004 Oh yes. We must keep the force users a munchkin class and make the game absolutley no challenge. Wouldn't want the "casual" gamer actually use his head or anything.
Ameorn Posted November 16, 2004 Posted November 16, 2004 Oh yes. We must keep the force users a munchkin class and make the game absolutley no challenge. Wouldn't want the "casual" gamer actually use his head or anything. Please don't start a stupid fight about that again on another topic... We already have the "Death topic" for that. It's pointless to continue, you have to see that.
Gheralt Posted November 16, 2004 Posted November 16, 2004 In my experience, a pair of Barangwin Assault Blades with flurry active gave the lightsaber a run for its money. Of course, there was no real incentive to refrain from the double bladed lightsabers of DOOM, but such is life. --Gheralt
Judge Hades Posted November 16, 2004 Posted November 16, 2004 I am just sick of seeing CRPG after CRPG being turned into unchallenging clickfests that gives no risks to the player characters.
Jedi Master D Murda Posted November 16, 2004 Posted November 16, 2004 The saber works fine in my opinion. There were a bit to many though, but it is before the Jedi purge I guess.
DSLuke Posted November 16, 2004 Posted November 16, 2004 Oh yes. We must keep the force users a munchkin class and make the game absolutley no challenge. Wouldn't want the "casual" gamer actually use his head or anything. Please don't start a stupid fight about that again on another topic... We already have the "Death topic" for that. It's pointless to continue, you have to see that. <{POST_SNAPBACK}> I totaly agree. Hades don't start again.... And by the light of the moon He prays for their beauty not doom
Judge Hades Posted November 16, 2004 Posted November 16, 2004 Sorry, for wanting a good challenging game. I just think that the lightsaber is overpowering and needs to be toned down quite a bit.
DSLuke Posted November 16, 2004 Posted November 16, 2004 Well you have some Sith to fight who also happen to have lightsabers and you would look kinda stupid if a guy with a blaster came around and blasted you to pieces. it is Star Wars after all. And by the light of the moon He prays for their beauty not doom
Judge Hades Posted November 16, 2004 Posted November 16, 2004 Its also an official d20 System product and a CRPG.
Craigboy2 Posted November 16, 2004 Posted November 16, 2004 All the starwars games I play they always seem to make the lightsaber weaker than it really is. I know that if they made it that it could cut through almost anything it might take away from the gameplay. What do you guys think? Is there a way to make a lightsaber realistic and the game be fun? Or is 2-16 damage good enough for you guys? <{POST_SNAPBACK}> Well in the movies, if you get shot once, you fall down. "Your total disregard for the law and human decency both disgusts me and touches my heart. Bless you, sir." "Soilent Green is people. This guy's just a homeless heroin junkie who got in a internet caf
Laozi Posted November 16, 2004 Posted November 16, 2004 I think that the saber combat could be a bit tweeked. Although after awhile I think everyones character could kill most opponents in one or two rounds, and that against an aware opponent then thats pretty accurate. My problem is that with Stasis. If an opponent was totally at your mercy then you would be able to kill your opponent with one strike People laugh when I say that I think a jellyfish is one of the most beautiful things in the world. What they don't understand is, I mean a jellyfish with long, blond hair.
Gheralt Posted November 16, 2004 Posted November 16, 2004 Pish-posh. In the movies, you only got shot if you were an inconsequential character, and if you were a Storm Trooper, you could forget being accurate unless your target was a big, huge, Jawa-operated scavenger do-hickie.
Rosbjerg Posted November 16, 2004 Posted November 16, 2004 Pish-posh. In the movies, you only got shot if you were an inconsequential character, and if you were a Storm Trooper, you could forget being accurate unless your target was a big, huge, Jawa-operated scavenger do-hickie. <{POST_SNAPBACK}> yeah always laugh a little to myself when Obi says that the stormtroopers are extremely accurate! more so than Sandpeople, even though they are able to hit a podracer going very fast .. and the Stormtroopers couldn't hit a stationary target 2 feet from them! I for one agree with Hades_one here .. to a degree .. I felt the ordinary weapons were way underpowered! although a Lightsaber can cut through almost anything a blaster could kill in one shot just the same! and it should be alot more accurate considering it shouldn't have any recoil! the damage of a Lightsaber shouldn't be downgraded but the blasters should give more .. Fortune favors the bald.
DSLuke Posted November 16, 2004 Posted November 16, 2004 I don't think that lightsaber are overpowered. :cool: But it seems that blasters and the other types of guns were too weak. And by the light of the moon He prays for their beauty not doom
Judge Hades Posted November 16, 2004 Posted November 16, 2004 At least we agree on something. I hope they upped the damage of blasters, not that my character will have any use for them. <_<
Planar Jedi Posted November 16, 2004 Posted November 16, 2004 And grenades should kill someone instantly, am i correct or not? There is hope beyond hope
213374U Posted November 16, 2004 Posted November 16, 2004 Well you have some Sith to fight who also happen to have lightsabers and you would look kinda stupid if a guy with a blaster came around and blasted you to pieces. it is Star Wars after all. <{POST_SNAPBACK}> Watch AotC again. Anyway, the lightsaber being too powerful/not powerful enough issue is more of a bad conversion from the D20 system than anything else. You see, in the D20, vitality points don't actually represent a character's resistance to damage, but their ability to avoid lethal damage. These increase with levels and are replenished at the end of the fight. The true toughness of a character is represented by his wound points. These have the same value as their CON score, and aren't increased with levels. When a character is hit, the damage is substracted from their vitality points. When a character runs out of vp, they have 'run out of luck', and the next attack causes real physical damage. Considering that the average CON score is around 12, you can see that most characters will be killed in one or two shots from a gun, and will hardly survive a lightsaber blow. It's interesting how in the D20, only characters which have access to PC classes have vitality points, meaning commoners, stormtroopers, battle droids, and the sort only have wound points, thus reflecting the 1-hit-kill feel from the movies. - When he is best, he is a little worse than a man, and when he is worst, he is little better than a beast.
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