Saturday at 10:44 PM2 days Greedfall: The Dying WorldThe misadventures on the continent. I have discovered that there are timed quests by failing a side quest. No spoiler tags as it is fairly inconsequential. On the Olima markets, there was a noble berating her servant. The servant lost the noble's necklace. I quickly found it and tried several dialogue options to return it to the servant. The thing was that one of the companions was disapproving, so I decided to swap the party and return later. I got sidetracked and, when I finally got back, the noble and the servant were nowhere to be found and the quest promptly failed. There was nothing in the journal to indicate that it was a timed quest, however, the noble had mentioned going to a ball.So, while it is more immersive than the NPCs waiting for me for a few in-game months, the lack of clear time limits is unpleasant.The stealth system, on the other hand, is funny. There are several notable things. When you stealth-kill a hostile NPC and save/load, sometimes the remaining hostiles spawn at different positions, including the newly freed one. Another one is that you technically can approach from the front (~45 degrees) and, when you stealth-kill the opponent, they turn their back to you. And another one is that even with 1 point in the Stealth skill, the hostiles cannot notice you farther than a few metres away in the ~45-60 view cone in front of them. The companions, conveniently, are completely invisible.There are some continuity bugs, such as a quest NPC spawning after the related quest was completed or companions referring to the non-chosen options. It does not happen too often, but it is noticeable. When the quest resolutions are tracked correctly, it feels good, though.Other than that, I've spent most of the time trying to comb the areas for loot. I do not know whether I will ever need all those crafting ingredients or low level equipment, but if it is there, I must collect it (i.e. the game might be balanced in a way that considers the player looting everything in sight and if I do not, I will be at a disadvantage later). It is a fairly meditative experience. I am also certain that the playtime would have been halved (thirded?) if I did not do it. I think there are difficulty options, but I'd like to stick to the default one.On the other hand, it makes the story progress much slower than it could have been. There is also a new "feature" - you cannot take more than one companion quest simultaneously (the PC auto-refuses) and the companion remains in the active party until it is completed. I probably could just grab 3 people and do their quests in parallel, but I kind of understand the reasoning behind limiting it to 1. Edited Saturday at 11:00 PM2 days by Hawke64
Sunday at 02:11 PM1 day 15 hours ago, Hawke64 said:Greedfall: The Dying WorldThe misadventures on the continent. I have discovered that there are timed quests by failing a side quest. No spoiler tags as it is fairly inconsequential. On the Olima markets, there was a noble berating her servant. The servant lost the noble's necklace. I quickly found it and tried several dialogue options to return it to the servant. The thing was that one of the companions was disapproving, so I decided to swap the party and return later. I got sidetracked and, when I finally got back, the noble and the servant were nowhere to be found and the quest promptly failed. There was nothing in the journal to indicate that it was a timed quest, however, the noble had mentioned going to a ball.So, while it is more immersive than the NPCs waiting for me for a few in-game months, the lack of clear time limits is unpleasant.The stealth system, on the other hand, is funny. There are several notable things. When you stealth-kill a hostile NPC and save/load, sometimes the remaining hostiles spawn at different positions, including the newly freed one. Another one is that you technically can approach from the front (~45 degrees) and, when you stealth-kill the opponent, they turn their back to you. And another one is that even with 1 point in the Stealth skill, the hostiles cannot notice you farther than a few metres away in the ~45-60 view cone in front of them. The companions, conveniently, are completely invisible.There are some continuity bugs, such as a quest NPC spawning after the related quest was completed or companions referring to the non-chosen options. It does not happen too often, but it is noticeable. When the quest resolutions are tracked correctly, it feels good, though.Other than that, I've spent most of the time trying to comb the areas for loot. I do not know whether I will ever need all those crafting ingredients or low level equipment, but if it is there, I must collect it (i.e. the game might be balanced in a way that considers the player looting everything in sight and if I do not, I will be at a disadvantage later). It is a fairly meditative experience. I am also certain that the playtime would have been halved (thirded?) if I did not do it. I think there are difficulty options, but I'd like to stick to the default one.On the other hand, it makes the story progress much slower than it could have been. There is also a new "feature" - you cannot take more than one companion quest simultaneously (the PC auto-refuses) and the companion remains in the active party until it is completed. I probably could just grab 3 people and do their quests in parallel, but I kind of understand the reasoning behind limiting it to 1.My concern with this game is bugs, polish, and balance issues, as these are what typically get ironed out in patches delivered during the first several months after a game's release. And we don't have that with this game. 😟
Sunday at 08:21 PM1 day On 5/23/2026 at 5:10 PM, Sven_ said:Thick Asssss Thieves.What do you think of it?
Sunday at 09:23 PM1 day 1 hour ago, Wormerine said:What do you think of it?For a fiver it was a no-brainer (fan of the type).Still feels a little barebones (played 4 or 5 contracts so far). It's naturally also a more challenge-type game rather than a big narrative focus (still haven't tried CoOp, have you?).Funnily, I currently enjoy the (optional) simple stealth in Sir Kicksalot more (including the skill tree for a Thief type of character). But then that also sees me hopping from level to level, rather than the same 2 maps. And there's a lot more tools... I mean anything is a weapon, including fishes. Speaking of which, no idea why there's fishes jumping all over the place when I throw a baguette into the waters. And the postman upon hitting him just picked a chair to hit back. But then that's exactly the type of sandboxy madness I luv. 😁 (One of the first things I did in KCD2 was stealing guards and the tavern maid their clothes and armor, they were guarding and serving in their underwear for days hahahahah). Edited Sunday at 10:33 PM1 day by Sven_
Sunday at 11:27 PM1 day 1 hour ago, Sven_ said:For a fiver it was a no-brainer (fan of the type).Still feels a little barebones (played 4 or 5 contracts so far). It's naturally also a more challenge-type game rather than a big narrative focus (still haven't tried CoOp, have you?).I did I think 3 contracts so far. I am more or less the same boat. Enjoyed it so far and looking forward to playing more. I like some solutions (grapling gun seems like a sensible variations on Thieves' arrows or Dishonored blink), though feel it's utility is quite more limited then both examples.The game is pleasant, scratching Thief-lite itch, but as you said it feels very basic. I am still not clear if it is it, or if they plan to sell more content later. I wonder if harder difficulties will add any spice. I also find lighting to be somewhat vague - which part of the room is and isn't lighted doesn't seem well communicated visually, especially in the first level. Not so much issue now as enemies are few and far between, but I wonder if it will become a problem if difficulty increases density of guards.
23 hours ago23 hr 1 hour ago, Wormerine said:Not so much issue now as enemies are few and far between, but I wonder if it will become a problem if difficulty increases density of guards.I'm at the point now where you can unlock the "Thief" difficulty (I think this is what it's called). Curious also. I think that even when they add stuff to it (more mission variety would also be nice from what I've seen so far), it's naturally never gonna be a classic Thief / Dishonored replacement. The game wasn't made with that in mind. I'm sometimes thinking of the "Dunwall City Trials" DLC, which was entirelly about challenges (though singleplayer, naturally).Still playing Sir Kicksalot first now. I was expecting some Dark Messiah combat madness...... but that the stealth is this fun also I hadn't on the radar (mostly based on noise/lines of sight). Playing on medium difficulty, but without saving mid-mission. That was a tense 40 minutes and I enjoyed every minute of it. Game also has a demo btw, but this level wasn't in it, ended with climbing up a lighthouse, coming down and then throwing bombs on pirates that had spawned/landed on the beach below. 😁It's such a chaotic mess at times, it's LMAO kind of fun. Tempted to try a ghost run, or do another playthrough as a mage just making people burn. :D Edited 23 hours ago23 hr by Sven_
19 hours ago19 hr Crimson Desert - ok, they're up to 1.08. Based on patch notes, it's getting pretty close to where there's enough QoL and other tiny changes I wouldn't mind having/seeing - in a new playthru. I still want my initial playthru to stay as is but I'm just so slow with it. Not only because game is big, but because I don't play tons of hours per day etc. I don't plan on doing "everything" in 1st playthru (so a 2nd would still have tons of things I've never done/seen yet) but even so, I'm a snail I guess.Hoping to push myself to at least finish the MQ in a week or two, then maybe patch 1.10 is where the chapt. 3 save comes in and that's the one I'll play "forever". :D Also, I did end up buying/installing Space Haven. I haven't launched it yet tho. So I now have a backlog of --- one. Haven't even turned on CD for a few days, just one of those weeks. Still gaming with my 9900k/2080ti/32 ram. One day I suppose a game may inspire me to finally upgrade. Maybe.
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