Skip to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle

Featured Replies

  • Author
14 hours ago, LadyCrimson said:

Crimson Desert: Taming a pet requires "100 appreciation points" - you can only get 25pts per day (petting it). Dogs generally stay in place so you can return to a spot each day to pet it. The cats, so far, because you have to pick them up and pet while cradling them in arms, then put them down again, do not stay in place (they tend to run off) and if I return to an area I can't ever seem to find it again to pet it again.

Hadn't seen a cat I liked much anyway so I was eh. Then I saw --- a sleek black cat! It reminds me of Mr. Black! I must have it! So I picked it up. But if I set it down again, how would I find it again? So ... I never set it down again. Made Kliff stand in place, doing nothing, for 3 "days" while I did other IRL things, petting kitty each day. Until finally:

CrimsonDesert-0002.jpg

Forget anything else, this game is now a 10/10. Yes.

CrimsonDesert-0003.jpg

The cat looks adorable. Also, I've just noticed that the screenshots are uploaded to a private server. Thought for a second that it was the game's.


Finished Clash: Artefacts of Chaos. The "true ending" is disappointing. Otherwise, the game is as generic as it gets, excluding the visual style, which looks like something produced by a genAI model. While there are lore reasons, unless you consider it a completely symbolic abstraction, the practical aspects don't really work. The main gameplay loop is the usual action-adventure corridor with light "platforming" of climbing the clearly marked stone slabs (but not waist-high fences) and very explicit arena battles, with random loot scattered in the corners. The Night mode, which changes the time of day, offers mostly padding, unless one really likes the combat - everything met is hostile, but you are not locked into the encounters and can just run to the mini-boss, which I did. The only somewhat original quality of the combat is that the main means of attack is unarmed combat stances, while the weapons provide limited support (they break).

The story of a stoic warrior who adopts the Chosen One child and realigns with his emotions (that are not apathy or rage) is not exactly original either. In terms of narrative themes, the "we create our own imaginary cages" message with the artefacts working only because all participants agree that they work (apparently, including the bees which are summoned by some of them) was spelt out by the lore-dump NPC and hard to disagree with. Social constructs exist only as long as the complacent majority go along with it. The "no laws without justice" sentiment is welcome as well.

A relatively small detail I liked was that the enemies were able to damage each other, instead of clipping through.

The OST was fairly unpleasant in-game, but fine to listen to separately (no idea what the language is). https://www.youtube.com/watch?v=TyP-AOAjVYM&list=PLfuHaTW9nnaBWUou9bklAyOviDKz19yJ0&index=1

So, overall, the execution was lacking, despite the ideas.


I have finished Oceanwork. The story is about a person sentenced to underwater mining for an unspecified crime. The pace of the exploration and upgrades is good and the environment is interesting to explore, despite the very few points of interest. The upgrades are visible on the character model and the UI is quite helpful.

The game is free, so it lacks saving or rebindable controls, but it is also short and uses only WASD, E, and LMB (might be uncomfortable for the left-handed players). It also lacks subtitles for the intro and any visual aid for the approaching sharks which you can only hear before they attack.

https://warrrkus.itch.io/oceanwork

I completed RDR1 after about 50 hours and it was good fun

Its unfair to compare it to RDR2 which is more complex and better than RDR1 on almost every single level and mechanic and its understandable because RDR1 is an older game and Rockstar would have had a much smaller budget with less developers

I looked this up just to confirm the budget and development differences

RDR1 :

  • Development Team: Primarily developed by Rockstar San Diego, with a core team size estimated around 150 people at times, though the total effort involved more over its multi-year development.

  • Budget: Estimated at roughly $80–$100 million for development, with total costs (including marketing) estimated around $130–$150 million.

  • Development Time: Approximately 5–6 years.

RDR2

  • development Team: Involved roughly 1,600 to 2,000+ people total across all of Rockstar’s worldwide studios collaborating as one team.

  • Budget: Estimated development costs of $170–$200 million, with combined development and marketing expenditures reaching $370–$540 million.

  • Development Time: Approximately 7–8 years.


RDR1 is still well worth playing and it has several unique features that RDR2 doesn't have like going to Mexico and specific cowboy activities like hearding cattle and horses

I enjoyed the main narrative, I didnt realize it was set after RDR2 and it explained a few things I wasn't aware of

Overall it gets a solid 65\100 on the globally followed "BruceVC game rating system "

I then had an unexpected positive gaming experience. I decided to play the DLC Undead Nightmare because its included. I thought this would just be a silly but fun, quick shooting sojourn but it ended up being an excellent integration of a Zombie apocalypse into the RDR1 world and Im enjoying it as much as the main narrative

You dont just fight zombies but you meet other supernatural creatures and its an enthralling alternative reality for RDR1

Im still busy with it, its a full game with side quests and new mechanics and weapons 🧟‍♂️

"Abashed the devil stood and felt how awful goodness is and saw Virtue in her shape how lovely: and pined his loss”

John Milton 

"We don't stop playing because we grow old; we grow old because we stop playing.” -  George Bernard Shaw

"What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela

 

 

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.