Gorth Posted Wednesday at 04:17 AM Share Posted Wednesday at 04:17 AM 5 hours ago, MrBrown said: Games should have a "random but reasonable" button. I remember trying random in Outer Worlds, and everything that came out looked like a person who just went to a punk concert and then got beaten up. In the Mass Effect games and Dragon Age games I went with the default characters (both male and female). Didn't feel like spending 72 hour to create something even remotely attractive of either gender. Don't get me started on the Bethesda games I guess it's part of why I love a game like Guild Wars 2. Lots of customization possibilities, although I wish facial makeup/scars was handled better. Then there is the dress up your character part where Guild Wars really truly lives up to its nickname "Fashion Wars 2" “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein Link to comment Share on other sites More sharing options...
MrBrown Posted Wednesday at 07:08 PM Share Posted Wednesday at 07:08 PM https://www.inverse.com/gaming/bethesda-strike-zenimax-xbox-microsoft 1 Link to comment Share on other sites More sharing options...
Mamoulian War Posted Wednesday at 08:31 PM Share Posted Wednesday at 08:31 PM I really love this board. Almost every day, I learn something new. Today, I have learned, that Bethesda has employees, who test their games for bugs. Who would have thought, that this is reality in this Universe 3 Sent from my Stone Tablet, using Chisel-a-Talk 2000BC. My youtube channel: MamoulianFH Latest Let's Play Tales of Arise (completed) Latest Bossfight Compilation Dark Souls Remastered - New Game (completed) Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed) Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed) My PS Platinums and 100% - 29 games so far (my PSN profile) 1) God of War III - PS3 - 24+ hours 2) Final Fantasy XIII - PS3 - 130+ hours 3) White Knight Chronicles International Edition - PS3 - 525+ hours 4) Hyperdimension Neptunia - PS3 - 80+ hours 5) Final Fantasy XIII-2 - PS3 - 200+ hours 6) Tales of Xillia - PS3 - 135+ hours 7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours 8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC) 9) Demon's Souls - PS3 - 197+ hours 10) Tales of Graces f - PS3 - 337+ hours 11) Star Ocean: The Last Hope International - PS3 - 750+ hours 12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours 13) Soulcalibur V - PS3 - 73+ hours 14) Gran Turismo 5 - PS3 - 600+ hours 15) Tales of Xillia 2 - PS3 - 302+ hours 16) Mortal Kombat XL - PS4 - 95+ hours 17) Project CARS Game of the Year Edition - PS4 - 120+ hours 18) Dark Souls - PS3 - 197+ hours 19) Hyperdimension Neptunia Victory - PS3 - 238+ hours 20) Final Fantasy Type-0 - PS4 - 58+ hours 21) Journey - PS4 - 9+ hours 22) Dark Souls II - PS3 - 210+ hours 23) Fairy Fencer F - PS3 - 215+ hours 24) Megadimension Neptunia VII - PS4 - 160 hours 25) Super Neptunia RPG - PS4 - 44+ hours 26) Journey - PS3 - 22+ hours 27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs) 28) Tales of Arise - PS4 - 111+ hours 29) Dark Souls: Remastered - PS4 - 121+ hours Link to comment Share on other sites More sharing options...
Sven_ Posted Wednesday at 10:25 PM Share Posted Wednesday at 10:25 PM (edited) On 11/12/2024 at 1:17 PM, Wormerine said: I mean how lite are we talking about? There is a bit more agency and build variety (so stuff like, will your rip open a door, or sneak in through the vent just around the corner). Side content is a bit more robust, and potentially allowing for more variety of approaches. Quest design isn't Deux Ex, though. Systems in Cyberpunk a more complex than in Witcher, but it is not a systemic game that allows for emergent solutions. And Cyberpunk is way too cinematic, to give players an objective, sandbox and let them loose. In the main quests you mainly follow objectives and watch cutscenes inbetween gameplay sections. Thanks, gonna try it when I have upgraded my PC. Speaking of which, found an analysis of Gothic that was uploaded today. Game makers back in the day: "Let's let people forget that they're just playing a damn video game!" Game makers today: "Screw that. If we're lucky, the 2,000 bucks GeForce hardware will do the job we can't." Edited Wednesday at 10:25 PM by Sven_ 2 Link to comment Share on other sites More sharing options...
Wormerine Posted Wednesday at 11:20 PM Share Posted Wednesday at 11:20 PM 22 hours ago, LadyCrimson said: To be honest/fair,I don't really care what my avatar is In an RPG I do, if it is an RPG with a decent amount of visual fidelity. Even in Outer Worlds, where I can't see my character in gameplay, I did appreciate having an option to make him look how I wanted to roleplay him - and seeing the avatar in the menus did reinforce the character I was roleplaying as. I can't be bothered to do much customisaiton in soulslike games though - it gets covered by armor anyway. Link to comment Share on other sites More sharing options...
bugarup Posted Thursday at 09:56 AM Share Posted Thursday at 09:56 AM On 11/13/2024 at 2:30 AM, LadyCrimson said: I remember in Hogwart's, one of the youthful male avatar face options strongly reminded me of a childhood "boyfriend", which made me laugh, and I picked that one. That's about as deep as I go. My very first Shepard looked very much like lady who owned craft beer store on my that time home-work route. Very nice lady, was fun to chat a little while shopping at hers. My one true Shepard forever. 1 Link to comment Share on other sites More sharing options...
MrBrown Posted Thursday at 02:41 PM Share Posted Thursday at 02:41 PM (edited) remaster of warcraft I and II https://www.theverge.com/2024/11/13/24295730/warcraft-remastered-battle-chest-1-2-3-reforged-upgrades-windows-mac-blizzard-battle-net Edited Thursday at 02:42 PM by MrBrown Link to comment Share on other sites More sharing options...
LadyCrimson Posted Thursday at 08:04 PM Author Share Posted Thursday at 08:04 PM Dunno if someone posted this in the past but this looks right up my alley. We shall see. “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts Link to comment Share on other sites More sharing options...
MrBrown Posted Thursday at 10:51 PM Share Posted Thursday at 10:51 PM Avowed on battle.net. I guess MS buying acti/blizz changed something. https://eu.shop.battle.net/en-gb/product/avowed Link to comment Share on other sites More sharing options...
Wormerine Posted yesterday at 12:06 AM Share Posted yesterday at 12:06 AM 1 hour ago, MrBrown said: Avowed on battle.net. I guess MS buying acti/blizz changed something. https://eu.shop.battle.net/en-gb/product/avowed Huh. Interesting. Are they looking to make Battle.net, Microsoft's 2nd digital shop? As it is, Battlenet would need a serious overhaul to host more than a handful of games, and if Avowed is a one off, it is a really random one. As far as we know it doesn't even have multiplayer, right? Also pretty pricey - at £60 I am having some serious expectations. Also, £20 extra for some skins and playing "5 days earlier". Link to comment Share on other sites More sharing options...
LadyCrimson Posted yesterday at 01:19 AM Author Share Posted yesterday at 01:19 AM ^ Wait, does this mean you'd need a bnet account to play it? Or is it just the store purchasing option? .... Steam doesn't mention it, so I hope that means no on it being attached to bnet itself. ...it's $70US on Steam. ...it's $90US for the pre-order which gets you 2 skin packs, artbook/soundtrack, and "up to" 5 days earlier access. >.> Yeah...that makes me expect more from it, quality wise, than I originally was. Like length, replayability, that sort of stuff. “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts Link to comment Share on other sites More sharing options...
Sven_ Posted yesterday at 06:04 AM Share Posted yesterday at 06:04 AM (edited) I still don't understand the elevator pitch of Avowed. I mean, obviously, it was "Pillars, but like Skyrim" at some point. But after the reboots it obviously was scaled back and changed. But changed to,... what? Another Action/RPG-Like power fantasy, this time taking place in the same universe as that CRPG you had never played if you aren't me? Pillars, but like The Outer Worlds? If I wouldn't be following Obsi -- if this wouldn't be an Obsi / Eternity game -- I probably wouldn't have it bookmarked at this point. Edited yesterday at 06:10 AM by Sven_ Link to comment Share on other sites More sharing options...
Wormerine Posted 22 hours ago Share Posted 22 hours ago (edited) 4 hours ago, Sven_ said: I still don't understand the elevator pitch of Avowed. I mean, obviously, it was "Pillars, but like Skyrim" at some point. But after the reboots it obviously was scaled back and changed. But changed to,... what? Another Action/RPG-Like power fantasy, this time taking place in the same universe as that CRPG you had never played if you aren't me? Pillars, but like The Outer Worlds? Yeah, I am also not quite sure what to make of Avowed just yet. I am not sure "Pillars, but like Skyrim" was ever a thing - at least not in the way that I would interpret it. The quote is from before Avowed was being worked on and the meaning of the quote might not be any deeper than "what if we do a first person game in Eora setting". The roumors had it that originally Avowed was more coop focues, but that direction was scrapped midway through development, and the game switched gears to become a more traditional singleplayer Obsidian game. So far what interviews highlighted to me that a special "Avowed" feature, is allowing less player agency than what I have come to expect from Obsidian - companions are mandatory, and our role quite strictly defined. Allegiedly, that allows to integrated companions better into the story, as one doesn't have to account for them not being with the player (or dead). However, I would think that if they pulled something extrodenary, they would try to showcase it, which I don't think have been the case so far. Eh, we will see. I am hoping for the best, expecting the worst. Let's just say, that Microsoft's track record hasn't been great. PS: Also: “Skins” for companions? I assume than, that there will be very little systemic depth to them. No inventory at least, it seems. Edited 21 hours ago by Wormerine Link to comment Share on other sites More sharing options...
MrBrown Posted 18 hours ago Share Posted 18 hours ago (edited) 13 hours ago, Wormerine said: Also pretty pricey - at £60 I am having some serious expectations. Also, £20 extra for some skins and playing "5 days earlier". Don't forget 5$ more total if you want to upgrade to the deluxe edition, instead of buying it first. EDIT: looks like they removed the upgrade option, but it was there previously. Maybe someone noticed the math doesn't match. Or that they'd run afoul of laws somewhere with that. Edited 18 hours ago by MrBrown Link to comment Share on other sites More sharing options...
Hurlshort Posted 18 hours ago Share Posted 18 hours ago Avowed is Skyrim with muskets. Honestly I'm not worried. It will probably share a lot with Outer Worlds. Art style, writing, etc. But we spend too much time trying to put things in boxes. Link to comment Share on other sites More sharing options...
Wormerine Posted 8 hours ago Share Posted 8 hours ago (edited) 9 hours ago, Hurlshort said: Honestly I'm not worried. It will probably share a lot with Outer Worlds. Art style, writing, etc. But we spend too much time trying to put things in boxes. I think it is more about scale of the title, than the design. But yes, in principle, I have no issue with a game abandoning expected features in pursuit of something new. In fact, I did like more unusual Obsidian games (like Alpha protocol). However, I am still waiting to see what makes Avowed tick. As I keep mouling over Avowed popping on Battlenet - it might be an attept to give the game more spotlight. Sure as heck it is easier to notice on Battlenet, than on a busy platform like Steam. Edited 8 hours ago by Wormerine Link to comment Share on other sites More sharing options...
Sven_ Posted 2 hours ago Share Posted 2 hours ago (edited) 15 hours ago, Hurlshort said: Avowed is Skyrim with muskets. Honestly I'm not worried. It will probably share a lot with Outer Worlds. Art style, writing, etc. But we spend too much time trying to put things in boxes. It's not about trying to put things into boxes. It's getting sold people on an exciting idea. So far, the only people I'd guess to be at least some invested in this would be Obsidian regulars and like the two blokes who played Deadfire (like @Wormerine and me). And even us, we don't know actually why. Compare this to Warhorse, who are really pushing what's actually unique about KCD II -- or Larian last term promoting the (very D&D) idea of a game where (almost) anything would be possible. Or heck, anything! It's almost as if Obsidian are still wondering themselves at this point. Given that the game was supposed to come out this month already, that'd be curious. Edited 2 hours ago by Sven_ Link to comment Share on other sites More sharing options...
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