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Pathfinder Wrath of the Righteous, Part VII


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11 minutes ago, uuuhhii said:

is the puzzle not terrible by owlcat standard or just not terrible

Wrath of the Righteous sets the gold standard for terrible puzzles, even for Owlcat. :p

No mind to think. No will to break. No voice to cry suffering.

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8 hours ago, majestic said:

Could probably still work if you just stacked all the enchantments bonuses in the world, but not sure.

having done just that, stacking azata attribute and mind effecting boosts as well as all the enchantment/illusion gear in the game w/o resorting to expanded arsenal quirks, am less ambivalent than @majesticabout viability. am assuming azata kineticists remain kinda op. is more than a couple skald/bard builds we used for every hard and unfair boss battle, but regardless, an enchanter/illusionist is more than viable on any difficulty even without the expanded arsenal schtick. aside: is not to0 much undead in the game, but we nevertheless take the undead in addition to the functional requisite fey bloodline. sepentine might make more sense, but undead is typical our choice. (edit: you do not need play as a sorcerer caster to make an op azata enchanter work, but am highly recommending at least one level o' crossblood sorc if you choose to go wizard or whatnot.)

furthermore, am gonna suggest that folks reflexive using unfair as a yardstick for mythic powha is misleading. @majestic is no doubt keen aware that the most difficult unfair content is early game and before you acquire mythic path specific powhaz, particularly ambush encounters pre mythic. insofar as late game, any mythic path has at least a few op builds.  angle and lich (and only merged spell book angel and lich is arguable broken op) is not making the most challenging early content any easier, and by late game the angel and lich relative advantages decrease substantially. late game aeon and demon has a few builds we would place on par with merged spellbook angel or lich.

the main advantage o' lich and angel for unfair runs is they do not require you to follow an uncompromising build path or discover every bit o' build-specific loot needed to achieve requisite ab or dcs. angel and lich has spells and abilities which ignore sr or obviate the chore o' generating improbable dcs. play angel and you don't need to consider adding a court poet companion to buff your caster, or adding the madness domain to sosiel. merged spellbook angel and lich make the game far more simple, and there is a mid portion o' the game where they is undeniably op.  even so, every mythic provides possibility o' op builds capable o' roll-stomping unfair late game, and no mythic makes early game easier. 

as an aside, and for any who hasn't played the game in awhile,  am suspecting a few folks is gonna be surprised by a recentish playful darkness change--like ulbrig, playful darkness is now equipped with a swarmbane clasp.

HA! Good Fun!

ps we did go with a merged spell book angel build for the inevitable excess dlc  but less 'cause it were so powerful (although it certainly was a powerful choice) but 'cause encounters were simplified by having a functional immortal character able to one-button wipe the screen o' opponents w/o any o' the rock-paper-scissor considerations which is ordinary the cornerstone o' overcoming difficult d&d/pathfinder opponents. 

Edited by Gromnir
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"If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927)

"Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)

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