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hilarious how with your current lash you can already one hit pretty much anything.

 

sawbones is another item you can use to erase injuries, but has finite uses; same with the ring of reset. but i like the idea of sacrificing new hirelings to the god of cheese

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Yeah, tbf I overdid the lash quite a bit and in a real playthrough would never go that far for lack of resources.

You'd definitely use sawbones and adra potions before starting to sacrifice hirelings, because you have to create them anew every time (I tried export but once a hireling is dead "recruit" gets greyed out), that's another reason why I only took level 1 hirelings.

Getting to a realistic lash is really fast tho, 700% took almost no resources and is already insanely op if you use it with stuff like freezing pillar or chanter invocations.

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Hehehe!

What about Potion of the Final Stand? No need to remove injuries, no?

Every class can cause initial shock damage with Essence Interrupter I guess. Just make sure to hand out armor with lower shock AR like plate. 

I wonder if one can overwrite the lash prematurely with a Berserker/Wizard using friendly-fire Arcane Dampener? Else a SC Wizard with Arcane Cleanse might do. Afaik it's friendly fire. PL 9 though. :(

Edited by Boeroer
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Deadfire Community Patch: Nexus Mods

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Posted (edited)
1 hour ago, Boeroer said:

Hehehe!

What about Potion of the Final Stand? No need to remove injuries, no?

Every class can cause initial shock damage with Essence Interrupter I guess. Just make sure to hand out armor with lower shock AR like plate. 

I wonder if one can overwrite the lash prematurely with a Berserker/Wizard using friendly-fire Arcane Dampener? Else a SC Wizard with Arcane Cleanse might do. Afaik it's friendly fire. PL 9 though. :(

The problem with potion (and bdd) they are combat only, at first I thought that makes it only tedious, but I just realized you can't even switch Deltro's in combat.

For the initial shock damage Essence Interrupter only works if it doesn't kill, my level 1 toons got instantly destroyed by it, haha.

Initial shock can be done via scrolls tho, no need to do it with the hired help, a main char with maxed arcana applies an insane lash.

I haven't tried Dampener yet, I will tho because I feel like it has some hidden potential (might be wrong), Arcane cleanse works, but it "only" removes 1000 sec so my main char who has insane duration due to deltro having been one of the first things i "stranded"wouldn't even lose his buff after thousands of casts xD (in fact I think duration gets fixed at some point.

I also tried resting, but my mistake was to apply 28800 secs of duration (8 hours) but a rest only takes off less than 1k hours.

IF the time a rest takes off is consistent however (which is at least somewhat doubtful, deadfire seems to have problems with all 4 digit numbers and up) then the best way to do this loop would be to remove the injuries with resting, just prolong deltros enough so it lasts thru the rest and not much longer.

Edited by Raven Darkholme
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I am so going to abuse the sh!t out of this...

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"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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