AndreaColombo Posted November 5, 2020 Posted November 5, 2020 10 hours ago, Aurelio said: I always use notepad++ and the "search in files" option with subdirectories. If you know the text you are looking for it should be easy to find all spots where the text is used. Works like a charm! Thank you very much, @Aurelio "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Aurelio Posted November 5, 2020 Posted November 5, 2020 (edited) Great! Notepad++ is a very good tool and yet free. When creating the german translation mod for steam I also used the "XML Tool" Plugin for Notepad++ alot. With the "Validate now" option and this file, you can check for syntax errors of the XMLfile or for duplicated IDs. https://raw.githubusercontent.com/AurelioSilver/pillarsofeternity-2-german-patch/master/translation_helper/stringtable.xsd This was pretty handy because e.g. I had to copy all IDs from the various gui.stringtable files in the laxx subfolders into one huge gui.stringtable file. With the following file and the option "XSL Transformation" I could sort all IDs and then check for duplicated IDS and throw them out. https://raw.githubusercontent.com/AurelioSilver/pillarsofeternity-2-german-patch/master/translation_helper/sort.xsl I also found some ID strings this way, which were translated slightly differently, even when it was the same ID. Edited November 5, 2020 by Aurelio 1
thelee Posted November 5, 2020 Posted November 5, 2020 ever since windows got the linux subsystem on it, i'm going to be one of those grognards recommending people taking a look at bash shell scripting and VIM (my most recent mechanics find was based on some shell scripting and vim)
Elric Galad Posted November 5, 2020 Posted November 5, 2020 On 11/2/2020 at 6:54 PM, thelee said: hey while doing some AI scripting I noticed some issues in vanilla: the AI doesn't recognize kalakoth's minor blights or arkemyr's enchanted armory as "summoned weapons" which leads to some scripting troubles. is this something that can easily be fixed by a missing keyword or something? I've checked the Keywords but all seem normal. If anybody has an idea about this, I'll be interested too but I admit I'm not an expert about what change AI behaviour. 1
thelee Posted November 6, 2020 Posted November 6, 2020 (edited) 6 hours ago, Elric Galad said: I've checked the Keywords but all seem normal. If anybody has an idea about this, I'll be interested too but I admit I'm not an expert about what change AI behaviour. if it's any clue one or both of them also don't count as the type of weapon. i forget which, but either {kalakoth + self: is ranged weapon equipped} and/or {arkemyr + self: is melee weapon equipped} didn't work. i didn't have this problem when it was caedebold's black bow or concelhaut or the pike. i ended up just scripting fassina with "is threatening anyone in melee" to trigger my melee-based buffing and differentiating from kalakoth's. Edited November 6, 2020 by thelee
Boeroer Posted November 6, 2020 Posted November 6, 2020 What's Arkemyr's Enchanted Armory @thelee? 1 Deadfire Community Patch: Nexus Mods
Elric Galad Posted November 6, 2020 Posted November 6, 2020 2 hours ago, thelee said: if it's any clue one or both of them also don't count as the type of weapon. i forget which, but either {kalakoth + self: is ranged weapon equipped} and/or {arkemyr + self: is melee weapon equipped} didn't work. i didn't have this problem when it was caedebold's black bow or concelhaut or the pike. i ended up just scripting fassina with "is threatening anyone in melee" to trigger my melee-based buffing and differentiating from kalakoth's. cl.wizard.summoned_weapon_ai_anomaly.gamedatabundle You might try this then. The treatasweapon atribute has its mysterious ways but might soewhat solve some issues (though blackbow din't require it). I've not tested this though.
thelee Posted November 6, 2020 Posted November 6, 2020 10 hours ago, Boeroer said: What's Arkemyr's Enchanted Armory @thelee? you know, the one that creates a bunch of mirror images around you! lordy, that spell is one that i keep writing down as arkemyr's in eveyr context, even though i know lore-wise it makes no sense and it's obviously citzal's. *sigh* 3
AndreaColombo Posted November 6, 2020 Posted November 6, 2020 ...and my next ship will be called Citzal's Exciting Amory, to continue in the tradition of lore-consistent soft-core movie titles I've been honoring since my first playthrough. 3 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Boeroer Posted November 6, 2020 Posted November 6, 2020 Arkemyr's Disturbed Naming: all foes in the AoE have a 50% chance to execute a different spell or ability every time they try to use one. 1 Deadfire Community Patch: Nexus Mods
Boeroer Posted November 6, 2020 Posted November 6, 2020 3 minutes ago, AndreaColombo said: ...and my next ship will be called Citzal's Exciting Amory, to continue in the tradition of lore-consistent soft-core movie titles I've been honoring since my first playthrough. Direballs also sounds like one of those movies tbh. 2 Deadfire Community Patch: Nexus Mods
AndreaColombo Posted November 6, 2020 Posted November 6, 2020 It is, but it's a short one I try to stick to longer spell names that start by the name of the Wizard, like Arkermyr's Capricious Ex, Llengrath's Safeword, and Ninagauth's Throbbing Pillar. 3 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Boeroer Posted November 6, 2020 Posted November 6, 2020 Llengrath's Safeword made me spit my oatmeal onto the keyboard... 1 Deadfire Community Patch: Nexus Mods
AndreaColombo Posted November 6, 2020 Posted November 6, 2020 Minoletta's Massage Salve Maura's Hentai Tentacles Concelhaut's Monolithic Staff 1 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Boeroer Posted March 5, 2021 Posted March 5, 2021 (edited) Cheers! I'm doing a revive because of "Penetrating Imbue". I just now created a hireling Arcane Archer and looked at the ability screen. I have spotted two tiny problems: The ability "Penetrating Imbue" has no unique icon but uses the same icon as the subclass. I made a quick icon for this (see below). The name is a bit off because "imbue" is a verb - but in this case it should be a noun. I would suggest "Penetrating Imbuement" Would it be okay to change those two little things with the next update (whenever that is - I don't think this is pressing)? See you! --- Icon svg:penetrating_imbuement.svg png: Edited March 5, 2021 by Boeroer 1 2 Deadfire Community Patch: Nexus Mods
Phenomenum Posted March 5, 2021 Author Posted March 5, 2021 5 hours ago, Boeroer said: Would it be okay to change those two little things with the next update (whenever that is - I don't think this is pressing)? I see no problems. Great work! 2 Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch
Phenomenum Posted March 6, 2021 Author Posted March 6, 2021 (edited) @Boeroer can u give me an alternative version with few rays? Now i see 19 rays, can you decrease rays count to 12-13 and make it more thick in base? Edited March 6, 2021 by Phenomenum Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch
Boeroer Posted March 6, 2021 Posted March 6, 2021 (edited) @Phenomenum: Like so maybe? penetrating_imbuement_2.svg Edited March 6, 2021 by Boeroer 1 1 Deadfire Community Patch: Nexus Mods
Phenomenum Posted March 6, 2021 Author Posted March 6, 2021 (edited) 5 minutes ago, Boeroer said: Like so maybe? Yes, this should be better! Because on small icons rays looks too thin. I'll post preview tomorrow. Edited March 6, 2021 by Phenomenum 1 Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch
Phenomenum Posted March 7, 2021 Author Posted March 7, 2021 (edited) @Boeroer I see a problem with centering, because initial Arcan Archer icon "weight distibution" is not centered and Imbue icon appears totally centered. Maybe you can change Arcane Archer's icon – make flame more symmetrical? Any other suggestions? Edited March 7, 2021 by Phenomenum Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch
Boeroer Posted March 7, 2021 Posted March 7, 2021 I see. Yeah ok I will try to add some more flame material in the bottom left of the Arcane Archer icon so the arrow will be more centered. Will take me a bit because my sister is visiting atm. 1 Deadfire Community Patch: Nexus Mods
Phenomenum Posted March 7, 2021 Author Posted March 7, 2021 (edited) 6 hours ago, Boeroer said: more flame material in the bottom left of the Arcane Archer icon so the arrow will be more centered Yes, exactly what i mean. And... i have another idea for pen. imbue icon. I'll draw it later. Take your time, don't worry) Edited March 7, 2021 by Phenomenum 1 Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch
Boeroer Posted March 8, 2021 Posted March 8, 2021 @Phenomenumlike that?icon_arcane_archer_centered.svg 1 Deadfire Community Patch: Nexus Mods
Phenomenum Posted March 8, 2021 Author Posted March 8, 2021 2 hours ago, Boeroer said: like that? Yep. We'll see how ti goes, but it ok for now. 1 Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch
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