Phenomenum Posted February 22, 2020 Share Posted February 22, 2020 (edited) Hi there. In the absence of @MaxQuest i decided to continue our work, because CP have some flaws and missed fixes. I don't want to do anything radical, just collect feedback and add some nice things. Also i'm in aware about @Elric Galad mod development (his Balance Mod designed to work with CP), so we try to keep in touch and not interfere each other. Current fixes done: Fury Form of Druid attack - TreatAsWeapon=true (Fury attack now works as weapon) Pallegina five suns penetration - 7 > 9. Ideally i want to clear restrictions for other 2 upgrades for Pallegina. Kalakot's blights - Add Wands proficiency Shattered Pillar - Wounds trait fix (10 for Lesser Wounds) Distraction training. -10 Deflection for Attackers on Missed for Pet > +25% Melee weapon resistance for Pet, Disorientation on Miss for Attackers. So natural Misses will be connected to Resistance - it allow to apply debuff more frequently, regardless of foes accuracy + increase pet durability. Connected with +engage slots abilities, pet should effectlively hold the line and debuff up to 3 enemies most of the time. Keywords done: Symbol of Berath - Added Decay KW 4 spells Priest of Gaun - Brought back Plant KW Priest of Wael Confusion - Brought back Illusion KW Reworked all elemental damage weapons to work properly with elemental enemies: I've added new KW's for every weapon (Shock weapon. Fire weapon, Corrode weapon, Frost weapon) and added the same KW's to druid's elemental talents. So far it' works as intended - now you can hit elemental enemy with physical damage. The initial idea of new keywords was suggested by @Boeroer. Spoiler -------------------------------------------------------------------------------- I'll be very appreciated for feedback about CP to do a preliminary "Need to fix/improve" list. My next step is to reduce crazy Megabosses HP pool and i seekeng for help with complete list of elemental weapons and abilities, which can affect on those weapons (including DLC) because i'm afraid to miss something. Edited February 22, 2020 by Phenomenum 5 2 Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now