If you go for Barbarian/Monk try Berseker/Nalpasca.
The passive wound generation is enormous and thus you can spam abilites like Raised Torment all the time. But you will need a healer and also take Savage Defience at some point because the higher the level the faster this dude wants to go down due to his Frenzy's self dmg. High RES, Duality of Mortal Presence (CON) and Enlightened Clarity and maybe the Voidward ring do help a lot though! I don't think a Paladin/Barb can reach such levels of sustained dmg. Also Monk's fists + Barbarian's Carnage are big friends since Carnage's dmg is based on weapon base damage - and Monk's fists are the fast weapons with the highest base damage. There's nothing better for Carnage dmg.
Good ways to remove Berserker's Confusion are Devil of Caroc Breastplate, Modwyr in the secind slot (you can just puse after casting Frenzy, switch to Modwyr and right back: no speed loss but instant removal of Confusion), Svef, Captain's Banquet or Enlightened Clarity.
Devil of Caroc's Breastplate has a nice enchantment that raises its AR by 2 once you drop below 50% endurance (which triggers the Blooded passive - that passive is handy because it tells you that you just fell below 50% health. Because the Berserker's health is obscured while frenzied this is really helpful). With Berseker Frenzy (+2 AR) and Thick Skinned you'll get very decent AR and with Duality (CON) you will have a lot of health left even if you are at 50%. You don't need to pick Iron Wheel (doesn't stack with Frenzy's AR bonus) or Turning Wheel (you want the CON and already get +5 INT from Enlightnened Clarity).
Berserker's Frenzy also includes a 25% hit to crit conversion, so taking Swift Flurry and later Heartbeat Drumming makes sense. Also Enduring Dance - the self damage does NOT end it. The more ACC the better.
Also take Enervated Blows. The weakening effect lowers enemies' fortitude by 10 points (and reduces health by 25%!) on crit - that synergizes well with Brute Force from Barb.
Of course you want Bloodlust and Blood Thirst. Interrupting Blows and even Bloody Slaughter make sense here. One Stands Alone obviously.
I didn't need Barbaric Smash etc. a lot. Mostly I used my Rage for Savage Defiance and Frenzy. Although Barbaric Smash is a nice "get your rage back"-finisher in combo with Swift Flurry and Heartbeat Drumming.
I did not pick Blood Frenzy because Spirit Frenzy staggers on hit - even with Carnage - while Blood Storm only does it's job on crit and doesn't stack. Staggered will lower enemies' fortitude by another 10 points -> hello again Brute Force! Also several monk abilites like Force of Anguish and Stunning Surge target fortitude directly.
Speaking of Stunning Surge: great ability to have. It helps to trigger the additional attacks from Swift Flurry and Heartbeat Drumming (stun lowers deflection and fortitude so your barb side can pick which is lower and create more crits).
Leap is cool because it kind of adds up to your AR. You already have good AR, but you cause -4 PEN on enemies which means the first seconds after you land and throw punches you won't get damaged a lot. You can zip out with Flagellanth's Path if you must.
All in all it's one of the most fun classes I played so far.
A Bleak Walker/Arcane Archer with Ring of Focused Flame and Spearcaster (max Arcana) is a really nice mix of ranged dmg dealer and support. Eternal Flames also works with the Imbue spells. Scion of Flame will give you +1 PEN with FoD as well as with Imbue Fireball (FoD also doesn't suffer Arcane Archer's ACC malus because it's a fire attack). With Imbue Fireball you will get +1 PEN, +10 ACC from Ring, +ACC from Arcana, +ACC from Spearcaster(due to Arcana). And with Driving Flight you will do two Fireballs that will most likely crit. Nice way to remove weak mobs. Against single targets the FoD damage and accuracy is great as well. Backup weapon for pierce immunes can be Frostseeker or Essence Interrupter (alternative dmg type and no ACC malus) - or Watershaper's Focus (additional jump produces one additional Imbue cast per shot - like +1 Fireball or +1 Pull of Eora).
Edited by Boeroer, 21 March 2019 - 03:35 AM.