I've been playing PoE again, to compare the games, and to check some things out. And there's one thing that comes up again and again, even after the White March DLCs and all the patches the game ever got. It's stunning, actually, a lot worse than in Baldur's Gate II, for instance, which was made over a decade earlier than PoE1.
I mean, of course, pathfinding.
Here's the funny thing: your most dangerous opponent in combat is not the enemy, it's pathfinding. Your characters sometimes move from A to B via such circuitous routes that they get engaged with enemies who were rather far away and not even in the direction they were supposed to travel to. It's mindboggling.
Other than that, PoE is good. But it also reminds me that Deadfire is a thousand times better.
Anyone with fond memories of PoE pathfinding?