I have nothing against your perception that "might" means simply power, regardless on if physical or sorcerous. In fact - I find it quite cool approach and especially as _intimidation stat_ it makes a lot of sense. Seeing an obviously mighty sorcerer/warlock/necromancer can be just as intimidating for the person (if not more) as seeing a huge warrior.
Just like in PoE1:
a) Racially, I have to be _giant_ to have bonus to the power of my spells?! Ugh, what?! Sorry?!
b) But even worse - far far worse in fact. The first dialog I hit with a "might" check and voila: My subtle but powerful elven sorceress carries the wounded in her _arms_!
I must say this is something what completely destroys the enjoyment of your games for me. I play rpgs for immersion and story, for shaping my character the way I like her and I certainly do NOT want to have my _powerful, but powerful in magic_ *W*I*T*C*H* performing amazing _physical_ feats! She is supposed to be _WEAK_ physically!
I did the same mistake twice now. ( Meaning - buying your otherwise very good looking and promising rpg games. I thought this will be addressed in the sequel. To my shock it is not. I will surely not buy any game from you anymore until I find some confirmation on the web this is no longer the case. And it dazzles me tha you find this - obviously as you didn't bother to fix it - an acceptable "minor oversight" in a _RPG_ text/story/character oriented game. (
I'm not angry. Just sad and frustrated. And I wanted to let you know that. Sadly, it's definitely too late now to hope for any fix in this area. Especially since it seems you don't even find it being a problem.