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How is this Easy?
Posted 08 December 2018 - 04:18 PM
Why given the impossible difficulty of easy mode is it called easy? As someone who as finished both baldurs gate games on normal, easy should be renamed impossible.
Posted 08 December 2018 - 05:14 PM
Really can't say without seeing you play. Baldur's Gate in certainly on easy side, compared to other D&D games. There are certainly some tough fights in BG2, but it's biggest issue is being obtuse. No matter the difficulty they are always easy to cheese.
Never played Pillars 1 on anything below Veteran. I found this difficulty just right, with a power creep on later levels. I came into PoE1 right after playing through Icewind Dale2.
Are you sure you understand the mechanics? I found my 2nd playthrough on PotD somewhat easier than my first one as I knew what I was doing. For example it took me a big chunk if playthrough before I realised that you can't stack item buffs (stronger buff to the same attribute will cancel the weaker one, instead of adding up), which immediately made my characters more effective. Make sure you target weakest defence and that enemy armor doesn't eat up all your damage.
I do remember shades to be particularly annoying early on, with lighthouse being somewhat tricky. They like to go for the squishy targets.
Posted 08 December 2018 - 10:16 PM
Most people find Path of the Damned to be too easy.
I also played most of the D&D CRPGs on normal. I started PoE on normal and restarted on Path of the Damned after some hours because it was way too easy. And at that point I had no idea about combat mechanics and so on. I can't imagine what you have to do so that easy seems to be impossible.
Different people, different skills I guess. I'm sure you are good at something at which others suck. Baking for example. Or ice-skating. Man I royally suck at all those winter sports...
So all in all I don't think we should rename easy to impossible. We also wouldn't want to lower standards for getting a driver's license because you aren't able to drive straight for more than 5 meters.
Maybe Obsidian could introduce a difficulty setting "Nigh Impossible: Wilkiaal2" that's slightly below easy.
Edited by Boeroer, 09 December 2018 - 05:57 AM.
Posted 09 December 2018 - 02:37 AM
Posted 09 December 2018 - 06:03 AM
I mean if you have made it to Defiance Bay the hardest part of the game lies behind you. And that's not a joke.
Just come back later and you'll see it can be easy. The tower is not really low level stuff. There are plenty of other quests you can try first. PoE is kind of "partly open world" - it is possible to run into encounters that are too difficult for you. If you get your stern slapped it's most likely that you discovered such an encounter. Just return later. One char level can already make a big difference.
In case you own The White March: don't go to Craigholt Bluffs first (although your steward told you it's way above your paycheck)!
Edited by Boeroer, 10 December 2018 - 01:42 AM.
- Wormerine and LittleAmadillo0 like this
Posted 13 January 2019 - 08:18 AM
Have you tried a workaround, using petrification scrolls on those Shades? Easier to kill them. My first playthrough was on Veteran and it was a good balance between challenging and enjoyable.
Posted 20 January 2019 - 03:52 PM
Don't know if you're still struggling, OP, but wanted to hop in and try to help
Pillars is a wonderful game very dear to many of us, but like any RPG, understanding the mechanics can really help. Having a firm grasp of how deflection, fort, ref, and will stats work will help you stun lock and over power your enemies. Once you understand the game well enough, you can look at an enemy's state line and know if it's going to be too hard for you to kill.
Generally, if your accuracy is 10 points lower than an enemy's defensive stats, expect a tough fight. 20 points lower, expect it to be nearly impossible to land anything but grazes.
In the lighthouse, you have to set up your team in a way that the shades won't insta-gib your casters. On the first level, put them in the left corner near the door with your front liners surrounding them. You can send a rogue (if you have one) over to pop the door, then Escape back to safety. It really pays to have 4 melee guys, and keep them in front of your casters
Use your priest to cast aoe heals and heals over time, while your mage puts ups a chill fog or two to blind the shades. If the blind isn't working, your'e probably just too low leveled to beat it.
Easy mode should be doable with a single character. If you're party can't take them, come back later
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