Jump to content

Recommended Posts

Posted

Nothing more except that I hope there will be support for widescreen !

  • Like 3
  • Sad 1

★ ★ ★ ★ ★ ★ ★ ★ ★ I ' M ★  ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ B L A C K S T A R   ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ 

  • 10 months later...
Posted
On 10/22/2019 at 4:56 PM, Sheepshank said:

We're less than a week out... anyone seen anything new on this? ADMIN or DEV ? 

I would also love an official answer for this please!

  • Like 1
  • Sad 1
Posted

Agreed +100!!  

If the game does not have an FOV slider and 21:9 support, please release to the community the settings to make these adjustments manually ourselves.

  • Thanks 1
  • Sad 1
Posted

Launched game, no ultrawidescreen 21:9 support.  :*(

Glad i used xbox game pass on pc for this.  I'll revisit the game when a patch or workaround is found.

  • Sad 2
Posted (edited)

Currently there is only ultrawide screen 'support' with windowed/ borderless windows mode. However, it has many issues. Conversations are still letterboxed, cutscenes are stretched and the character isn't visible in character creation and inventory. 

Edit: I've created a thread in the support forum

Edited by ZakKa.dev
  • Sad 1
Posted

Hey everyone,

Thank you for reporting these widescreen issues to us.  I put a report together with the information you've provided so far for the Programming team to look into.  If you discover anything else about the widescreen issues, please let me know in this thread so I can add that information to the report.

Thank you, and sorry for the widescreen issues you are having.

  • Like 1
  • Thanks 4
Posted

At 3440x1440 normal gameplay the game uses VERT- instead of HOR+, prerendered cutscenes are stretched, and in dialogue the screen gets letter boxed.

 

Here are some example screens, courtesy of resetera:

16:9:

TlZWdJ6.jpg

21:9:

Jc00OB4.jpg

Prerendered cutscene:

indianawindowsstore-w9wksv.png

Dialogue screen:

indianawindowsstore-wkgjei.png

  • Sad 1

"My hovercraft is full of eels!" - Hungarian tourist
I am Dan Quayle of the Romans.
I want to tattoo a map of the Netherlands on my nether lands.
Heja Sverige!!
Everyone should cuffawkle more.
The wrench is your friend. :bat:

Posted

Here's some more info regarding ultrawide problems:

7 hours ago, ZakKa.dev said:

1. No real ultrawide support (only borderless windowed)
2. Character is not visible in character creation and inventory screen on borderless windowed
3. Can't play letterboxed 1080p on ultrawide screen (stretched)
4. Cutscenes are stretched, doesn't matter if I use a 21:9 or 16:9 resolution
5. Dialogues are letterboxed 

 

  • Like 1
  • Thanks 1
  • Sad 1

"My hovercraft is full of eels!" - Hungarian tourist
I am Dan Quayle of the Romans.
I want to tattoo a map of the Netherlands on my nether lands.
Heja Sverige!!
Everyone should cuffawkle more.
The wrench is your friend. :bat:

Posted (edited)

 

This is only indirectly related to the ultrawide issue. But in windowed mode this is what the character looks like in the inventory (and also character creation). I'm posting this here because ultrawide monitors force us to use a buggy windowed mode, and my thread was locked. 

bug.JPG

Edited by ZakKa.dev
Posted (edited)

3440x1440 only in borderless windowed but the zoom/FOV is absolutley horrible,

I assume that all this is a bug and will be fixed in a hotfix asap i hope cause this is not playable.

Edited by Raggz
  • Sad 1
Posted

Would be great to know if proper UW support is going to be implemented in a patch. Losing the top and bottom of view, while having to boost FOV so much that there's a nauseating fisheye effect isn't the best way to game in 2019. :)

  • Sad 1
Posted

Thank you Pidesco for categorizing the currently known Ultrawide issues and making the Dev's aware.  That is appreciated.

As someone who is visually sensitive, once Ultrawide support + FOV is patched into the game I will be buying a copy.  This issue is the only thing stopping me from doing so.   Looking forward to a future patch!

  • Like 1
  • Sad 1
Posted

I don't know all the tech specs of my TV by but some things in this game get cut off at the screen edges. Was surprised that there's no option to adjust borders as this is common in most games. I'm on Xbox too.

Posted

Ultra-wide option should be available during conversations. The story is good (so far) and ultra-wide would allow better immersion and better experience. I hope you guys can implement this soon.

  • Thanks 1
Posted

I also would love 21:9 native support ASAP, without any stretching or pillarboxing -  Can't wait to start playing this game, but this is the only thing holding me back :(

 

  • Like 2
  • Thanks 1
  • Sad 1
Posted

It would be a huge temporary help if I could play the game at least in 1920x1080 letterboxed without stretching in fullscreen modus.... 

Because of the vertical cropping, some melee weapons aren't in your full view haha. 

  • Like 1
Posted

Same issue here, resolution: 2560x1080p.

 

Been waiting for your game since I heard the announcement but hard to play like this, my copies on MS Store...Just wanna be able to use Fullscreen mode at the correct resolution, gives me stretched 16:9.

 

Good luck patching it, looking forward to playing.

Posted (edited)

Q7sIDba.png

4bgRgLx.png

 

Ultrawide also "pushes" around the view model. First is 21:9/2560x1080, second 16:9/1980x1080.

 

Unrelated, but an option for centering the crosshair would be greatly appreciated.

Edited by Barfrost
  • Sad 2
Posted (edited)
  22 hours ago, ZakKa.dev said:

1. No real ultrawide support (only borderless windowed)
2. Character is not visible in character creation and inventory screen on borderless windowed
3. Can't play letterboxed 1080p on ultrawide screen (stretched)
4. Cutscenes are stretched, doesn't matter if I use a 21:9 or 16:9 resolution
5. Dialogues are letterboxed 

 

Same here... I'm really sad at the moment... First game I bought on day one since I can't remember when...

Vert- with distorted view just isn't enjoyable. And there doesn't seem to be any possibility to get it set up in 2560x1440 on my 3440x1440.

 

EDIT: Tried to run the game in a 2293x1433 window with black desktop background. 28 fps running an overclocked Vega 64. :(

Edited by Sonarplexus
Posted

A couple more examples of the cropping and what it does to gameplay. So wide resolutions aren't even actually being rendered, they are just rendering it lower and cropping and zooming the image to fit the aspect ratio of borderless windowed mode.

I was able to get pillars (side black bars) working by disabling all scaling options in the nvidia control panel AND on my monitor, but still, its 2019, widescreen  support shouldn't be an afterthought. Hopefully they will get this updated soon.

m6JxHgb.jpg

NgPm6NX.jpg

Posted

Still surprised to see how developers think this a niche sector in the gaming community. If I'm not mistaken, the manufacturers have been dropping prices significantly and it's becoming quite popular as a gamers choice, because of the significantly wide aspect.

It's nice to see the dev's responding, but last feedback I read was that this was a very low priority. Please fix this issue sooner rather than later, Obsidian.

Posted (edited)

+1 for 21:9 support.

For those unaware, a trainer is available that fixes the "zoomed in" effect and pillarboxing in dialogue.

https://community.pcgamingwiki.com/files/file/1442-the-outer-worlds-ultrawide-dual-monitor-mod/

 

Outstanding issues this trainer doesn't fix:

- Cutscenes/loadscreens stretched

- Viewmodel (players weapon) still zoomed in

- FOV/resolution reverting when accessing the settings menu

Edited by Speeko

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...