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Sonarplexus

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  1. Sorry to hear this... have you tried setting the .ini files to read only after editing them? Also, I'm completely with you that this is no bueno. Obsidian really messed up for UW users. I just enjoyed the game so tremendously, I wouldn't want to have missed it if a user hack could help.
  2. Now that seems just sniffy... It's really annoying that Obsidian messed up. But there are working community fixes out there that require maybe 10 minutes of your time. You're really missing out on a great game! Most fun I had in a looong while.
  3. Have you tried going alone? With every crash I had exiting the ship, it helped. Afterwards I could re-enter the ship and exit again with crewmates of my choice.
  4. Could be related to Parvati disappearing... don't know if there have been any solutions, but you should check the corresponding threads. Supposedly, team member can "die" when they are on a ladder at the moment you leave the ship or something.
  5. I just replied in the main 21:9 thread, including links and instructions to setting up either widescreen or 16:9:
  6. Well, that's not the case... While the bad widescreen support is annoying as xxxx, the game is completely playable and enjoyable! You could just let it run in the default "borderless windowed" 21:9 mode. It's Vert- instead of Hor+ and windowed prevents Gsync/FreeSync, but it's totally playable this way. You could follow the instructions under https://www.pcgamingwiki.com/wiki/The_Outer_Worlds#Ultra-widescreen, which gives you normal widescreen support, only the player weapon gets somewhat stretched. And the HUD sits in the 21:9 corners, but many games do this even with official widescreen modes. You could go the route I and others have described and set up custom 16:9, which might not be what you bought your screen for - but it's how the game was designed. For anyone too lazy to scroll the thread, the steps to set up 16:9: Make sure you have an appropriate 16:9 resolution available in your Windows display settings. E.g. if your monitor is 3440x1440, you need a 2560x1440 resolution selectable. If missing, you can add one via registry or easier with a tool like Custom Resolution Utility (CRU). This should allow you to select 2560x1440 as a fullscreen resolution from the game settings. If not, you can easily change GameUserSettings.ini found in appdata\local\Indiana\Saved\Config\WindowsNoEditor. The values to change are named ResolutionSizeX, ResolutionSizeY as well as DesiredScreenWidth and DesiredScreenHeight Finally, you'll have to let your GPU handle the scaling: With AMD, you activate "GPU-Scaling" in RADEON settings and set it to "Center". In the NVIDIA Control Panel you set Scaling to "No Scaling" as well as "Override Scaling by Games Enjoy the game!!!
  7. Weapon model etc. will be huge and stretched, though. For me, this breaks immersion more than the added view on the sides adds. Plus, the HUD gets relocated to the far corners of the ultrawide screen, which I loathe. All in all, I prefer 16:9 until a decent UW implementation is available.
  8. Phineas' Lab is actually short enough to navigate without map or inventory access. So while annoying and definitely a bug, I wouldn't call it game-breaking. Keep playing, friend!
  9. I've got absolutely no stutter, one of the smoothest games I've played with FPS ranging between 60 and above 100 - all settings ultra or high except shadows at low, running a Vega64. Could it be you're experiencing mouse stutter? Reducing the polling rate might help that.
  10. Yeah, I had this one, too... entering the map crashes the game just as well. Epic Release 1.1.0.351 Windows 10 Version 1809 Build 17763.805 AMD Ryzen 5 2600 AMD Vega 64, Radeon Version 19.10.2 Running fullscreen at 2560x1440 on a 3440x1440 display.
  11. No need for that. You only have to make sure you got a 16:9 resolution available in your system settings. And then you can set your GPU scaling to "centered". This shouldn't even change anything about daily Windows. But if for some reason you positively need another GPU scaling for another application, you can always set scaling on a per-app basis in your GPU settings.
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