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Please give us an optional third person camera.


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#81
Bandy

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Also can add, there is a Kingdom Come Deliverance  mod for a TPV camera that works well when the player is on horseback -- horrible if you are prone to motion sickness -- however, once off the horse the TPV looks terrible: the avatar animations are awful.  So one can see how much work needs to go into a proper TPV, I appreciate that, but doesn't make it more palatable as a player prone to motion sickness.

 

What I imagine is the case here, is that a TPV mod can be made and not be perfect but will help us out some.  But if the devs say they will provide a TPV and it isn't perfectly executed, well, there will be he!! to pay...



#82
fchopin

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I also want third person option as i don't play game that only have first person.



#83
LadyCrimson

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I would imagine allowing both FPV and TPV iisn't just a cosmetic change and it would generally screw up the shooting mechanics, for at least one of the perspectives. The Bethesda Fallout games, for instance, had terrible shooting, and I can only assume the ability to use both perspectives was part of it.

That was not the reason for it, Bethesda fallouts did not use shooting mechanics like "you point, you hit" it was more if your stats say you will miss, you will miss even if you are 1inch away from the enemy. NewVegas added actual aiming and using sights, so they are capable of doing it properly even when using ****ty engine

I don't think that was true outside of vats. I seem to recall skills affecting damage but not whether you could hit your target or not. Or perhaps that was just in New Vegas.

In any case, the aiming mechanics for third person shouldn't be the same as for first person. Allowing for the two should impact the design significantly.

 

I played Fallout:NV without using VATS just fine (I don't like VATS at all), the shooting mechanics were ok without it. I mean, it wasn't true fps shooter smooth, but it worked fine/wasn't a problem. But yeah that's not the same thing as 3rd person combat visual design/mechanics.

 

I remember when people wanted Borderlands in 3rd person. You could force it using some dev commands or something (I don't remember exactly) but while it sorta worked, it looked and felt awkward (aiming was off by a mile) and was obviously "unfinished"/not meant to be played that way. The indie survival alpha game 7 Days to Die also had a crude 3rd person that they tried to test but it was barely functional and they've never tried to improve it so hardly anyone uses it. It would definitely impact time/work to make both 1st and 3rd feel and behave "right".

 

Could they do both? Yes, if they felt it was worth their time and the way they've set up gameplay would work with both. No idea if they will, however.

 

As to viewing your character - I only care about that if they make fashion a big deal in the game. Why bother with collectable funny wizard hats or recoloring clothing (as example) if I can't see it. Especially if it's not even MP where at least you're dressing up for other players. Might've been ok in the paper-doll only days but not so much now, for me. That said, an idle/non-combat vanity-camera would be fine.


Edited by LadyCrimson, 11 December 2018 - 05:19 AM.


#84
IndiraLightfoot

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Same here. I played through F:NV without using VATS. I tried it in another playthrough, but I didn't enjoy it.



#85
Mikeymoonshine

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First person is ok with me but I do like to be able to see my character sometimes. I'm also hoping there is a way to holster your weapon because every demo i have seen of this seems to have the weapon drawn all the time, even on the ship.

#86
rjshae

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Or at the very least, provide a modding option to enable other camera views. Thanks!



#87
Undecaf

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I'd rather they don't waste time adding a third person if it takes resources away from other areas of the game. Polish is my priority.

 

Same here. I'd want them to hone the perspective they have work the best it can for an RPG.

 

 

 

 

And with that in mind, in this interview they said:

 

 


I know when we put our combat system together, it was really important that it be an RPG...

...

 

We really don't want people to be saying, "Wow, this is a great RPG, you know the combat is just okay, but the RPG stuff is great."

...

 

One of our goals is that we want combat to be fun. Obviously our combat isn't going to be as good as Call of Duty because that's not what we are here to do.

 

So, with their chosen perspective it would seem like FPS is the way to go. But rather than doing something that, to almost everyone, seems like a really tired FPS, they should more boldly lean towards the RPG side of it and try out other forms of design. I keep harping about this, but I just can't get over it.


Edited by Undecaf, 11 December 2018 - 12:18 PM.


#88
esyvjrt

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I was actually glad to know that it will be just first-person, just because it means that everything will be first-person and no third-person sections.  Not interested in third-person for myself at all, but i am not sure if its the best decision since so much people prefer it.

They should really make sure if is the best for the sales, and maybe make it easy to mod.



#89
Ethics Gradient

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Not interested in third-person for myself at all, but i am not sure if its the best decision since so much people prefer it.

They should really make sure if is the best for the sales, and maybe make it easy to mod.

 

Mikey has since added some clarification regarding his original statement.  Saying that The Outer Worlds will not include extended mod support or a third-person-camera wasn't just an attempt to gauge interest among the fanbase.  It is stuff that is legitimately not going to be on the roadmap due to time and resource constraints.

 

Even knowing now how the community would like to see them happen, such concepts will have to be revisited during later releases if the debut of TOW is a success.


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#90
fchopin

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If there is no third person option please tell us as soon as you can so we do not waist any more time on this game and also to stop from pestering you.






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