Potemkin 28 Posted November 25, 2018 Share Posted November 25, 2018 Wouldn't it be cool with a new game plus mode for Deadfire like in Tyranny? And have one of the options be the ability to play with 6 characters instead of 5. Quote Link to post Share on other sites
gkathellar 1,978 Posted November 25, 2018 Share Posted November 25, 2018 It would be cool if they just had a 6-character party to begin with. 1 Quote If I'm typing in red, it means I'm being sarcastic. But not this time. Dark green, on the other hand, is for jokes and irony in general. Link to post Share on other sites
Boeroer 15,203 Posted November 25, 2018 Share Posted November 25, 2018 It's not that easy because they stated several times that 6 party members would require a lot of work on the UI. Besides that it could be a nice part of Berath's Blessings. Quote Deadfire Community Patch: Nexus Mods Link to post Share on other sites
InsaneCommander 2,788 Posted November 25, 2018 Share Posted November 25, 2018 I think they said that there are other problems too. The game is made for a 5 character party and even the reactivity is made to take only 4 companions into account. Quote Link to post Share on other sites
Frak 324 Posted November 25, 2018 Share Posted November 25, 2018 (edited) New Magran Challenge. You get 6 party members, but every time you rest there is 5-10% chance a random (including MC) character permadies in their sleep. Man, inventing challenges is easy. Edited November 25, 2018 by Frak Quote Nerf Troubadour! Link to post Share on other sites
Wormerine 4,341 Posted November 25, 2018 Share Posted November 25, 2018 Never got the point of NGplus in RPG. Party of six could be a berath Blessing but as was mentioned before it does create planty of technical issues. 2 Quote Link to post Share on other sites
protopersona 129 Posted November 25, 2018 Share Posted November 25, 2018 New Beraths Blessing: You get a sixth party member, but they are completely controlled by AI and can not be issued commands like a normal party member. Quote "As the murderhobo mantra goes: 'If you can't kill it, steal it.'" - Prince of Lies Link to post Share on other sites
gloomseeker 232 Posted November 25, 2018 Share Posted November 25, 2018 Plus pathfinding issues. Quote Link to post Share on other sites
InsaneCommander 2,788 Posted November 25, 2018 Share Posted November 25, 2018 New Beraths Blessing: You get a sixth party member, but they are completely controlled by AI and can not be issued commands like a normal party member. So, an adult Vela? 2 Quote Link to post Share on other sites
Frak 324 Posted November 25, 2018 Share Posted November 25, 2018 So, an adult Vela? Adult pregnant Vela. Will have strange cravings for specific foods at any given time. If food is not given, will have alliance flipped during combat with unarmed, friendly-fire carnage. We'll call it Hyleas challenge (adult version, with doube-entendre and stuff). 2 Quote Nerf Troubadour! Link to post Share on other sites
InsaneCommander 2,788 Posted November 26, 2018 Share Posted November 26, 2018 Adult pregnant Vela. Could happen in PoE3... 1 Quote Link to post Share on other sites
xzar_monty 631 Posted November 26, 2018 Share Posted November 26, 2018 It's not that easy because they stated several times that 6 party members would require a lot of work on the UI. From a logistical / design point of view, I actually wonder what this means. I'm not saying they're wrong, of course, but on the surface it doesn't look like the claim is valid, which is precisely why I'd like to know the reasoning behind it. Quote Link to post Share on other sites
Manveru123 440 Posted November 26, 2018 Share Posted November 26, 2018 Never got the point of NGplus in RPG. Force players to spend more time with the game, pretty much. Some games (like FFT0) even make content locked behind a NG+, so you HAVE to play at least twice to see everything. It's not that easy because they stated several times that 6 party members would require a lot of work on the UI. From a logistical / design point of view, I actually wonder what this means. I'm not saying they're wrong, of course, but on the surface it doesn't look like the claim is valid, which is precisely why I'd like to know the reasoning behind it. It means a designer will have to sit down and figure out how to incorporate the sixth character without messing up the current UI. And if the game was programmed with 5 characters in mind, adding another would mean having to rewrite a ton of code. Then again, Obs likes to rewrite their own games so who knows :> 1 Quote Link to post Share on other sites
hilfazer 270 Posted November 26, 2018 Share Posted November 26, 2018 It's not that easy because they stated several times that 6 party members would require a lot of work on the UI. Besides that it could be a nice part of Berath's Blessings. When? During game development? That would be retarded. Putting UI before design is like... new low. Plus it's not like they didn't make any game with 6 party members before. Quote Vancian =/= per rest. Link to post Share on other sites
Triple - A Foxy Lad 238 Posted November 26, 2018 Share Posted November 26, 2018 Putting UI before design is like... new low. Man i wish id seen only the things that ud seen. 1 Quote I AM A RENISANCE MAN Link to post Share on other sites
InsaneCommander 2,788 Posted November 26, 2018 Share Posted November 26, 2018 And if the game was programmed with 5 characters in mind, adding another would mean having to rewrite a ton of code. They implied that is the case. Sorry, but I don't remember the source... When? During game development? That would be retarded. Putting UI before design is like... new low. Plus it's not like they didn't make any game with 6 party members before. They probably decided early that there would be only 5 members in party. Quote Link to post Share on other sites
Archaven 437 Posted November 27, 2018 Share Posted November 27, 2018 It's not that easy because they stated several times that 6 party members would require a lot of work on the UI. From a logistical / design point of view, I actually wonder what this means. I'm not saying they're wrong, of course, but on the surface it doesn't look like the claim is valid, which is precisely why I'd like to know the reasoning behind it. Consoles and controllers Quote Link to post Share on other sites
xzar_monty 631 Posted November 27, 2018 Share Posted November 27, 2018 If it's consoles, why is the number five, then? (I'm not that familiar with consoles, I have to say.) Quote Link to post Share on other sites
Messier-31 2,481 Posted November 27, 2018 Share Posted November 27, 2018 Berath's Blessing: Get to play with a 6 character party... and then PoE1 starts. 1 Quote It would be of small avail to talk of magic in the air... Link to post Share on other sites
Boeroer 15,203 Posted November 27, 2018 Share Posted November 27, 2018 (edited) It's not that easy because they stated several times that 6 party members would require a lot of work on the UI. Besides that it could be a nice part of Berath's Blessings. When? During game development?That would be retarded. Putting UI before design is like... new low. Plus it's not like they didn't make any game with 6 party members before. I really despise the use of the word "retarded" in such a way. It's certainly not a good way to communicate if you really want a reasonable answer - at least from me. But if that wasn't your goal in the first place then ok. But no. Your conclusions are wrong. The reason for 5 party members was that in PoE and Deadfire there are a lot more active abilities for martial chars/classes and thus the management/visuals/etc. of encounters was a lot more cluttered than in the old Infinity games (where fighters etc. mostly used auto-attacks). That was one reason. There were more but that doesn't matter now. So... After that decision was made for Deadfire lots of people asked if it would be easy to mod the game so that you could have 6 party members. And the answer was that it's in fact pretty complicated because the whole UI (but also dialogue/banter/reactivity/xp gain maybe) was layed out for max 5 party members now. So a Berath's Blessing with 6 party members would require a lot of work and thus will most likely not make it. But it would be nice indeed. Edited November 27, 2018 by Boeroer 3 Quote Deadfire Community Patch: Nexus Mods Link to post Share on other sites
Archaven 437 Posted November 27, 2018 Share Posted November 27, 2018 If it's consoles, why is the number five, then? (I'm not that familiar with consoles, I have to say.) IMHO 4 will be best for consoles and controllers. You have less to control. Many TB RPGs having just 4 on consoles like original sins. They tried that with Tyranny. Calling is successor to baldurs gate with only 4 certainly wouldn't cut it. So they go with 5. Well if they have plan for multiplayer aka moba, mostly having 5 as well. So that makes a good number. Of course this is his my opinion. I'm sure many won't hesitate to attack me Quote Link to post Share on other sites
Boeroer 15,203 Posted November 27, 2018 Share Posted November 27, 2018 (edited) It's not that easy because they stated several times that 6 party members would require a lot of work on the UI. From a logistical / design point of view, I actually wonder what this means. I'm not saying they're wrong, of course, but on the surface it doesn't look like the claim is valid, which is precisely why I'd like to know the reasoning behind it.Consoles and controllersThat was not one of the reasons they mentioned. Can't say if they had this in mind, but I think 6 or 5 party members doesn't make a big difference for a controller. Edited November 27, 2018 by Boeroer Quote Deadfire Community Patch: Nexus Mods Link to post Share on other sites
InsaneCommander 2,788 Posted November 27, 2018 Share Posted November 27, 2018 You can have 6. With Vela. Quote Link to post Share on other sites
Triple - A Foxy Lad 238 Posted November 27, 2018 Share Posted November 27, 2018 Ive gone back to poe1 lately to prep another character for forbidden sanctum. Honestly, its striking how much more cluttered it feels than deadfire - or even baldurs gate or kingmaker. 'Rounds' are faster in poe than in dnd, where everyones on a 6 second loop. Base movement speed is higher. The faster pace requires u to micro more. Ur martial classes have more to do than basic attack. Even ur spellcasters are busier bcs theyre casting more spells in combat rather than prebuffing - and spellcasting time is generally shorter in poe. Like the 6 person party in poe1 is far from an unplayable dealbreaker imo, but 5 feels closer to the systems sweet spot. 2 Quote I AM A RENISANCE MAN Link to post Share on other sites
xzar_monty 631 Posted November 27, 2018 Share Posted November 27, 2018 Ive gone back to poe1 lately to prep another character for forbidden sanctum. Honestly, its striking how much more cluttered it feels than deadfire - or even baldurs gate or kingmaker. Incidentally, if you go back to PoE1 after playing Deadfire for some time, you instantly notice something significant: in-battle pathfinding in PoE1 is terrible. I would actually go so far as to argue that it's your most likely cause of death (or at least very serious trouble). Thankfully, it's so much better in Deadfire, although it's not quite perfect. 1 Quote Link to post Share on other sites
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