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UPDATE: v3.1.0 is now available on the Beta Branch


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Hello everyone!

 
We have just placed our 3.1.0 patch onto the Beta Branches of Steam and GOG. Click here for instructions of how to join the Beta. We are preparing to release this hotfix patch shortly. As always, please let us know if this patch has any unintended affects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums.


 

Beta Patch notes for v3.1.0.0011

 

New Features & Updates

 

  • UI Simplification
    • Changes to how some UI displays and the ability to customize some of the UI for in an out of combat to provide a better experience for both. Dropdowns to control the UI can be found within the Options Menu.
  • Hauani O Whe Mega Boss - A new Mega Boss can now be challenged! This colossal Ooze is prepared to face some of the strongest teams that dare brave it!
    • Can be found on an island between Dunnage and Fort Deadlight.

  • Spell Shaping
    • Spell shaping is available for the Wizard, Druid, Priest, and Chanter classes! This passive ability allows for spell casters to adjust certain AoE spell radii to increase the power level or area that the spell can reach!
  • Magran's Challenges Difficulty Additions
    • All Challenges can now be done on all difficulties in the game! Play through with new challenges for a new interesting game experience!
  • New Berath's Blessings
    • ...Can I Pet Him Anyway? - Allows for Eder to equip a pet! 
    • Infamous Past - Gain passive stat boosts that help in and out of combat.
    • +3 Intimidate, +5% Damage, Lower level Kith enemies may become Terrified at the beginning of combat.

  • Premade Characters
    • Characters can now be imported to use on various playthroughs through Deadfire. Characters can be chosen in character creation, or by visiting taverns and recruiting them as Adventurers.
    • Instructions on how to Import and Export Premade Characters can be found here.
  • Hylea and Rymrgand Challenges - Hylea and Rymrgand Challenges make their way into the Magran's Challenges!
    • Hylea - Vela joins the adventure and must be protected at all costs or the adventure is over! She does not take a party slot and does not attack during combat.
    • Rymrgand - Food now lasts for a small duration before decaying and expiring from use. 
  • Path of the Damned Endgame Tuning
    • Path of the Damned has been reworked to give a better experience for mid and higher level end game content. Can you survive the increased difficulty with your party?

Resolved Issues

  • Fixed an issue that prevented timers from being advanced globally.
  • Swapping Party members will spawn them around the Watcher as expected
  • The save button no longer becomes unclickable when attempting to create a save.
  • Quests for Seeker, Slayer, Survivor show the appropriate difficulty level in the Journal.
  • Figurines and items that have charges do not recharge at the end of combat or after rest as intended.
  • Hired Adventurers now start with the correct engagement value that is expected when they are recruited.
  • Sacred Immolation no longer incorrectly gets 20% increased damage from Sworn Enemy.
  • Riposte no longers causes abilites such as Eternal Devotion to deal no damage.
  • Performing a Save/Load cycle near the aura-granting Paladin while on the ship no longer causes said aura to remain on the player indefinitely.
  • Fixed an issue that would cause elements of UI no longer persist or display through loading screens.
  • Character Inspection window has been adjusted to a smaller font from player feedback.
  • Mod load order can be changed without issue.
  • Completing Tasks in Seeker, Slayer, Survivor now awards significantly more experience.
  • The Chanter Bar now correctly changes when the UI changes.
  • Brilliant now restores resources every 6 seconds instead of 3 seconds.
  • Added Vocalization to Call of Rymrgand priest spell.
  • Removed null game data reference from Overbearing Guard.
  • Kalakoth's Sunless Grasp now displays its Frost keyword on its stat block.
  • Kalakoth's Freezing Rake now displays its Frost keyword on its ability stat block.
  • Seven Nights She Waited and The Tears Falling Like Rain now display their Frost keywords on their ability stat block.
  • Thrice Was She Wronged and Her Revenge Swept Across now display their Electricity keyword on their ability stat block.
  • "Raw"  is no longer a linked entry in the Journal.
  • Slog Zone effects are now considered hostile.
      • Players should now be able to complete A Dance With Death on the Aeldys questline.
      • Potions of Plenty now updates properly with the correct quest rewards Bubbling Chalice and Least Unstable Coil.
      • Xoti will no longer hold your hand out of character if the player is not in a relationship with her.
      • Players will no longer get stuck in the SI during the fleet battle on any of their decisions through it.
      • Kua's Head can now be given Ruasare on the Cruel Cargo questline.
      • The Flimsy Bridge SI will no longer display Skillcheck values of 0.
      • Engari's conversation for Artifacts now triggers as expected for all Player choices.
      • Watcher Vision VFX does not end prematurely if Humaire's Spirit is encountered.
      • Survivor's Tusk now levels up correctly, affected players will have to unequip the item for it to change.
      • Pickpocketing Mokeha for Rinco's coinpurse does not remain in the player's inventory when completing the Burning Bridges quest.
      • Companions will now bark before Seeker, Slayer, Survivor arena content.
      • The Watcher will not treated as a companion during SIs in Kazuwari.
      • The Life in Death passive ability is no longer usable during SI checks as intended.
      • Players can no longer Save/Load to avoid Arena fights for Seeker, Slayer, Survivor.
      • The Arena Warden's portrait and character model for Beast of Winter now match. 
      • Muwatu no longer respawns during the Humaire conversation when soul is infused with the Beast's essence.
      • Grave Calling and Hel Beckoning Freeze/Corrode procs now correctly only apply their procs to attacks made with these weapons.
      • The Sea Dragon's damage increased on Hard & PotD difficulties:
        • The Sea Dragon's Health has been increased on PotD difficulty.
        • The Sea Dragon now properly gains 4 concentration when the ward stun ends.
        • The Sea Dragon now casts Summon Ondra's Whips as a Fast Cast rather than Slow.
        • The Sea Dragon's Tidal Wave now applies an Injury on PotD.
        • The Sea Dragon now will re-attempt failed summon casts sooner.
        • The Sea Dragon's Tidal Wave damage increased significantly.
      • The Magma Dragon is now more likely to auto attack: 
        • Fiery Maw now injures on PotD and deals more damage on all difficulties.
        • Tail Swipe is more likely to be used and deals more damage.
      • Fixed an issue where Belranga wouldn't use her screech unless someone was nearby.
      • Dragon Scales no longer hides itself from all UI and will only hide from the combat tooltip.
      • Ukaizo Guardian will no longer have the issue of sometimes progressing through his phases out of order.
      • Veilpiercer and St. Omaku's Mercy base damage now correctly matches a War Bow's expected damage.
      • Three Bells Through and Mechanical Marvel will now fire in a line when their projectile count is adjusted.
      • Kalakoth's Sunless Grasp now displays its Frost keyword on its stat block.

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I like big bugs and I cannot lie...

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No offense, but what are the challenges for, when there are still no achievements for any of them? At least it would net you mor BB points as reward, if nothing else.

 

the challenges are just to make the game... more... "challenge"-ing

 

the reason why there are no achievements is because a lot of people (including myself) complained about how some stupidly annoying challenges were also achievements in poe1. some people like to get to 100% achievements collected without having to:

- triple crown solo

- triple crown solo again after the DLC comes out because they added another triple crown solo challenge, but also have to kill all the dragons and bosses

- rest less than 10 times.

 

Stupidly annoying or just hard? They can implent a achievement for each challenge done. Even if you complete the game with 1 or 2 challenges, you get the achievement(s), you dont have to TCS with it.

 

 

both. the pacifism achievement was annoying. The Ultimate was hard and tedious.

 

magran's challenge, for example, is a challenge i never want to play (because I paid hard money to back a real-time-with-pause game, twice, not to play a twitch-click/scripting game). but i'm also a cheevo hunter. so if you made an achievement for magran's challenge i would go insane and have to play it just for the achievement.

 

and there are plenty of people who are cheevo hunters and who may never want to touch magran's fires at all. i think that's why virtually all the achievements in deadfire are story based or simple things like crafting or finding things.

 

It's allready mentionend in a thread, that there are such achievements in the future:

 

https://forums.obsidian.net/topic/102955-probable-upcoming-magrans-fires-challenges-game-data-dive/?hl=crown

 

 

That doesn't actually mean anything about future plans. It just means that there exist basically string entries/string tables for such things. I don't know how common it is in games industry, but the industry I work in it's pretty common to generate text for features that never pan out or you end up not doing.

 

I suspect if those entries ever do get flipped on, it'll be for in-game berath's blessings points, not for e.g. steam achievements.

Edited by thelee
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What defensive stat does it target?

 

It appears to be targeting Deflection. It deals Corrode damage in an AoE and the combat log doesn't really show that your buffs have been cleansed. I can't tell in advance when it's going to happen.

 

Its other attacks:

 

JNtlVA2.png

 

0zmHNdc.png

 

Symbiote makes smaller hostile black oozes appear. If you don't kill them, after some time they merge into a bigger ooze. Over time they keep merging until you get a gigantic black ooze almost as big as the megaboss and with only slightly inferior stats.

 

It's a pretty hard fight. I can't seem to beat it with my habitual party.

 

These are the megaboss's stats (I'm using the Higher Is Always Harder mod but it shouldn't matter, as I expect the megaboss to be a level-20 encounter):

 

1CZcqHu.png

Edited by AndreaColombo
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"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses

 

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What defensive stat does it target?

 

It appears to be targeting Deflection. It deals Corrode damage in an AoE and the combat log doesn't really show that your buffs have been cleansed. I can't tell in advance when it's going to happen.

 

Its other attacks:

 

JNtlVA2.png

 

0zmHNdc.png

 

Symbiote makes smaller hostile black oozes appear. If you don't kill them, after some time they merge into a bigger ooze. Over time they keep merging until you get a gigantic black ooze almost as big as the megaboss and with only slightly inferior stats.

 

It's a pretty hard fight. I can't seem to beat it with my habitual party.

 

These are the megaboss's stats (I'm using the Higher Is Always Harder mod but it shouldn't matter, as I expect the megaboss to be a level-20 encounter):

 

1CZcqHu.png

 

Hmm, with unbalancing strikes i can get it down to 137 reflex :) Is there a way to lower the stats, like it was with belranga?

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We have updated the beta build to version 3.1.0.0016 in preparation for the build going live on Steam and GOG!

 

Patch v3.1.0.0016 Notes

 

  • Players can no longer select blessings in challenge mode using a specific workaround.
  • Exported characters on the Steam Workshop default to public visibility.
  • Fixed characters bumping into other very large characters
    • Fixed Vela not entering her combat state under some conditions on the Hylea challenge.
    • Player can no longer repeatedly loot bodies in the Hauani O Whe Megaboss encounter map.

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Patch v3.1.0.0016 Notes

[*]Players can no longer select blessings in challenge mode using a specific workaround.

Wrong fix there, guys. Blessings and Challenges (and mods) should be usable together :)

  • Like 9

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses

 

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Hey Andrea,

 

We actually have it in the database to potentially make them usable together.  This is something that is being considered and has to go through an approval process before any decisions are made on it.  This fix was just to get the system straightened out and then to potentially get those modes working in tandem.  I hope this helps at least answer why we fixed that bug.

 

Thanks for your opinion about the Blessing and Challenges system!  You are definitely not alone on this :)

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Glad to know it’s on the radar—thank you, SChin :)

 

Wintermist—even in combat? That I know of, the ability is meant to only work in combat.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses

 

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Glad to know it’s on the radar—thank you, SChin :)

 

Wintermist—even in combat? That I know of, the ability is meant to only work in combat.

 

Yeah it was in combat too, atleast before this update it was so. That's when I noticed it, I've been starting over for each patch.

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Hey Andrea,

 

We actually have it in the database to potentially make them usable together.  This is something that is being considered and has to go through an approval process before any decisions are made on it.  This fix was just to get the system straightened out and then to potentially get those modes working in tandem.  I hope this helps at least answer why we fixed that bug.

 

Thanks for your opinion about the Blessing and Challenges system!  You are definitely not alone on this :)

Hey, just to let you know that I got confirmation that it's been approved. Carry on :)

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You can still achieve TCS; lots of people do. The game just won't give you a high five for it anymore.

But the game gives you a high five for completing the starting island, a tutorial if you will. But it won't give you a high five for truly achieving something that requires dedication? What does that tell you about the game itself, may I ask?

 

Regardless, I don't want the game to give me a high five. I just want a confirmation that I can share with my friends and anyone else who is interested, that I have achieved something worth achieving. If for some truly absurd reason this cannot be a part of Steam achievements because some people want 100% to be a freebie, so be it. But I think there needs to be some way that the game recognizes when you've achieved something difficult and a way to share this accomplishment with other people.

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You can still achieve TCS; lots of people do. The game just won't give you a high five for it anymore.

But the game gives you a high five for completing the starting island, a tutorial if you will. But it won't give you a high five for truly achieving something that requires dedication? What does that tell you about the game itself, may I ask?

 

Regardless, I don't want the game to give me a high five. I just want a confirmation that I can share with my friends and anyone else who is interested, that I have achieved something worth achieving. If for some truly absurd reason this cannot be a part of Steam achievements because some people want 100% to be a freebie, so be it. But I think there needs to be some way that the game recognizes when you've achieved something difficult and a way to share this accomplishment with other people.

 

They could just make "Triple Crown + All God Challenges" it's own challenge entry, like Triple Crown is now. You get an indicator on that screen of what challenges you've finished. Screenshot that screen to share it with "friends" (brag to nameless followers on social media).

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"As the murderhobo mantra goes: 'If you can't kill it, steal it.'" - Prince of Lies

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You can still achieve TCS; lots of people do. The game just won't give you a high five for it anymore.

 

[...] Regardless, I don't want the game to give me a high five. I just want a confirmation that I can share with my friends and anyone else who is interested, that I have achieved something worth achieving. If for some truly absurd reason this cannot be a part of Steam achievements because some people want 100% to be a freebie, so be it. But I think there needs to be some way that the game recognizes when you've achieved something difficult and a way to share this accomplishment with other people.

 

Well, 100% isn't a freebie - I'm pretty sure you have to complete every faction questline, plus other requirements (as for Port Maje, EVERY game gives away easy early achievements to get the ball rolling). But I get what you're saying: the game should reward TCS somehow. A 30-40 pt. Berath's Blessings reward sounds about right. I just don't understand why a playstyle that only 1% of gamers wll ever even want to attempt should be a requirement for the other 99. 

 

 

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