Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Beta Patch Notes for Version 2.0.0

- - - - -

  • Please log in to reply
32 replies to this topic

#1
David Benefield

David Benefield

    Producer

  • Developers+
  • 74 posts

Hello all!
 
I'm very excited to say that the v2.0.0 patch is now on the beta branches of GOG and Steam! Please note that this will not include Beast of Winter nor Deck of Many Things until launch day; however the Magran's Fires Challenges, Balance changes, and many many bug fixes to community reported issues are available now on this branch.

 

How to access the beta

 

 

Beta Patch Notes v2.0.0.0017

  • Magran's Fires - New challenges and old favorites have been added for players that want a difficult experience with a twist.  These can only be done on Path of the Damned difficulty.
    • Triple Crown
      • Expert Mode
      • Trial of Iron
    • Solo
      • Cannot recruit companions, sidekicks, or adventurers
    • Berath's Challenge
      • Any party member Knocked Out for 6 seconds is Killed
      • Cannot flee from combat
    • Magran's Challenge
      • The game cannot be paused
      • The game time cannot be slowed
  • Essence Interrupter - A new Hunting Bow created by you, the community, that has been infused with animancer technology to provide interesting effects to attacks.

Major Issues

  • Fixed an issue where users would crash upon getting into combat with Cave Grubs.
  • Fixed an issue where users would crash upon getting into combat with the Giant Cave Grub.
  • Fixed an issue where users would crash after leaving the pre-Ukaizo god Scripted Interaction.
  • Fixed an issue where solo Rogues could instantly win ship boarding combat by using Smoke Veil.
  • Fixed various issues where interactables would only highlight from certain angles or positions.
  • Fixed an issue where some users would crash after declining to help Berath during the Prologue.
  • Fixed an issue where a save file would be deleted if the player created a save, didn't move, then saved on the same file.
  • Fixed an issue where leveling a companion could turn the player character into a duplicate of the companion.

Companions/Crew

  • Fixed an issue where Pallegina's Exalted Focus buff would stay on the party after she was removed from the party.
  • Fixed an issue where the Crookspur Archer SI was only using Xoti's reaction even if she wasn't in the party.
  • Fixed an issue where Monk Xoti was dealing less base damage than what was intended.
  • Fixed an issue where some players would still see Baltia in Motare o Kozi as well as on their ship after recruitment.
  • Fixed an issue where Mirke would come back to life if the player had killed her and later spoke to Aeldys.
  • Fixed an issue where Aloth could gain infinite negative reputation with Serafen.
  • Fixed an issue where the Watcher could gain infinite reputation(positive and negative) with Maia in a conversation with Fleet Master Okaya.
  • Fixed an issue where Eder would still have dialogue on Vilario's Rest even if he was dead.
  • Fixed an issue where players could ask Rekke about Eder even if Eder had not been recruited.
  • A "Serafen wants to talk" option now appears after completing A Sorcerer and a Gentleman.

User Interface

  • Fixed an issue where the skill assist tooltip progress bar was populating incorrectly on its first activation.
  • Fixed an issue where Berath's Wrath would display incorrectly on character status windows.
  • Fixed an issue where negative effects would permanently display a negative effect timer.
  • Fixed an issue where some players would get a blank Enemy Defeated window after winning a ship battle.
  • Fixed an issue where the Crafting UI would show players being able to craft more food than they have materials available.
  • Fixed an issue where modals would not display active or inactive properly when one was on cooldown and another was clicked.
  • Fixed an issue where skill indicators in Scripted Interactions would display when playing on Expert Mode.
  • Fixed an issue where players could have more than the max value of ship supplies by looting the items and putting them in personal inventory.
  • Fixed an issue where players could enchant items belonging to vendors while they were in the trade section of the store UI.
  • Ship injury count label refreshes when a character recovers and on load.

Quests

  • Spoiler

Audio

  • Fixed an issue where Corrosive Splash was missing its sound effects.

Miscellaneous

  • Fixed an issue where weapons would be removed from the third and fourth sets after level up.
  • Fixed an issue where Wahai Porga was missing its stat block and hover tooltip.
  • Fixed an issue where interrupts or disables could lead to weapons not rendering.
  • Fixed an issue where spell casts would not cancel immediately upon combat ending. This caused issues with summoned weapons where players would have the ability to save then load the game and have the summoned weapons get stuck in slot.
  • Fixed an issue where sigils would continue to pulse attack during cutscenes and conversations.
  • Fixed an issue where characters would become transparent after swapping in normal weapons to replace summoned weapons in a weapon slot.
  • Fixed issue with being able to pickpocket miscellaneous loot from Bertenno.
  • Fixed an issue where weapon and shield effects would sometimes work when they were unequipped.
  • Fixed an issue where Corrupted Blade enchant would not replace the Tainted Blade enchant on Hel Beckoning.
  • Fixed an issue where Vailian Plate Armor was not displaying its unique appearance on female characters.
  • Fixed an issue where one of the merchant vessels could not be engaged.
  • Fixed an issue where Rotghasts could get stuck in an attack loop.
  • Fixed an issue where monetary values were not appearing in dialogue when response qualifiers were disabled.
  • Fixed an issue where "resting" NPC's were showing detection circles.
  • Fixed an issue where the rightmost pirate lord chair in Balefire Beacon had more than one description attached to it.
  • Fixed an issue where the Island Aumaua passive Among the Waves would persist outside of combat.
  • Fixed an issue where Heavy Draw on Saint Omaku's Mercy wasn't scaling Survival properly.
  • Fixed an issue where some NPCs in the Kraken's Eye were not playing their barks.
  • Fixed an issue where weapon copies in player weapon slots would disappear when reverting from a shapeshifted form.
  • Fixed an issue where the Ship Storm Scripted Interaction was using the Watcher's Arcana for the skill check instead of the chosen party member's.
  • Fixed an issue where the Watcher's Blade was missing its description.
  • Fixed an issue where Beakhead was displaying as Orbit for additional effects.
  • Fixed an issue where some corpses in the Subterranean Temple were unlootable.
  • Fixed an issue where some NPCs could be pickpocketed with 0 Sleight of Hand with no Party Assist.
  • Fixed an issue where the points of interest on the RDC Imperial Command Lower map were not positioned correctly.
  • Fixed an issue where the RDC Powderhouse upper door would remain locked after players exited the building via that door.
  • Fixed an issue where players could use Constitution Inspirations as a source of healing in the Boa Hika Pass Scripted Interaction.
  • Fixed an issue where some of the NPCs in the Imperial Command would not drop equipment upon death.
  • Fixed some pathing issues in the Deadlight Court.
  • Various typo fixes.
  • Spoiler

Systems Updates

  • General
    • Re-enabed tutorial and glossary entry for Counters and updated their strings to match the current in-game behavior.
    • Typed Afflictions that aren't given priority are considered top priority, (Petrified and Frozen now supersede Hobble, Immobilize, & Paralyze).
    • Halved the bonus PL poisons receive from Alchemy and status effect damage scaling has been reduced from +10% / PL to +5% (in line with other damage scaling bonuses).
    • Traps no longer show level scaling due to character level in their stat blocks.
    • Slog Zones now reapply their effects to character in the slog on interval.
  • Creatures
    • Magma Ooze emerge ability now displays a proper string when commanded to move during its emerge.
    • Removed Will-o-wisp redundant resistance to dexterity afflictions when they were already immune to them.
    • Spoiler
  • Items
    • Thaos' Headdress Intellect bonus from Authority no longer clears after attacking.
    • Trollhide Belt and Ring of Regeneration now stack their effects.
    • Effort's "Lacerating" and "Maiming" enchantments will now always properly apply their DoT effect when striking with the weapon.
    • Duskfall and Kahua Hozi "Feather Light" mod now applies properly to each weapon if these weapons are dual wielded.
    • "Of Intellect" effects will now properly stack if they appear in multiple item mods.
    • Bardatto's Luxury Nobility and Untouchable are now visible in UI.
    • Scroll of Wilting Wind no longer has a duplicate "Wind" keyword.
    • Scroll of Tornado no longer has duplicate "Wind" keywords.
    • All Scroll consumables have been given a keyword to properly recognize them as Spells.
    • Blunderbuss "Inaccurate" mod now properly applies to blunderbusses held in the off-hand.
    • Kapana Taga Unblockable, Removed unintended +4 base Accuracy bonus.
    • The frequency of vanity pet barks has been halved.
    • Magistrate's Cudgel will now properly show the Tier 2 lore description if the user has the item bound to the monk class.
    • Blazing Fury, Wild Shot, and Wild Barrage effects will now clear if you switch weapons while their effects are active.
    • Hel Beckoning's "Corrupted Blade" enchant now properly replaces "Tainted Blade".
    • Watcher’s Blade will now properly unequip itself and update its icon when inspected and obtained.
    • Drunkard's Regret now uses proper character reference when deciding if a hangover should occur.
    • Saint's War Armor enchant paths are now properly mutually exclusive if you choose Rock Solid first.
  • Classes:
    • Fighter
      • Fighter Charge now properly rolls against Deflection for its Stun effect.
    • Rogue
      • Rogue Persistent Distraction no longer clears all Perception Afflictions when the rogue disengages, it will now only clear its own effect.
    • Ranger
      • Ranger Companions attack speed Average Recovery -> Fast Recovery and their armor penalty has been reduced from a 0.6 factor to 0.8 (-25%).
      • Stalker's Link accuracy bonus now properly only applies when the animal companion threatens the same target.
    • Monk
      • Stunning Surge will no longer refund its cost twice if dual wielding and both attacks crit.
    • Priest
      • Spark the Souls of the Rightous now correctly rolls against Reflex when dealing damage.
      • Priest Dismissal and Paladin Abjuration will revert to their direct damage mechanic when striking "Boss" enemies.
    • Druid
      • Sunlance now has the "Fire" keyword.
    • Wizard
      • Meteor Shower and Scroll of Meteor Shower now have the "Fire" Keyword.
      • Citzal's Enchanted Armory Breastplate now has no recovery penalty.
      • Ninagauth's Bitter Mooring now has the Frost Keyword.
      • Wizard Subclass locked spell restrictions no longer apply to variants of wizard spells (such as Trickster, Priest subclass, and item granted spells).
      • Concelhaut's Crushing Doom effects will now end if combat ends.
    • Cipher
      • Mental Binding now has the Mind Keyword on its base ability in addition to being on the attack.
      • Puppetmaster base ability now has the Mind Keyword in addition to the Puppetmaster attack.
      • Wild Leech now lists its targeted defense in its stat block.
      • Cipher's Shackle should now properly grant resistance to dexterity afflictions.

    • Infinitron, Fade Lee, AndreaColombo and 7 others like this

    #2
    tonpix

    tonpix

      (2) Evoker

    • Members
    • 62 posts
    • Pillars of Eternity Backer
    • Kickstarter Backer
    • Deadfire Backer
    • Fig Backer

    There's no Arcane Dampener buggy interaction with drugs? Junkies still have to eat more drugs every time enemy casts Dampener?

     

    EDIT: This bug is 100% repro and been reported multiple times since 2 months ago.


    Edited by tonpix, 26 July 2018 - 03:50 PM.

    • MaxQuest likes this

    #3
    Gary1986

    Gary1986

      (5) Thaumaturgist

    • Members
    • 508 posts
    • Deadfire Backer
    • Fig Backer
    Where can we buy Essense Interrupter?

    Edited by Gary1986, 26 July 2018 - 04:16 PM.


    #4
    Zap Gun For Hire

    Zap Gun For Hire

      (5) Thaumaturgist

    • Members
    • 417 posts
    • Pillars of Eternity Backer
    • Kickstarter Backer
    • Deadfire Silver Backer
    • Fig Backer
    • Black Isle Bastard!

    I'm not seeing an option to enable Magran's Fires for new games, just Berath's Blessings.



    #5
    topologista

    topologista

      (2) Evoker

    • Members
    • 89 posts
    • Pillars of Eternity Backer
    • Deadfire Backer
    • Fig Backer

    Are there any changes to the gamedatabundle or stringtable formats that modders have to watch out for?



    #6
    Purudaya

    Purudaya

      (5) Thaumaturgist

    • Members
    • 462 posts

    Thanks for the new features and bug fixes! Any chance that PotD will receive some more tuning before release?



    #7
    tonpix

    tonpix

      (2) Evoker

    • Members
    • 62 posts
    • Pillars of Eternity Backer
    • Kickstarter Backer
    • Deadfire Backer
    • Fig Backer

    Are there any changes to the gamedatabundle or stringtable formats that modders have to watch out for?

     

    Seems to be a case, mods aren't working (at least item mods), they don't appear in Unity Console and save with item mods crashes in load



    #8
    topologista

    topologista

      (2) Evoker

    • Members
    • 89 posts
    • Pillars of Eternity Backer
    • Deadfire Backer
    • Fig Backer

    ah, just found this: https://forums.obsid...r-2000017-beta/

     

    edit: i fixed one of my mods (which adds a lantern that's like Xoti's) by adding the line

    "EquipConditionals": {
    "Operator": 0,
    "Components": []
    },

    edit 2: somehow accidentally deleted the rest of my post. After adding the above this is what my item's EquipableGameData looks like (going backward and forward 2 lines):

    ...
    "RestrictedToClassIDs": [],
    "RestrictedToPlayer": "false",
    "EquipConditionals": {
    "Operator": 0,
    "Components": []
    },
    "ProficientAbilityID": "62f142c9-d40c-495b-836b-88a62603db52",
    "CannotUnequip": "false",
    ...

    Edited by topologista, 26 July 2018 - 06:28 PM.

    • tonpix, kilay and zilbest like this

    #9
    jww

    jww

      (3) Conjurer

    • Members
    • 100 posts

    Where can we buy Essense Interrupter?

     

    Henric in Port Maje, for 12070.



    #10
    Zap Gun For Hire

    Zap Gun For Hire

      (5) Thaumaturgist

    • Members
    • 417 posts
    • Pillars of Eternity Backer
    • Kickstarter Backer
    • Deadfire Silver Backer
    • Fig Backer
    • Black Isle Bastard!

     

    ah, just found this: https://forums.obsid...r-2000017-beta/

     

    edit: i fixed one of my mods (which adds a lantern that's like Xoti's) by adding the line

    "EquipConditionals": {
    "Operator": 0,
    "Components": []
    },

    edit 2: somehow accidentally deleted the rest of my post. After adding the above this is what my item's EquipableGameData looks like (going backward and forward 2 lines):

    ...
    "RestrictedToClassIDs": [],
    "RestrictedToPlayer": "false",
    "EquipConditionals": {
    "Operator": 0,
    "Components": []
    },
    "ProficientAbilityID": "62f142c9-d40c-495b-836b-88a62603db52",
    "CannotUnequip": "false",
    ...

    Which is odd, as the game should have treated the missing lines as a partial override situation.

     

    Regardless on my own testing on a compare between the two versions of items.gamedatabundle, the code:

    "EquipConditionals": {
    "Operator": 0,
    "Components": []
    },
    

    has been added to EVERY single item in the game, sandwiched between "RestrictedToPlayer": (which can be true or false) and "ProficientAbilityID": (which can be anything).

     

    Doesn't appear to be any EquipConditionals yet, at least not in items.gamedatabundle, but it wouldn't surprise me to see them soon.


    Edited by Zap Gun For Hire, 26 July 2018 - 07:38 PM.


    #11
    AndreaColombo

    AndreaColombo

      Arch-Mage

    • Members
    • 5384 posts
    • Location:Budapest (HUN)
    • Pillars of Eternity Silver Backer
    • Kickstarter Backer
    • Deadfire Silver Backer
    • Fig Backer
    Subbing thread.

    Pics of the bow and it’s stats/enchantments please? :)
    • Ophiuchus likes this

    #12
    Zap Gun For Hire

    Zap Gun For Hire

      (5) Thaumaturgist

    • Members
    • 417 posts
    • Pillars of Eternity Backer
    • Kickstarter Backer
    • Deadfire Silver Backer
    • Fig Backer
    • Black Isle Bastard!

    I'm not seeing an option to enable Magran's Fires for new games, just Berath's Blessings.

    Thanks to a passing comment from omgFIREBALLS, I figured out how to access the Magran's Fire challenges.  You need to click on the imp/gargoyle head at the bottom of the info box on the title screen.

     

     

    YtEGZvB.png

     

    I think that's.... A bit too hidden and should be a bit more upfront so folks can find it more readily. 


    Edited by Zap Gun For Hire, 26 July 2018 - 09:30 PM.

    • Fade Lee, thelee, omgFIREBALLS and 2 others like this

    #13
    AndreaColombo

    AndreaColombo

      Arch-Mage

    • Members
    • 5384 posts
    • Location:Budapest (HUN)
    • Pillars of Eternity Silver Backer
    • Kickstarter Backer
    • Deadfire Silver Backer
    • Fig Backer
    Surprised there’s no mention of a fix for the damage dealt by the twins summoned by The Dichotomous Soul. Is that still an issue? It’s been outstanding for a while.

    #14
    Takkik

    Takkik

      (4) Theurgist

    • Members
    • 238 posts
    • Pillars of Eternity Backer
    • Kickstarter Backer

    Surprised there’s no mention of a fix for the damage dealt by the twins summoned by The Dichotomous Soul. Is that still an issue? It’s been outstanding for a while.

    Still bugged? haven't tested but since wizard duplicates were fixed I was hoping it was the same for monk.



    #15
    AndreaColombo

    AndreaColombo

      Arch-Mage

    • Members
    • 5384 posts
    • Location:Budapest (HUN)
    • Pillars of Eternity Silver Backer
    • Kickstarter Backer
    • Deadfire Silver Backer
    • Fig Backer
    I’ll check this evening or tomorrow.

    #16
    poparakrava58

    poparakrava58

      (1) Prestidigitator

    • Members
    • 22 posts

    Still no beastiary bug fix?



    #17
    uuuhhii

    uuuhhii

      (4) Theurgist

    • Members
    • 387 posts

    still no iron gut bug fix

    but killable furrante are nice

    Saint's War Armor bug been fixed

    wondering will Watershaper's Focus get fix


    Edited by uuuhhii, 27 July 2018 - 04:37 AM.


    #18
    Takkik

    Takkik

      (4) Theurgist

    • Members
    • 238 posts
    • Pillars of Eternity Backer
    • Kickstarter Backer

    Surprised there’s no mention of a fix for the damage dealt by the twins summoned by The Dichotomous Soul. Is that still an issue? It’s been outstanding for a while.

    Ability still bugged and useless. Before balance stuff, fixing non working abilities should be a priority.

     

    Right now they should just remove the ability, it's a trap and don't worth at all a pl7 ability (not even a PL 1).


    Edited by Takkik, 27 July 2018 - 04:58 AM.

    • AndreaColombo likes this

    #19
    AndreaColombo

    AndreaColombo

      Arch-Mage

    • Members
    • 5384 posts
    • Location:Budapest (HUN)
    • Pillars of Eternity Silver Backer
    • Kickstarter Backer
    • Deadfire Silver Backer
    • Fig Backer
    I’ll report it again tonight to confirm it’s still there in 2.0.

    #20
    rasmakisnandar

    rasmakisnandar

      (1) Prestidigitator

    • Members
    • 42 posts

    Subbing thread.

    Pics of the bow and it’s stats/enchantments please? :)

    +5 shock/burn damage increase with metaphysics skills

     

    The bug still, even with +5 port maje reputation, I notice no discount from Henric at his shop - until you leave port maje / reach neketakka and going back to port maje - this will show proper discount (-15 disc @ +5 port maje rep).

    Attached Files

    • Attached File  bow.jpg   114.73KB   1 downloads

    • Fade Lee and AndreaColombo like this




    0 user(s) are reading this topic

    0 members, 0 guests, 0 anonymous users