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Dev Stream with Game Director Brandon Adler and Producer Alec Frey

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Hail Watchers!

Join us tomorrow morning at 11 AM PDT on the Obsidian Twitch Channel as we show of new features coming in Update 2.0 and much more! If you have any questions you would like to be answered on the stream, let us know here!

 

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Whats this at obsidian.net?

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You know what I wanna ask, don't you? ;) (hint: will there be a Sanguine Plate to go with our Sanguine Blade in any future DLC?)

Edited by AndreaColombo

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke

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Will the hilt texture for inventory version of the Watcher’s Blade be fixed for 2.0?

 

There’s been a thread open for 3 weeks and no indication from QA that a bug has been opened.

 

https://forums.obsidian.net/topic/103313-bug-12-watchers-blade-visuals-bugged/?do=findComment&comment=2075826

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"Art and song are creations but so are weapons and lies"

"Our worst enemies are inventions of the mind. Pleasure. Fear. When we see them for what they are, we become unstoppable."

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This is a really basic and maybe dumb question, but :

 

What does being a game director /producer entail? Are there any parts of the job that are especially tricky, or any parts of the job that are way different than what people would expect?

 

E.g. People might be surprised by how important people skills are in some tech support jobs.

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With the first DLC approaching and two more in the pipeline, will the XP gain from quests, traps etc be rebalanced? As it stands, leveling up feels quite fast already.

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Are community-reported typos being looked at for patch 2.0?

 

https://forums.obsidian.net/topic/97853-typo-thread/page-1

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"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke

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I just want one QoL improvement: please give me a UI on our ship where I can simultaneously access the inventories and paperdolls of all of my companions and not just those in my current party. PLEASE?!

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I hope they talk about balance improvements. Combats in general are too easy.

I agree with this balancing. So the questions are:

 

1. Will Obsidian take another look at game balancing? Especially making it harder for high level? Currently, the only challenge I feel is only in the first island. After that, it's smooth sailing... Maybe except some Fampyr encounters.

 

2. Still related to balancing, actually, I prefer more editable entries related to game balancing in the override folder (modding access). Currently, we can only edit Armor and Penetration gain (scaling) per x level. Can we have more variables to edit in the GlobalGameSetting, such as damage multiplier per level, health gain multiplier per level, etc?

Edited by zilbest
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With full attacks, action speed bonuses, and double passive weapon enchantments, two-weapon style is far and away superior to one-handed and two-handed for most builds. Will we see some weapon style rebalancing in 2.0?

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With full attacks, action speed bonuses, and double passive weapon enchantments, two-weapon style is far and away superior to one-handed and two-handed for most builds. Will we see some weapon style rebalancing in 2.0?

 

Possibly not in the form of further speed nerfs, seeing as recovery is already way too long across the board.

  • Like 2

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke

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Will there be non-sword, non-saber weapons in the DLC?

 

They answered this one and the answer is yes :)


"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke

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Can someone tell what interesting things they said? anything about balance?

 

I hardly understand english videos and I haven't finished PoE2 yet :no:

 

Thanks in advance

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Can someone tell what interesting things they said? anything about balance?

 

I hardly understand english videos and I haven't finished PoE2 yet :no:

 

Thanks in advance

If you read Beast DLC review - not a lot of new info. 2.0 will be in beta soon (with out DLC). And you will be able to check balance there.

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Can someone tell what interesting things they said? anything about balance?

 

I hardly understand english videos and I haven't finished PoE2 yet :no:

 

Thanks in advance

If you read Beast DLC review - not a lot of new info. 2.0 will be in beta soon (with out DLC). And you will be able to check balance there.

Did they give a date on when the 2.0 beta is released ?

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Can someone tell what interesting things they said? anything about balance?

 

I hardly understand english videos and I haven't finished PoE2 yet :no:

 

Thanks in advance

If you read Beast DLC review - not a lot of new info. 2.0 will be in beta soon (with out DLC). And you will be able to check balance there.
Did they give a date on when the 2.0 beta is released ?
They did not. My guess would be today or tomorrow.

"Art and song are creations but so are weapons and lies"

"Our worst enemies are inventions of the mind. Pleasure. Fear. When we see them for what they are, we become unstoppable."

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