Aarik D Posted July 25, 2018 Posted July 25, 2018 Hail Watchers!Join us tomorrow morning at 11 AM PDT on the Obsidian Twitch Channel as we show of new features coming in Update 2.0 and much more! If you have any questions you would like to be answered on the stream, let us know here! 9 Obsidian Discord || Grounded Discord
AndreaColombo Posted July 25, 2018 Posted July 25, 2018 (edited) You know what I wanna ask, don't you? (hint: will there be a Sanguine Plate to go with our Sanguine Blade in any future DLC?) Edited July 26, 2018 by AndreaColombo "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Guest Posted July 25, 2018 Posted July 25, 2018 Will the hilt texture for inventory version of the Watcher’s Blade be fixed for 2.0? There’s been a thread open for 3 weeks and no indication from QA that a bug has been opened. https://forums.obsidian.net/topic/103313-bug-12-watchers-blade-visuals-bugged/?do=findComment&comment=2075826
ManifestedISO Posted July 25, 2018 Posted July 25, 2018 hope for continued CPU optimizations is what we're clinging to, here 3 All Stop. On Screen.
Tick Posted July 25, 2018 Posted July 25, 2018 This is a really basic and maybe dumb question, but : What does being a game director /producer entail? Are there any parts of the job that are especially tricky, or any parts of the job that are way different than what people would expect? E.g. People might be surprised by how important people skills are in some tech support jobs. 3
mungomunk Posted July 25, 2018 Posted July 25, 2018 With the first DLC approaching and two more in the pipeline, will the XP gain from quests, traps etc be rebalanced? As it stands, leveling up feels quite fast already. 3
topologista Posted July 26, 2018 Posted July 26, 2018 not serious question: eothas romance dlc when serious question: more illusion spells when
AndreaColombo Posted July 26, 2018 Posted July 26, 2018 Are community-reported typos being looked at for patch 2.0? https://forums.obsidian.net/topic/97853-typo-thread/page-1 2 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
White.Kelevra Posted July 26, 2018 Posted July 26, 2018 1 - more goodlike faces when 2 - more robe variation model when 3 - more customization ship when
juanval Posted July 26, 2018 Posted July 26, 2018 I hope they talk about balance improvements. Combats in general are too easy.
kanisatha Posted July 26, 2018 Posted July 26, 2018 I just want one QoL improvement: please give me a UI on our ship where I can simultaneously access the inventories and paperdolls of all of my companions and not just those in my current party. PLEASE?! 8
zilbest Posted July 26, 2018 Posted July 26, 2018 (edited) I hope they talk about balance improvements. Combats in general are too easy.I agree with this balancing. So the questions are: 1. Will Obsidian take another look at game balancing? Especially making it harder for high level? Currently, the only challenge I feel is only in the first island. After that, it's smooth sailing... Maybe except some Fampyr encounters. 2. Still related to balancing, actually, I prefer more editable entries related to game balancing in the override folder (modding access). Currently, we can only edit Armor and Penetration gain (scaling) per x level. Can we have more variables to edit in the GlobalGameSetting, such as damage multiplier per level, health gain multiplier per level, etc? Edited July 26, 2018 by zilbest 1
uuuhhii Posted July 26, 2018 Posted July 26, 2018 was expecting more portrait for player so few aumaua portrait
Purudaya Posted July 26, 2018 Posted July 26, 2018 With full attacks, action speed bonuses, and double passive weapon enchantments, two-weapon style is far and away superior to one-handed and two-handed for most builds. Will we see some weapon style rebalancing in 2.0?
Mislas Posted July 26, 2018 Posted July 26, 2018 Should we wait only sidekicks in future DLCs or we will get high-grade companion?
AndreaColombo Posted July 26, 2018 Posted July 26, 2018 With full attacks, action speed bonuses, and double passive weapon enchantments, two-weapon style is far and away superior to one-handed and two-handed for most builds. Will we see some weapon style rebalancing in 2.0? Possibly not in the form of further speed nerfs, seeing as recovery is already way too long across the board. 2 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Dr. Hieronymous Alloy Posted July 26, 2018 Posted July 26, 2018 Have the various history-import bugs been fixed for 2.0? How many hours of content in the DLC approximately? Will there be non-sword, non-saber weapons in the DLC?
AndreaColombo Posted July 26, 2018 Posted July 26, 2018 Will there be non-sword, non-saber weapons in the DLC? They answered this one and the answer is yes "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
juanval Posted July 26, 2018 Posted July 26, 2018 Can someone tell what interesting things they said? anything about balance? I hardly understand english videos and I haven't finished PoE2 yet Thanks in advance
Mislas Posted July 26, 2018 Posted July 26, 2018 Can someone tell what interesting things they said? anything about balance? I hardly understand english videos and I haven't finished PoE2 yet Thanks in advance If you read Beast DLC review - not a lot of new info. 2.0 will be in beta soon (with out DLC). And you will be able to check balance there. 1
Infinitron Posted July 26, 2018 Posted July 26, 2018 (edited) Archived: https://www.twitch.tv/videos/289513070?t=08m43s Beast of Winter content starts here: https://www.twitch.tv/videos/289513070?t=30m43s Edited July 26, 2018 by Infinitron
Gary1986 Posted July 26, 2018 Posted July 26, 2018 Can someone tell what interesting things they said? anything about balance? I hardly understand english videos and I haven't finished PoE2 yet Thanks in advance If you read Beast DLC review - not a lot of new info. 2.0 will be in beta soon (with out DLC). And you will be able to check balance there. Did they give a date on when the 2.0 beta is released ?
Guest Posted July 26, 2018 Posted July 26, 2018 Can someone tell what interesting things they said? anything about balance? I hardly understand english videos and I haven't finished PoE2 yet Thanks in advance If you read Beast DLC review - not a lot of new info. 2.0 will be in beta soon (with out DLC). And you will be able to check balance there.Did they give a date on when the 2.0 beta is released ? They did not. My guess would be today or tomorrow.
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